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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Jack Simth December 1st, 2005 01:27 AM

Re: OT: Narf has gone looney and wants to GM.
 
10 am PST is pretty much standard by now, I should think.

Funny... I thought you took Hover, not Leadership....

Violist December 1st, 2005 02:08 AM

Re: OT: Narf has gone looney and wants to GM.
 
I thought I was the leader, and he just orbited me...

douglas December 1st, 2005 02:14 AM

Re: OT: Narf has gone looney and wants to GM.
 
I'm guessing he means one sheet for his dragon form and another for when he turns into his old self with Alternate Form.

Violist December 1st, 2005 03:16 AM

Re: OT: Narf has gone looney and wants to GM.
 
That'd make sense...

narf poit chez BOOM December 1st, 2005 04:23 AM

Re: OT: Narf has gone looney and wants to GM.
 
...We have a leader?

NullAshton December 1st, 2005 09:08 AM

Re: OT: Narf has gone looney and wants to GM.
 
Yeah. It's usually the rogue, as he's the one that's in front soaking up the damage from the traps.

Anyway... about the alternate form ability... Can I just keep my HP the same as it is now, 70-some? Or do I need to fiddle with it a bit because of Constitution?

EDIT: And what about the darkvision abilities? Since the darkvision abilities are(mostly) common in both dragon and kobold, would I be able to keep the darkvision abilities, reduced to 60 feet?

douglas December 1st, 2005 12:43 PM

Re: OT: Narf has gone looney and wants to GM.
 
Kaylin's Great Warping and Alternate Form have the same base with regards to hit points, so the same logic that changed your max HP when you became a dragon would change it again whenever Alternate Form changes your constitution.

About darkvision, the full details of the Alternate Form ability state "The creature retains the special qualities of its original form. It does not gain any special qualities of its new form." Darkvision is a special quality and wyrmling silver dragon is your "original form" for Alternate Form, so you keep the dragon's 120 ft darkvision.

NullAshton December 1st, 2005 01:22 PM

Re: OT: Narf has gone looney and wants to GM.
 
Ooo, sweet. So I still get to keep blindsense. http://forum.shrapnelgames.com/images/smilies/happy.gif

It says it retains it's hit points, but save modifiers change. So maybe I can still keep my hit points. http://forum.shrapnelgames.com/image...ies/tongue.gif

douglas December 1st, 2005 01:56 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

NullAshton said:It says it retains it's hit points, but save modifiers change. So maybe I can still keep my hit points. http://forum.shrapnelgames.com/image...ies/tongue.gif

It inherits that clause from Alter Self, exactly as Kaylin's Great Warping does through the chain of Shapechange->Polymorph->Alter Self, and Jack ruled that the change in constitution still affects your hit points even after I pointed that out. There is no reason for Alternate Form to behave differently.

Anyway, wasn't your constitution higher before the Warping set it to the average for a wyrmling dragon? Or was it just that wolves have high constitution?

NullAshton December 1st, 2005 02:56 PM

Re: OT: Narf has gone looney and wants to GM.
 
Wolves have high constitution. Constitution was one of my dump stats. http://forum.shrapnelgames.com/image...ies/tongue.gif

douglas December 1st, 2005 03:18 PM

Re: OT: Narf has gone looney and wants to GM.
 
All the more reason to get an Amulet of Health +6, or a custom item for some other slot if you don't want to give up your Amulet of Natural Armor. You should ask Jack what equipment slots you have that wouldn't be affected by changing between dragon and kobold forms and which ones would not have a price increase for a mismatched affinity. If he rules that most magic shops wouldn't make the custom version you want or you want to save money, I could craft it for you, though I'd expect you to pay both the money and xp costs.

NullAshton December 1st, 2005 04:44 PM

Re: OT: Narf has gone looney and wants to GM.
 
I already know what slots. Gloves, unfortunaty, isn't one of them. http://forum.shrapnelgames.com/images/smilies/frown.gif Of course, my accuracy does increase by +9 points, so it's not all bad. And if I'm about to die, I just pop back to normal.

douglas December 1st, 2005 07:05 PM

Re: OT: Narf has gone looney and wants to GM.
 
