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Re: Are you tough enough to be the \"King of the Hi
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I am pretty game on strange settings - anyone like to suggest something wierd for the KOTH Slynky V Joachim - now would be the time! |
Re: Are you tough enough to be the \"King of the Hi
IIRC, Slynky doesn't care for mods in KOTH games so we can eliminate those options. http://forum.shrapnelgames.com/images/smilies/wink.gif Hmmm... how about a balanced map, high tech, and ten planet start? That'd be sure to eliminate the drudgery! http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Are you tough enough to be the \"King of the Hi
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Re: Are you tough enough to be the \"King of the Hi
LOL Sure! They also come in economic two system varieties! http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Are you tough enough to be the \"King of the Hi
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By high tech do we mean high tech cost (Haha my DUC II, DDs beat yours!) or full tech? What about adding no mines (waste of time)and no talisman and manual placement? And if full tech than no stellar? |
Re: Are you tough enough to be the \"King of the Hi
"Balanced map, 5 planets, 0 racial points... OK
By high tech do we mean high tech cost (Haha my DUC II, DDs beat yours!) or full tech? What about adding no mines (waste of time)and no talisman and manual placement? And if full tech than no stellar?" OK: Balance Mod; 5 good homeworlds; Full Tech; No mines; No Talisman; No Opener/Closer No intel; 0 Racial points; Manual placement on a "big" small spiral. Sound good? |
Re: Are you tough enough to be the \"King of the Hi
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Re: Are you tough enough to be the \"King of the Hi
A bit late now, but... You have a curse or something Slynky, I can find no other explanation. Well, I know I turned the ruins off once, but I think I only did so before generating the map. As I see no ruins on my map, I guess it is needed when starting the game. I exited the game creation window after finishing the map, so I may have forgotten to switch the ruins off in the second run. Or perhaps it was something else altogether. Apologises are in order at any rate.
I will not even try the manual placement a third time, since that was the problem the two first times around. Unless you really want me to give it yet another go? On a side note, I am thinking of making a special mod (only on the creating side) removing ruins from the game files. That would probably be much better. Apologises once again. |
Re: Are you tough enough to be the \"King of the Hi
KOTH has been updated. The King is dead, long live the King!
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Re: Are you tough enough to be the \"King of the Hi
I can remove all the ruins if I remove both the ruins abilities (I set them to 0% chance of appearing, giving 0 technology if they do appear) and the four unique technologies. Unfortunately, it means a mod will have to be used for the game, but it modifies nothing beyond removing the ruins. It can be set up very quickly as well.
I will be doing a bit more testing of the mod now, to make sure ruins have been hexed out of existence for the millenia to come (of course, I will still check the No Ruins box, just to teach them a lesson). Would this sort of mod interest anyone, either for hosting or for play? No ruin appeared in several games (5,000 planets in total had no ruins, even though ruins were enabled), so I gather the safety measure is doing its job. But I have just been reminded of something annoying: the mod would have to be set up on PBW, as it would be needed during play. That, or trust the players not to use the special ruin technologies, and only use the mod at game start (which would remove the standard technologies from planets, leaving Massive thingies and the Neural Net). |
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