.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

Johan K January 28th, 2004 11:53 AM

Re: Dominions II Bug Thread
 
Units will only get extra fatigue in cold/heat +3 provinces unless they are cold blooded, in which case they will also get fatigue for cold>=0.

Nagot Gick Fel January 28th, 2004 03:04 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Johan K:
Units will only get extra fatigue in cold/heat +3 provinces unless they are cold blooded, in which case they will also get fatigue for cold>=0.
<font size="2" face="sans-serif, arial, verdana">Care to confirm the superior or equal operator?

Note Cold+0 is the same as Heat+0, and I'd find it... odd if cold-blooded creatures were actually penalized in a Heat+0 province.

johan osterman January 28th, 2004 03:41 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Nagot Gick Fel:
Care to confirm the superior or equal operator?
<font size="2" face="sans-serif, arial, verdana">Sure, it is heat/cold +0 or colder. But the penalty for cold+0 is very small (1).

Targa January 28th, 2004 05:23 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Psitticine:
If I get what you're looking for, it's already there. Just click on the names of the schools in the Research window to see what you have (in bold) as well as what you're aiming for. You can also click on the individual spell names for details on them.
<font size="2" face="sans-serif, arial, verdana">YES! Thanks alot! http://forum.shrapnelgames.com/images/icons/icon7.gif

Taqwus January 28th, 2004 07:29 PM

Re: Dominions II Bug Thread
 
Bug or oddity: There's a magical site ("House of Strange Lights" or something like that) which appears to have the same "enter to summon void monsters" as R'lyeh's Void Gate. This House appears on land... yet water-only things such as the Dwellers of the Deep can appear. Resulting battles use the terrain of the surrounding province.
Perhaps the aquatic-only should be disabled?

Targa January 29th, 2004 02:06 AM

Re: Dominions II Bug Thread
 
I think I may have read this somewhere here before, but unsure so I will post it again. Commanders don't follow orders all the time. I started a new game playing Man, with a rainbow/sage pretender. My first battle, I saw him cast the spell "sulphur haze" a couple of times. I had never seen or used that spell before, so I set his battle orders to the following: cast sulphur haze, soothing song, rust mist, fire darts (none of these require gems). Attacked an indie next turn and viewed the battle. My pretender cast "air shield"!?? He then cast soothing song, but skipped rust mist also and went to fire darts. Odd...

January 29th, 2004 02:18 AM

Re: Dominions II Bug Thread
 
It is based on range as well. They will try to cast the spell if they are in range. Certain spells have short range and if your mage is not close enough to cast it, it will go to the (AI most logical spell) instead of casting a spell at nothing.

Graeme Dice January 29th, 2004 04:29 AM

Re: Dominions II Bug Thread
 
Illwinter probably already knows about this one, but unit 1082 will cause the game to crash to desktop. I imagine that it's some kind of Chariot missing one of its riders?

The new arco theme with philosophers, sceptics, siege engineers and chariots looks interesting, as do the Oceanian Icthysatyrs.

Aikamun January 29th, 2004 10:30 AM

Re: Dominions II Bug Thread
 
"E" and "W" do not seem to be working correctly for unit selection. I left-clicked a unit, then held down the "E" or "W" and lef-clicked another unit in the same squad.

Using the selection for wounded would pull out the wounded from the squad, but also the bookends of the selected squad, even if they were not wounded.

Using the selection for experienced units only resulted in the bookends being selected, whether or not they were actually experienced.

I am a newbie, so may be doing something wrong. Don't think so because the "shift" for selection worked fine.

Aikamun

[ January 29, 2004, 09:56: Message edited by: Aikamun ]

Raz 24 January 29th, 2004 06:22 PM

Re: Dominions II Bug Thread
 
The fay boars immotality is not working


All times are GMT -4. The time now is 03:29 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.