![]() |
Re: Host Labor
Heh. I noticed that. With the research setting we have, I might have waited a turn to pick a better target, especially with indies 8 and no one else likely to have research for expansion for at least another 2 or 3 turns.
Alas, poor wyrm - he ate something that disagreed with him. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Host Labor
Quote:
|
Re: Host Labor
Going in on turn 0 was not that huge of a risk, worked in 9/10 test games. Scouting around would not have saved him, actually, he just had the extreme misfortune of getting a chest wound right out of the gate.
EDIT: And an unrest event to boot. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Host Labor
What'd he go up against though? Xbows, heavy cav/knights, or barbs? Had to get hit pretty hard to take a wound, I would think.
|
Re: Host Labor
Quote:
|
Re: Host Labor
My people are experimenting with a new educational program; we call it "No Tuatha Left Behind".
Results are expected by year 75. |
announcement
The Harab Host, having driven out the despicable Arch-Seraphs, are now engaged in a peaceable program of research and development and giving orders to our troops in a timely manner.
Have a nice day! |
Re: Host Labor
Quote:
|
Re: Host Labor
Quote:
http://forum.shrapnelgames.com/images/smilies/shock.gif |
Re: Host Labor
I noticed Ermor got the mercs that month. if my SCs weren't so exxpensive I would have bid on them myself.
in all my trial runs with the settings, I found waiting a turn to scout was more effective than rushing in blindly. at least with inde strength set to 8. |
All times are GMT -4. The time now is 12:42 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.