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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Growltigger June 18th, 2003 06:32 PM

Re: Babylon 5 Mod
 
Timstone, I am trying to forget that story - as I recall, that kicked off when I was "off forum" in Japan or Borneo or Morocco so dont remember all the details, other than the fact that we didn't manage to lose you in 1240.

Oh well, better luck next time. Perhaps you should make a guest appearance in the BarTrek thread as our resident Dutch engineering and nappy expert

Timstone June 18th, 2003 06:40 PM

Re: Babylon 5 Mod
 
Hahaha... fiasco! You bastard you. http://forum.shrapnelgames.com/images/icons/icon10.gif
You what they say in Holland about not able to lose me? "Onkruid vergaat niet." It roughly translates as "Weed never dies.".
And no, I'm not starring as the Famous Dutch engineer and nappy expert, I really don't have the time. Maybe, just maybe after two weeks, when I'm back home. With my prize, I hope...

Now, I off to diner, wish me luck.

Growltigger June 18th, 2003 06:50 PM

Re: Babylon 5 Mod
 
No worries Timstone, now remember that the fork goes to the left of your plate, the knife to the right, dont put your napkin in your collar or in your troUsers, dont especially pull your trouser pockets inside out, unzip your flies and pull your "bratwurst" out and tell your girlfriend this is your elephant impression.

Do use cutlery, dont guzzle your wine, dont fart at the table, and dont say to your girlfriend "hey, I said to Eric Clapton that if he likes my "Wonderful Tonight" song then go ahead and use it, just dont mention me on the record" chat up line

jimbob June 18th, 2003 08:15 PM

Re: Babylon 5 Mod
 
Good luck Timstone, a bird in the hand is... well potentially messy really, but we're not talking that kinda bird are we. Hope it goes very well.

Oh, and I thought you were a physicist... didn't you go and do some work on the large telescope in Hawaii at one point?

Sukerkin June 18th, 2003 09:08 PM

Re: Babylon 5 Mod
 
Thanks for the responses Pathfinder and SJ :thumbsup:.

The advice on the use of all the disperate types of armour will come in handy next game SJ ... I knew I was doing something wrong http://forum.shrapnelgames.com/images/icons/blush.gif .

I was aware that the Structural Supports didn't contribute much to the overall 'armour' effect, I was just concerned that by putting them on I was somehow intefering with the ability of the advanced armour types to do their job (as I vaguely recalled reading somewhere around here that mixing up the kinds of armour caused the protection effects to become eratic).

From what you say tho', it seems I either misremembered what I'd read or that the problem has now been cured. Many thanks.

Raging Deadstar June 18th, 2003 09:17 PM

Re: Babylon 5 Mod
 
-=-=-=-=-= NON Babbylon 5 Mod related stuff-=-=-=-=-=

Hey Timstone! Before Jean Luc recruits you for the TSSS Phong's Head you could always join me. The Deadstar continuum is always looking for an ally to combat The Galactic Federation. I mean it's like 5-7 guys against poor old me! Ragnarok isn't posting much so any help would be appreciated when you get back http://forum.shrapnelgames.com/images/icons/icon12.gif I'm sure we could find an overly evil and destructive use for that gearbox of yours! http://forum.shrapnelgames.com/images/icons/icon10.gif

I Now return you to your preprogrammed Babylon 5 Mod thread http://forum.shrapnelgames.com/images/icons/icon12.gif

Suicide Junkie June 18th, 2003 09:47 PM

Re: Babylon 5 Mod
 
The only difference you should notice when adding two different types of armor is that you have less space for each individual type, and thus get less of their effect http://forum.shrapnelgames.com/images/icons/icon7.gif

Timstone June 19th, 2003 12:47 PM

Re: Babylon 5 Mod
 
Dinner went well, and the night even better...

Big Cat: Thanks for the advise, I needed it. Always forget those basic things when I'm having a feeding frenzy.

Jimbob: That would be the VLT (Very Large Telescope) in Chile. I only went there for one month, enoug to Last me a livetime, bleh...

RD: Sure, I'll join you. I'm always on the lookout for other evil geniuses, but after my work/vacantion in Czechia. Sure is a pitty that good old Rags doesn't post anymore. btw, how's old Mac?

B5Mod 2.0: Ah, yes. Yesterday I sorted out the weapons every race can get (general stuff).
Now a question about the weapons families. How do they work? Is it so that every laser (no mater how it's called) gets the same Weapon Family number and every missile (no matter how it's called) gets the same Weapon Family number or does every tech (be it, bLast laser, breaching pods, basic missile, etc.) gets a different family number? Oh, and most important, what does it represent, how does the computer use it?

SJ: Ehh... yesterday I saw that the armor is a bit strange. You gave Structural Support 1A the same roman numeral as 1F, only 2A till 2F has a higher roman numeral. Why is this?
The same with the light, medium and heavy armor. They all got roman numeral 1. Does that mean the computer also sorts out the different upgrades (better armor) acording to the research levels involved? I don't get it.

Timstone June 20th, 2003 02:56 PM

Re: Babylon 5 Mod
 
Bumpski...

oleg June 20th, 2003 04:30 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Timstone:
Bumpski...
<font size="2" face="Verdana, Helvetica, sans-serif">ohh, God, he is learning Polish already http://forum.shrapnelgames.com/images/icons/icon7.gif


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