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-   -   King of the Isle (finished) (http://forum.shrapnelgames.com/showthread.php?t=36888)

Zeldor April 21st, 2008 11:28 AM

Re: In conclusion
 
There is no way to sneak anything into province with couple hundred patrolling units + high PD.

Twan April 21st, 2008 12:54 PM

Re: In conclusion
 
Machaka tried a harvester of sorrow (scripted to retreat in round one) it was a good idea as the reaper effect happen before patrol I was losing 1k pop each time, he forced me to have mages with penetration gear soul slaying in first round. With resist gear, several harvesters like that could have been a real problem I think.

Twan April 22nd, 2008 08:29 AM

Re: In conclusion
 
So... As Ermor see no way to take the isle in 2 turns (and others, needing to beat besiegers first, don't have time to try something) I officially declare game finished.

Thanks all.

Zeldor April 22nd, 2008 08:34 AM

Re: In conclusion
 
Other game on the same map may be also finished before anyone gets 3VPs, heh.

I guess the biggest thing to blame here is the system of counting VPs, instead of adding it every summer it should rather be 'controling VP province for x consecutive turns'. Combine it with 'no fort on VP' rule should make interesting game. I guess it cannot be modded though and would have to be done manually.

Twan April 22nd, 2008 08:40 AM

Re: In conclusion
 
Next time on this map I'd rather use non cumulative VP, with something like 3 for the isle, 1 per gateway, 1 per capitol and an objective of 9 or 10 (the isle, all gateways, 2 or 3 capitols, or more caps and less special provinces), so even with the isle you can't stay in defence.

Herode April 22nd, 2008 09:55 AM

Re: In conclusion
 
Yes, the "no fort on Aeternia" condition seems interesting oh this map.

Anyway, congrats for this pretty fast and massive victory !


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