Well, if you're willing to pay 50% extra, it can be done for a slot with the wrong affinity or as an extra ability on an existing item. Going by how Jack handled my combo Ring of Evasion/Sustenance, though, we'd have to find a druid with Barkskin to help if I did it with your Amulet of Natural Armor. He might agree to waiving that requirement if we charge the 50% extra on the constitution bonus even though it's the more expensive ability, though.

For trying other slots, a cloak, cape, or mantle shares the protection affinity with amulets and an Amulet of Health certainly does not fall under the other affinity of amulets, discernment, so it's a no-brainer that the affinity matches there. If you have a Cloak of Resistance, I could enhance that no problem, I satisfy the Resistance requirement as well as Bear's Endurance. If not, I'm sure we could commission something that would fit both a small dragon and a kobold without much trouble. If a paladin can swing a big sword in melee without being hampered by a cloak of charisma, it's not much of a stretch, if any, to imagine a cloak that doesn't get in the way of a dragon's wings.

NullAshton December 1st, 2005 07:31 PM

Re: OT: Narf has gone looney and wants to GM.
 
Yup, I already have a cloak. And it's form-fitting to boot!

douglas December 1st, 2005 07:53 PM

Re: OT: Narf has gone looney and wants to GM.
 
So, 18000 gp, 1440 xp, 1/4 the gp price of the existing resistance bonus in gp and 1/50 in xp, plus the charge for using the crafting portal, and I can add a +6 constitution bonus to your cloak, giving you +3 on fort saves and +45 hp.

NullAshton December 1st, 2005 08:19 PM

Re: OT: Narf has gone looney and wants to GM.
 
Ooo. Me like. But that's going to stretch my money kind of thin. And I really don't like those XP costs. http://forum.shrapnelgames.com/image...ies/tongue.gif

It isn't too bad. I just lose 15 HP, that's all. Actually, Strength was my main dump stat, constitution was average.

douglas December 1st, 2005 08:46 PM

Re: OT: Narf has gone looney and wants to GM.
 
Keep in mind we still have quite a pile of loot to sell and we left off last time right outside that blacksmith/magic shop just about to sell it, so you're about to get quite a bit more money. If you really hate the xp costs that much, you could try to hire it done for twice the gp cost I quoted. That would be subject to Jack's approval, but he seems pretty lenient about this sort of thing.

Edit: Derrel should probably consider something like this, too, if he doesn't already have a +con item. Adventurers can never have too many hit points - makes it a lot harder to drop you to unconscious from full in one round, and gives the healer a little more leeway.

NullAshton December 1st, 2005 08:53 PM

Re: OT: Narf has gone looney and wants to GM.
 
Who cares about the healer. WORK HARDER, SLAVE! http://forum.shrapnelgames.com/image...ies/tongue.gif

I'll just get a smaller HP boosting item. Maybe +4 or 2.

Jack Simth December 1st, 2005 10:06 PM

Re: OT: Narf has gone looney and wants to GM.
 
Let's see....

Dragon body slots:
# One headband, hat, helmet, or phylactery on the head (stays in Dragon -> Kobold transition)
# One pair of eye lenses or goggles on or over the eyes (stays in Dragon -> Kobold transition)
# One amulet, brooch, medallion, necklace, periapt, or scarab around the neck (stays in Dragon -> Kobold transition)
# One vest, vestment, or shirt on the torso (stays in Dragon -> Kobold transition)
# One Barding on the body (over a vest, vestment, or shirt) - (lost in Dragon -> Kobold transition)
# One belt around the waist (over a robe or suit of armor) (stays in Dragon -> Kobold transition)
# One cloak, cape, or mantle around the shoulders (over a robe or suit of armor) (stays in Dragon -> Kobold transition)
# One pair of bracers or bracelets on the forlegs/arms (stays in Dragon -> Kobold transition)
# Another pair of bracers or bracelets on the rear legs (lost in Dragon -> Kobold transition)
# One ring on each hand (or two rings on one hand) (stays in Dragon -> Kobold transition)

A Constitution Enhancement is a protection item, and would be matched on a cloak chakra; you would need to find a Druid somewhere to add the Amulet of Health effect to the existing Amulet of Natural Armor (but that wouldn't be too terribly difficult).

douglas December 1st, 2005 10:24 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:
# One vest, vestment, or shirt on the torso (stays in Dragon -> Kobold transition)

Well, that makes things easier. I doubt Kibin already has a vest, vestment, or shirt, and you already approved my Shirt of Health request back when I joined, so we could just get one of those at no extra cost.
Quote:

NullAshton said:
Who cares about the healer. WORK HARDER, SLAVE! http://forum.shrapnelgames.com/image...ies/tongue.gif

Are you sure you want to be talking that way to the guy that can call down fire from heaven on your head? http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif
Quote:

NullAshton said:
I'll just get a smaller HP boosting item. Maybe +4 or 2.

