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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

thorfrog June 23rd, 2003 06:43 PM

Re: Babylon 5 Mod
 
Great to see this kind of energy back into this project!

Stargrazer June 24th, 2003 02:47 AM

Re: Babylon 5 Mod
 
We were asked to put in our two cents worth... Well, I guess that my opinion will be that of an average gamer, as grumbler seems to have taken care of the rest.

I really enjoy the B5 universe, and I like the Mod. I feel that game play needs to be trimmed up a bit in two areas. The construction times and the tech trees. I find the tech trees somewhat convuluted and redundant, and I think that if these were adjusted, it would make the game move a little faster. As well, I think that the construction times should be somewhat quicker. Not as fast as in the regular game, but not as long as in this mod currently....

My two cents...

Stargrazer

grumbler June 24th, 2003 03:13 AM

Re: Babylon 5 Mod
 
Well, I got the Trading Ports built by giving them the "Palace" ability and requiring "Palace" as the first build of the AI's colonies. Since "Palace" is a system ability, the AI builds only one per system.

However, it means changing AI files, not something I want to mess with unless Path tells me to.

Is anyone else playing a solitaire game? If so, could you peek in on your Ai races and see if the problem I have described (the AI not building spaceports) is a real problem?

The Centauri are a good one to check if you have them in your game. The EA is not - they are natural merchants (but if you have them as an AI player, please confirm that they have no homeworld hub).

pathfinder June 24th, 2003 04:51 AM

Re: Babylon 5 Mod
 
Grumbler: No need for my permission. *shrug* me heading off to get lost in Star Wars Galaxies when I get my copy.

Timstone June 24th, 2003 10:56 AM

Re: Babylon 5 Mod
 
Yehaa, I got my copy of B5 Season 2 today!! I had it send up here. At a small fee I deemed it worth it. The bad thing is I have to watch it on my laptop. A well, with my GF next to me it's all good and well. Today no updates on 2.0.
About the building times: I look into that when the first Version is completed. After some testing I'll decide what to change about them.

Till the next time! See ya!

Edit: Ehh for the second time, would someone please upload his or her settings.txt (B5gold) for me?!

[ June 24, 2003, 10:02: Message edited by: Timstone ]

pathfinder June 24th, 2003 06:24 PM

Re: Babylon 5 Mod
 
Sorry Timstone, my PC with B5 on it fried this AM http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

Suicide Junkie June 24th, 2003 06:31 PM

Re: Babylon 5 Mod
 
Yikes, scifi mod computers are dropping like flies!

Fyron June 24th, 2003 10:38 PM

Re: Babylon 5 Mod
 
Andres is next! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

pathfinder June 24th, 2003 11:41 PM

Re: Babylon 5 Mod
 
Hopefully it is only the memory that fried but one never knows...

Timstone June 25th, 2003 10:58 AM

Re: Babylon 5 Mod
 
Hmm... scary times these are. I better make a full backup of everything on it. Thanks for the warning...
But I still need the settings.txt.


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