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Re: RetLT Scenario issues
I wouldn't change those too much, they are very well researched and I think many obstacles are actually in historically accurate positions.
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Re: RetLT Scenario issues
I have not opened it yet to investigate but if the mine icons are there they were placed but IDK what may have changed in code to "deactivate" them as this is a unique issue confined to this series of scenarios AFAIK so I will " re-activate" them for sure IF RetLT thinks that the scenario would be more balanced with them there rather than not.... a bit of wire here and there was just a thought
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Re: RetLT Scenario issues
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Re: RetLT Scenario issues
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Re: RetLT Scenario issues
Could these scenarios have been meant to be a campaign at one point?
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Re: RetLT Scenario issues
No, they are way too complex for that. A limitation of WinSPWW2 campaigns is that you can not split up the core force (as you can in Combat Mission, for instance) and without that functionality they would not work as intended.
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Re: RetLT Scenario issues
https://www.history.com/topics/world...0light%20tanks.
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So barbed wire and mines it will be in the areas with the borked mines https://www.lonesentry.com/articles/...and/index.html |
Re: RetLT Scenario issues
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They should NOT be "not massively hard" ( not even a little bit ) https://www.businessinsider.com/batt...istory-2017-11 Quote:
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Re: RetLT Scenario issues
Well, just because a battle was a horrible slog for the forces on the ground, doesn't mean that the scenarios should be hard to win for the player. After all, while I don't doubt that there were high casualty rates and it was generally terrible on those islands, the Japanese never had a chance in hell to actually hold them and "win" the battle. I'd say that is pretty well represented in those scenarios, you won't have much of a problem of winning them, but you WILL take casualties.
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Re: RetLT Scenario issues
Also, to clarify my initial comment: What i meant was that there are scenarios in the game that are hard in the sense that "they come down to the wire" and where a small change might conceivably make them unwinnable or break them. That is not the case in this one.
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