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 Re: Host Labor Heh.  I noticed that.  With the research setting we have, I might have waited a turn to pick a better target, especially with indies 8 and no one else likely to have research for expansion for at least another 2 or 3 turns. Alas, poor wyrm - he ate something that disagreed with him. http://forum.shrapnelgames.com/images/smilies/wink.gif | 
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 Re: Host Labor Going in on turn 0 was not that huge of a risk, worked in 9/10 test games. Scouting around would not have saved him, actually, he just had the extreme misfortune of getting a chest wound right out of the gate. EDIT: And an unrest event to boot. http://forum.shrapnelgames.com/image...ies/tongue.gif | 
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 Re: Host Labor What'd he go up against though?  Xbows, heavy cav/knights, or barbs?  Had to get hit pretty hard to take a wound, I would think. | 
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 Re: Host Labor My people are experimenting with a new educational program; we call it "No Tuatha Left Behind". Results are expected by year 75. | 
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 announcement The Harab Host, having driven out the despicable Arch-Seraphs, are now engaged in a peaceable program of research and development and giving orders to our troops in a timely manner. Have a nice day! | 
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 Re: Host Labor Quote: 
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 Re: Host Labor I noticed Ermor got the mercs that month. if my SCs weren't so exxpensive I would have bid on them myself. in all my trial runs with the settings, I found waiting a turn to scout was more effective than rushing in blindly. at least with inde strength set to 8. | 
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