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Re: Human vs Top AIs
Master Belisarius writes:
>>Can you send me the savegame? Gladly. I'll try to remember this evening. Computer players are set to High, so all ministers should be active. No bonus to AIs. I can see how that would handicap the them; I'm experiencing my SECOND minerals crunch of the game, despite taking a number of occupied systems. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Human vs Top AIs
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Re: Human vs Top AIs
Aquilaeian vs United Flora.
The UF won by points at the turn 500. It was a weird game, where the AIs doesn't wanted to attack... |
Re: Human vs Top AIs
Verduran vs Tessellate.
The Tessellate won without problems, at the turn 250. Pyrochette vs United Flora. As expected, the UF won. They killed the Pyrochette at the turn 280. |
Re: Human vs Top AIs
We're nearing the end.
Who do you think will win and also how long do you expect the Last game will Last? |
Re: Human vs Top AIs
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But I'm not sure who of them would win, because I was not playing test games between them, then, only can guess... Think the Tessellate has the advantage, thanks the armor skip weapons... In the other hand, although I did several improvements into the Tessellate's scripts, we can't miss that the UF won the final in the Death Match 2, without problems. Quote:
Think will be able to run the final in 3-4 days. |
Re: Human vs Top AIs
Narn Regime vs Tessellate
The Tessellate won fast, at the turn 190. |
Re: Human vs Top AIs
Pyrochette vs Aquilaeian.
The Aquilaeian won at the turn 420 (it was a 24 hours game!). Then, here the standings for the group E1: Group E1 United Flora 4 Aquilaeian 2 Pyrochette 0 In the group E2, the Tessellate was the winner, then, they will fight the semi-final against the Aquilaeian. The UF still need to wait, to see if will play against the Narn or the Verduran. |
re AI Deathmatch
Belisarius et al,
Can I ask you a question or two? I would like to use the AIs to rigorously test a new map I have made (it's a*very*( different map) 1) how do you do practically an AI deathmatch? Ie: how do you load up the game so only AIs are running, etc... 2) how long do you let it run (in turns) before calling the game, or do you just let it run until only one is left? And, if so, how practically is this done? 3) in your experience, how well, if at all, do AIs deal with one-way warp points? 4)Do you have a list of, say, the top 20 AIs that I should use to do such a rigorous test as I describe? thanks in advance for any and all assistance! Alarik |
Re: re AI Deathmatch
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Then, in my test games always use an "human empire" as first player, with all the ministers OFF. Usually I make them start into a systems without warpoints (then, nobody take advantage of them). After the human empire, I load the empires that want to test and select the option "Computer Controlled". Quote:
If you wish, can send it to you (although some people had problems running it). Also, Ruatha, who posted some *.bat files that can help you to run SE4 x number of times. IF you have XP (and think W2000), you can use this bat: set counter = 0 :loop set /a counter = %counter% + 1 set if exist Gamepath\Se4.exe IF "%counter%"==5 goto End START /WAIT Gamepath\Se4.exe "Game" "password" "0" "modname" -nd goto loop :End This Bat would run SEIV 5 times (of course you can change the number of times). If you have Win98, need to use this other bat (also posted by Ruatha and works in XP too): @echo off >NULL if not [%1]==[] goto Okay echo Syntax: %0 Number goto End :Okay if [%2]==[::] goto 2nd time around if [%3]==[::] goto 3rd time around if [%4]==[::] goto 4th time around if [%5]==[::] goto 5th time around %comspec% /e:2048 /c %0 %1 :: goto End :2nd time around for %%v in (0 1 2 3 4 5 6 7 8 9) do call %0 %1 %%v :: goto End :3rd time around for %%v in (0 1 2 3 4 5 6 7 8 9) do call %0 %1 %2 %%v :: goto End :4th time around for %%v in (0 1 2 3 4 5 6 7 8 9) do call %0 %1 %2 %3 %%v :: goto End :5th time around echo %2%3%4 if [%1]==[%4] exit if [%1]==[%3%4] exit if [%1]==[%2%3%4] exit start /w Gamepath\Se4.exe "Game" "password" "0" "modname" :End You need to run this bat, indicating the number of loops. If you named the bat AUTO, then, you can call it with: AUTO 5, and will run 5 times. Quote:
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Here the list of the 18 best AIs of the current Death Match. United Flora Pyrochette Corrian Tessellate Orks Toron Space Vikings Fazrah EEE Aquilaeian CueCappa Rage Earth Alliance Narn Regime Sallega Verduran Khrel Gron Quote:
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