That's not much of a safety margin if a Marilith gets lucky with a full attack or you get hit with Disintigrate.

NullAshton December 2nd, 2005 09:06 AM

Re: OT: Narf has gone looney and wants to GM.
 
Is there really a safty margin with Disintergrate?

Violist December 2nd, 2005 09:10 AM

Re: OT: Narf has gone looney and wants to GM.
 
If you have more than 240 HP you're safe from disintegrate. At least... safe assuming nothing else hits you.

Edit: I know this is the wrong XL, but what do you think? Barb/Sorc

Jack Simth December 2nd, 2005 11:01 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
If you have more than 240 HP you're safe from disintegrate. At least... safe assuming nothing else hits you.

Edit: I know this is the wrong XL, but what do you think? Barb/Sorc

True Strike applies to one attack per casting; yeah, the Great Cleave trick is probably valid, but only good for clearing mooks; and at 6th, a stright-classed Sorceror can fireball them all for 6d6 damage (average 21 points of damage) while the Barbarian's attack does 2d6+14 (Also average 21). Granted, the Fireball can't crit, but then again, the Great Cleave can miss, fail to drop an opponent (and thus end the attack chain) while the Fireball simply hits everyone in the area. It's even at that level - but one more level, and the Sorceror is dealing 7d6 (avg 24.5) with a Fireball, while the Barbarian's Great Cleave trick is doing 2d6+16 (average 23).

Violist December 2nd, 2005 11:17 AM

Re: OT: Narf has gone looney and wants to GM.
 
Hmmm, true. Tough to say which is better though, since if you've got allies in the area, a Fireball is going to hit them as well. Psh, fighter classes. Puny damage, the lot of 'em. Aargh how'd it get to be 6 am already... http://forum.shrapnelgames.com/images/smilies/yawn.gif

NullAshton December 2nd, 2005 12:04 PM

Re: OT: Narf has gone looney and wants to GM.
 
Kibin does a full sneak attack round on Violist, for an average of about 75 damage. Instant kill!

Violist December 2nd, 2005 01:54 PM

Re: OT: Narf has gone looney and wants to GM.
 
If you spent as much time fighting enemies as you do threatening me... hmm... we'd be quite a bit higher level http://forum.shrapnelgames.com/image...es/biggrin.gif

NullAshton December 2nd, 2005 01:55 PM

Re: OT: Narf has gone looney and wants to GM.
 
Maybe. But you keep insulting us. http://forum.shrapnelgames.com/image...ies/tongue.gif

Violist December 2nd, 2005 02:42 PM

Re: OT: Narf has gone looney and wants to GM.
 
From the grey-elf monster entry:
Quote:

Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).

Plus, I find that in general, people with significantly more education than those around them tend to be snobbish (I myself fall into that trap frequently http://forum.shrapnelgames.com/images/smilies/frown.gif), add the fact that certain members of the party have mentioned a lack of interest in books...

Alneyan December 2nd, 2005 02:56 PM

Re: OT: Narf has gone looney and wants to GM.
 
Stisnera is not in any way responsible for the behaviour of the Grey Elf. I repeat, she did not transfer her winning personality to the Grey Elf.

Violist December 2nd, 2005 02:59 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hahaha, did Stisnera have a similarly charming personality? I sense a wizardly connection... hey, that old guy had a nice personality. Makes his grand entrance by trapping Kibin again http://forum.shrapnelgames.com/image...ies/tongue.gif

NullAshton December 2nd, 2005 03:26 PM

Re: OT: Narf has gone looney and wants to GM.
 
And then turning into a large dragon. O.o

Violist December 2nd, 2005 04:10 PM

Re: OT: Narf has gone looney and wants to GM.
 
