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-   -   Did you know that? (Dominions trivia) (http://forum.shrapnelgames.com/showthread.php?t=38392)

chrispedersen January 6th, 2009 11:05 PM

Re: Did you know that? (Dominions trivia)
 
yeah, that was my point Jim. but I was way to lazy to type it.
can make recruiting a pain in the ***.. but it pays dividends.

chrispedersen January 6th, 2009 11:08 PM

Re: Did you know that? (Dominions trivia)
 
Interesting idea.. and does anyone know....

If you are equiped with two long weapons - like for example.. thunderwhips...

Do you get *two* repel attempts per enemy attack or 1?
Will each attack get decremented by 2, aka 2,2,4,4,6,6 or 2,4,6,8,10..
and will it chose the better attack?

Finally: as another quick tactic for people... Repelling works great if you are scary: (PoD!), or if you're spamming terror.... as the unit has to make an morale check to continue if repelled.

MaxWilson January 7th, 2009 01:04 AM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by JimMorrison (Post 664661)
I believe that units are placed in formation in a growing spiral, so alternating your recruitment should indeed give you a much better dispersal of your "combined arms" squad - see Figure A.

Figure A:

987
216
345

Since chris's first post I have been paying more attention to this, and I have observed the opposite: it seems to start in the corner (where you have 3) and build from there. Specifically, I saw one squad

aaaaaaaaaaaaaaaGGGGGGGGGGGGGGG

get placed like chris's first variant:

GGGG
aaaaaG
aaaaaG
aaaaaG

I'm still gathering observations, though. By the time I come back to Dom3 in a couple of weeks you'll probably have it all figured out. :)

-Max

JimMorrison January 7th, 2009 03:38 AM

Re: Did you know that? (Dominions trivia)
 
Ohhhh, I like this. I've based this mostly off of observations of adding 1 turn of recruitment to your starting army. You're saying it's more like -

567
348
129

Basically building outward in 2 directions from the starting "corner" of the formation?

lch January 7th, 2009 05:57 AM

Re: Did you know that? (Dominions trivia)
 
That might make sense, it would be pretty easy to get implemented in a for/while-loop. A better word may be concentric (quarter)circles than a spiral, if you want to be exact.

chrispedersen January 7th, 2009 10:25 AM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by lch (Post 664736)
That might make sense, it would be pretty easy to get implemented in a for/while-loop. A better word may be concentric (quarter)circles than a spiral, if you want to be exact.

What they are basically doing (in my opinion)

A: Trunc (SQRT(units in formation))
B Form square

x..
...
1.x where x is the trunc'd sqrt.

C. Fill remaining:

The way to test this is to build 16of one unit, then 1 each of other units.

MaxWilson January 10th, 2009 05:26 PM

Re: Did you know that? (Dominions trivia)
 
...you can still go Berserk when you're paralyzed? Your Protection goes up and you accumulate fatigue equal to your Berserk each turn.

I guess your body's still pumping adrenaline even though you can't actually *do* anything.

-Max

JimMorrison January 10th, 2009 05:42 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by MaxWilson (Post 665846)
...you can still go Berserk when you're paralyzed? Your Protection goes up and you accumulate fatigue equal to your Berserk each turn.

I guess your body's still pumping adrenaline even though you can't actually *do* anything.

-Max

But OOOOHHH you're mad, and if you ever get your hands on that guy....!

Gokufan1988 January 10th, 2009 08:02 PM

Re: Did you know that? (Dominions trivia)
 
Does anyone know what happens to an immortal with twiceborn if it dies in friendly dominion?

MaxWilson January 15th, 2009 04:05 AM

Re: Did you know that? (Dominions trivia)
 
...Agarthan Wet Ones change shape underwater like Mermen?

You probably didn't know that because there's no reason to ever recruit them[1]. ;)

-Max

[1] Not *quite* true. They are identical to Pale Ones except they don't have bucklers, which is normally bad, but if you just need a bunch of soldiers to siege a fort that's good because you can recruit twice as many per turn. Normally you wouldn't do that, though, because Agarthan militia are also resource cost 2 and cost only 7 gold instead of 10. But since militia have slightly worse stats than the already-chaffy Wet Ones, and worse Morale, maybe you'd take Wet Ones over militia if you were expecting to come under Fear attacks like from Wailing Winds or the Horror Harmonica, from the fort you're besieging. Maybe.

Aside from that, there's no reason to ever recruit them. Except to look at the pretty underwater graphics.

Edit: no, wait! Wet Ones also get +1 to attack/defense underwater, which means they are superior to Pale Ones for underwater expansion.


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