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-   -   MP: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph! (http://forum.shrapnelgames.com/showthread.php?t=43195)

atul June 20th, 2009 02:08 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway
 
Yeah guess the nation selection was all about the Department of Redundancy Department striking again.

Good guesses Rdonj, but your list is quite low on astral for the off-chance that noobs put Pyth first. And I'd be so bold as to assume denying us them was major reason for them being highest?

And absolute NO for any kind of antisymmetric NAP. And would rather not have any artificial restrictions either. But if you're so scared about 3rd turn capital sieges, the I'd guess NAP for first 5 turns would enable people to expand enough it wouldn't be that big a thing. Last game showed how bad it was with a longer sleeping period.

rdonj June 20th, 2009 02:39 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway
 
Yeah, that was one of the biggest reasons for having pythium so high.

With ashdod you do at least have one nation with high astral. But I had this feeling that you should really have bandar log, for the high astral, ease of clamming and powerful astral summons. But again, with ashdod on the team, how many astral summon nations do you need. I guess that goes double with marignon on the vet team.

Hoplosternum June 20th, 2009 03:18 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway
 
Well what about no NAP but no attacks on Capitals for the first 5 or 6 turns (or however long you think is necessary). That stops any early capital raid as we all know where they are, but allows fighting to start as soon as we find each other?

atul June 20th, 2009 03:19 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway
 
Yeah well, BL was mentioned once or twice, but at least I didn't stress that nation. Guess noobs have got the real astral heavy-hitters then, we'll see how painful it gets. But, with Ashdod, Ermor and Marignon on the vet team, I'd say astral is well taken care of.

And I really hope this game won't last long enough for clams to pay off. :p

Edit: no attack on caps for 5 turns is fine by me, dunno about others in my team. Not talking for everyone.

TheDemon June 20th, 2009 03:39 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway
 
I think no attacks on caps for X turns is fine. I'm against asymetrical NAPs, they're kind of silly.

Lavaere June 20th, 2009 07:33 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway
 
I think no capture of Capital castle all game sounds good, or atleast against my capital.

Lavaere June 20th, 2009 07:40 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway
 
Also I was kinda hoping that the vets had Caelum, that way I would of pestered the noob team to give me Bandar Log so I could have a rematch of last game.

Septimius Severus June 21st, 2009 02:09 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway
 
I am sure everyone will be ok with a 5 turn, no hostile actions against capitols NAP, if that will soothe the fears of any who are worried about that sort of thing. Caps can be pretty easily located/guessed at anyway, as long as you know the general area of the enemy. It won't necessarily nix the need for scouts early on either, as they will still be needed to monitor territory, discover new forts, armies, etc.

Septimius Severus June 21st, 2009 02:42 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway
 
Here are the start locations corresponding to those shown in the map image.

From top to bottom and left to right:

Nob-Vet
336-361
337-304
296-230
299-157
225-82
226-25
153
153
84
85
36
37

This post will be available via link from the opening post.

Septimius Severus June 21st, 2009 02:48 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway
 
Looking at the terrain modifiers in more detail in the chosen map, I don't really have any issues with the choices made, aside from possibly 296 and 299 being swamp, which can easily be fixed if it turns out to be a detriment to any of the noob nations. Other than that, I'm not going to fool with connections or any other terrain masks, as I want to retain the look and feel of Cleveland's excellent map as much as possible.

When the players/nations have been assigned, team captains please post them. Thanks.


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