Yeah, he's higher level than I was when we cast that so he could become a bigger dragon. Plus he's an NPC so it's automatically exempt from munchikinism or something.

douglas December 2nd, 2005 04:21 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

NullAshton said:
Is there really a safty margin with Disintergrate?

As I recall, the Disintegrate that killed Kaylin did 90-something damage. Disintegrate is not technically save-or-die, it's save-or-take LOTS of damage. Specifically, 2d6 per caster level (max 40d6). The average for a 20th level caster is 40 * 3.5 = 140 damage, which you could actually survive in only a few more levels with good hp rolls and a full +6 con item. Also, that's the average damage and at maximum caster level; lucky rolls (for you) could make it a bit less, and each caster level below 20 lowers the average by 7. And then there's the bonus to fort saves from constitution, which gives you a better chance of reducing it to a mere 5d6 regardless of caster level.
Quote:

NullAshton said:
Kibin does a full sneak attack round on Violist, for an average of about 75 damage. Instant kill!

And Kibin discovers that 75 damage just isn't enough any more, as Kaylin just got an Amulet of Health +6 and now has over 90 hp http://forum.shrapnelgames.com/image...ies/tongue.gif. She doesn't actually have it yet, but I seem to recall Violist agreeing when I suggested it a while back and we are just outside the magic shop.

douglas December 2nd, 2005 04:25 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
Hahaha, did Stisnera have a similarly charming personality? I sense a wizardly connection...

Stisnera was a psion IIRC. Not that I was paying a whole lot of attention back then, but I checked the thread occasionally and sometimes pointed out some apparently overlooked rules, such as the fact that a 1st level psion can't put all 4 or 5 daily power points into a single manifestation of Mind Thrust for a 5d10 damage attack at level 1.

NullAshton December 2nd, 2005 04:39 PM

Re: OT: Narf has gone looney and wants to GM.
 
That just gives you 45 health. http://forum.shrapnelgames.com/image...ies/tongue.gif Besides, those thingies are expensive.

Violist December 2nd, 2005 08:31 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hehe, I've got the cash. I was budgeting to go wild with the buying scrolls, but the stash of spellbooks at the Archmage's saved me about 20,000 GP. And... Hmm... maximised delayed blast fireball... 90 damage, and you're vulnerable to fire... 135 damage. Naaah, I'm not that mean.

Hmm... Psion, Wizard, they both use their minds. Theoretically...

NullAshton December 2nd, 2005 08:46 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Anyway... My sheet!

narf poit chez BOOM December 3rd, 2005 08:16 AM

Re: OT: Narf has gone looney and wants to GM.
 
Gonna have to miss - Air filter filled up, can't find replacements, currently sleeping on couch, can't think, stayed up too late, something I need to be awake for tommorrow - Hopefully. Sorry.

Jack Simth December 3rd, 2005 02:29 PM

Re: OT: Narf has gone looney and wants to GM.
 
That's sad. Ah well, hope the appointment goes well.

Server online.

NullAshton December 3rd, 2005 10:40 PM

Re: OT: Narf has gone looney and wants to GM.
 
ZOMBIES!

Jack Simth December 3rd, 2005 11:30 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Server closed.
One nominally CR 15 baddie killed, settled on effective CR 16 with the ambush; 1688 XP each for Kibin, Kaylin, Jason, and Elorin.
5000 2 HD human Zombies died in a burning building - no xp for anybody. They were more flavor than anything else, really.
One CR 9 trap defeated: 113 XP each for Jason, Kibin, Derrel, Kaylin, and Elorin.
One Ghost (Jason) vanished mysteriously.
One Wizardess (Kaylin) dropped dead for no apparent reason.
One CR 5 trap defeated: No XP.
Three books and a scroll of True Ressurection found inside a chest (also a pile of meaningless books, but nobody cares about them....); scroll successfully used by Elorin, waiting on Violist's response to see if Kaylin is willing to return.

Total: 1801 XP each for Jason, Kaylin, Elorin, and Kibin; 113 Xp for Derrel.

Nobody voted on Best Roleplayer. 1000 xp or more, gone to waste. Oh well, who roleplayed best this week?
Log attached.

