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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Server down?
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
20/12/07
Marverni Retires from his Quest: We, the nation of Marverni shall retreat to the woods of Carnute and return when more favorable times rise up. We thus forfeit our quest of World Domination... (I had too many stale turns http://forum.shrapnelgames.com/images/smilies/frown.gif, Real Life...) |
Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Just some random comments...
I can say this because I've had pretty good partner (Yay Thrawn!) but for the next team game I would make it where players signed up as a team, rather than randomly assign them. I feel kinda bad ripping into players that obviously didn't have much of a chance because of their partners quit or staled a few times. |
Re: Allegiances 2 (Large Team-Based Game, RECRUITI
*shrug* Given that way back at the beginning of the thread it was suggested that partners share out their passwords with their teammate in case there was an issue with staling/quitting I can't really agree with your reasoning Vel. I know DrP got someone to take a turn for me when he thought I had even the slightest chance of staling (I got it in with about 3 hours left on the host clock), so anything beyond a single stale from a nation is a failure on the part of both members of the team, not just the delinquent player IMO. Not that I'm condoning people abandoning games, especially in a team situation, but repeated stales are avoidable.
Not to say choosing teammates would be bad, but I kind of like the chance for a vet and a newer player to work together, might help the learning curve quite a bit for the newcomer. |
Re: Allegiances 2 (Large Team-Based Game, RECRUITI
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Hey, I said *chance*! Obviously we lucked out into a really good team.
As to the password thing, I wasn't saying it was ideal, but I don't think it qualifies as cheesy to play your partner nation for 2-3 turns while you hunt for a sub. I think that's a lot different than just running a double nation for the length of the game, maybe you disagree. I also wouldn't hesitate to ask for a replacement partner if I had doubts about them at the beginning due to a lack of communication and a lack of getting their pass. (Obviously if I trusted my partner it wouldn't be a big deal if they didn't want to share, but if they were uncommunicative, unknown, and unwilling to give out their PW I'd feel ok counting that as a full 3 strikes) And to clarify, I think a premade team game would be awesome, I just think there's a place for random pairings as well. |
Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Any chance of a pause over Christmas? For some reason my dad thought it was a good idea to unplug our home computer(with dominion on it), and it doesn't look like it'll be up until after Christmas(staled the last turn because of that).
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Yea I'll put the timer on for 5+ days.
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
If nobody else wants to pause, Baalz can always take over for a few days.
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
FYI, I tried to take a turn for Shovah and got a CD key violation message. Not sure what the difference is between what I did this time and what I did before, but just a heads up in case anybody else needs to find a sub for their partner.
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