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-   -   Frequently Asked Questions for Newbies (http://forum.shrapnelgames.com/showthread.php?t=5913)

Ruatha May 24th, 2003 03:14 PM

Re: Frequently Asked Questions for Newbies
 
For FAQ:
Unless you have a positive treaty with someone you cannot see what treaties they have in the treaty grid.
If you have a positive treaty with someone else who also has a positive treaty with them you can see their treaties "by proxy". (I belive)(Tesco Samoa)

Needs to be more pedagogic http://forum.shrapnelgames.com/images/icons/icon9.gif

[ May 26, 2003, 10:42: Message edited by: Ruatha ]

Ruatha May 25th, 2003 09:29 AM

Re: Frequently Asked Questions for Newbies
 
Quote:

Originally posted by PvK:
I sometimes switch to 1600x1200 just for the large battle replays, since tactical combat mode does use it, and even then, you can't see everything at once.

PvK

<font size="2" face="Verdana, Helvetica, sans-serif">Otherwise max 1024x768 .

tesco samoa May 25th, 2003 06:51 PM

Re: Frequently Asked Questions for Newbies
 
woohoo.... made it to the faq http://forum.shrapnelgames.com/images/icons/icon7.gif

Joe Cool May 25th, 2003 09:35 PM

Re: Frequently Asked Questions for Newbies
 
How much damage do damaging wormholes do? If I pump up the armor on a ship, is it safe to go through?

Thanks!
Joe

Slick May 25th, 2003 10:04 PM

Re: Frequently Asked Questions for Newbies
 
Quote:

Originally posted by Joe Cool:
How much damage do damaging wormholes do? If I pump up the armor on a ship, is it safe to go through?

Thanks!
Joe

<font size="2" face="Verdana, Helvetica, sans-serif">The default damage for an unstable warp point in StellarAbilityTypes.txt is 200.

Yes, you have the idea. Shields don't help against warp point (or storm or mine) damage but armor does.

[edit: damaging storms also have default damage of 200 per StellarAbilityTypes.txt. Also note that this damage is applied to each ship that passes through the sector.]

Slick.

[ May 25, 2003, 21:07: Message edited by: Slick ]

Slick May 30th, 2003 03:40 AM

Re: Frequently Asked Questions for Newbies
 
updated.

[ May 30, 2003, 05:05: Message edited by: Slick ]

Stone Mill May 30th, 2003 04:08 AM

Re: Frequently Asked Questions for Newbies
 
Hey, I noticed you added the turn checklist (#18). I like it! http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron May 30th, 2003 05:29 AM

Re: Frequently Asked Questions for Newbies
 
Quote:

IIRC, ramming drops the attacker's shields to 0
<font size="2" face="Verdana, Helvetica, sans-serif">I recalled incorrectly, you know. Ramming does not affect the attacker's shields at all (unless a shield generator component gets destroyed, of course). A ship that rams (attacker, source) has it's shields remain at whatever level they were before the ram. All damage is done to it's hull, none to shielding. Its shields are not dropped to 0. The target ship, on the other hand, will have damage done to it's shields first before it takes any structural damage.

Slick May 30th, 2003 06:03 AM

Re: Frequently Asked Questions for Newbies
 
updated.

[ June 01, 2003, 21:37: Message edited by: Slick ]

Ruatha June 1st, 2003 09:16 PM

Re: Frequently Asked Questions for Newbies
 
Quote:

Originally posted by Imperator Fyron:
A better way to make waypoints is to use the hotkeys. On the system map, hit alt + # (where # is the number of the way point you want to set) and then click on the sector you want to set the waypoint in. Much faster. http://forum.shrapnelgames.com/images/icons/icon12.gif You can hit ctrl + # to send a ship/fleet to a waypoint directly. ctrl + # doesn't work for setting auto waypoints at SYs, but then, how could it? http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Add in the waypoint section, really good.


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