Jack Simth December 4th, 2005 01:16 AM

Re: OT: Narf has gone looney and wants to GM.
 
Oh, and did everyone enjoy the session?

Edit: Oh, and Narf - if I'm remembering events correctly, Derrel Should be at 117326 XP; another fight or two until next level.

Violist December 4th, 2005 02:24 AM

Re: OT: Narf has gone looney and wants to GM.
 
I enjoyed it, aside from a mysterious computer slow-down right at the end. Slowed to unusable... gotta get me a new one soon.
*yawn* A bit more caffeine is necessary before I become a zombie myself.

CG, eh? Coming back would be fun. Probably going to be pretty snarky though http://forum.shrapnelgames.com/images/smilies/happy.gif

For roleplaying, I vote Kibin.

Jack Simth December 4th, 2005 02:32 AM

Re: OT: Narf has gone looney and wants to GM.
 
That form of issue doesn't imply that a new machine is necessarily the solution; a little memory leak somewhere can cause that kind of thing, as can network traffic - a new computer with the same programs will often have the same problem (for a memory leak, commonly at a greater run-time, due to more recources to lose; for a network traffic issue, a new machine will likely have no effect whatsoever). Sometimes it's just registry clutter; a new machine would fix that, but so would offloading all files you wish to keep, wiping the machine, restoring to factory settings, then re-installing everything. Also, with a new machine, you'd have to re-install most everything anyway....

I suppose much of it depends on money vs. time.....

So Kaylin's back in the game; good.

Also, good to know you enjoyed it.

Roleplaying votes so far:
Kibin: 1 (Violist)

Violist December 4th, 2005 03:45 AM

Re: OT: Narf has gone looney and wants to GM.
 
That's a good point, however, I'm getting inclined to believe that a significant portion is age, this computer is about 6 years old and, being a laptop, been dropped a few times... http://forum.shrapnelgames.com/image...es/redface.gif

I gotta fix this thing up anyways, been meaning to sort out the registry and defrag the HD and archive the stuff I never use... that's on the to-do list along with taking the Trans-Siberia railway and swimming across the English Channel...

Edit: Ahh, so the intestine thing was a Mohrg... pity I didn't have that knowledge IC, I'd have been able to make a joke about it not returning books to the library... Jeez, that thing is creepy.

Hmm, Shadow Evocation is quite a useful spell to a sorceror... might be worth picking up.

Jack Simth December 4th, 2005 01:47 PM

Re: OT: Narf has gone looney and wants to GM.
 
Improved it a bit - gave it the Elite stat array, more HD.... changed a single DC up a bit.... and of course an undead serial killer would be creepy. Makes a perfect villian for Dead Week, no?

Oh, and that trick doesn't work so well against intelligent opponents - Zombies can't understand the warning that what's about to come is an illusion, so don't get the +4 bonus to the Will Disbelief that the party had; a bunch of goblins, on the other had, would have assuming the language was on their list, of course (but for Derrel's sake, Jason pretty much always has to use Common).

Mind you, the ability to randomly select one of about a dozen spells you don't know is handy....

douglas December 9th, 2005 09:01 PM

Re: OT: Narf has gone looney and wants to GM.
 
Sorry for waiting so long to post this, but I've got a late birthday celebration planned for tomorrow. Also, from next week until January I will be at home for the holidays, and I doubt my parents would agree to let me monopolize their computer to play D&D for as long as our sessions usually take. I think it's about time to put this campaign on hold for the holidays.

NullAshton December 9th, 2005 10:02 PM

Re: OT: Narf has gone looney and wants to GM.
 
Noooooooooo! But stuff was just starting to get interesting. http://forum.shrapnelgames.com/images/smilies/frown.gif Well, interesting after we defeated the sorcerer, at least.

Violist December 10th, 2005 01:00 AM

Re: OT: Narf has gone looney and wants to GM.
 
Aww http://forum.shrapnelgames.com/images/smilies/frown.gif

Happy birthday anyways, and enjoy your holidays! Hope to see you in a few weeks then, campaign on holidays sounds ok with me.

NullAshton December 10th, 2005 01:09 AM

Re: OT: Narf has gone looney and wants to GM.
 
NOOOOOOOOO! I NEED TO GET MY D&D FIX!


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