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-   -   Tourmaline - Mod Nations Game (Finished) (http://forum.shrapnelgames.com/showthread.php?t=43515)

Trumanator September 22nd, 2009 03:41 PM

Re: Tourmaline - Mod Nations Game (Playing)
 
well, I might have been hyperbolizing a bit ;)

Burnsaber September 23rd, 2009 03:14 AM

Re: Tourmaline - Mod Nations Game (Playing)
 
Quote:

Originally Posted by rdonj (Post 711630)
That's true. And I fully expect that, whether you do or not, alugra has enough clams and stones that my gem income was never double that of the next two nations. I doubt it is even now.

What? I have clams! Why didn't anyone tell me!

Now if I can just find the damn things...

rdonj September 23rd, 2009 09:14 AM

Re: Tourmaline - Mod Nations Game (Playing)
 
Don't think I don't know the REAL reason you sent those troops into the lake. I have to admit, you almost had me fooled, hiding your clams of pearls there amidst beds of oysters might have fooled a less paranoid foe. But not I, for you see, my paranoia reaches unparalleled depths of extravagance. :D

rdonj September 23rd, 2009 07:29 PM

Re: Tourmaline - Mod Nations Game (Playing)
 
Seeing as how we're delaying all the time anyway, does anyone object to setting the timer to 72 hours?

Executor September 23rd, 2009 07:30 PM

Re: Tourmaline - Mod Nations Game (Playing)
 
I think that's a splendid idea, we are entering the late stage of the game.

Burnsaber September 24th, 2009 12:52 AM

Re: Tourmaline - Mod Nations Game (Playing)
 
Good Idea. I'm not a real competetiror for the win, but I'll be damned sure to take Haida Gawaii down and I need to do some real planning to figure out how to take him out.

rdonj September 24th, 2009 11:28 AM

Re: Tourmaline - Mod Nations Game (Playing)
 
Alright, switching over to 72 hour hosting.

Executor September 26th, 2009 10:36 AM

Re: Tourmaline - Mod Nations Game (Playing)
 
I just now looked at the turn, Arcane Nexus?
That's a fast way to get yourself killed Rdonj.

I turned down a gangbang on you, however Arcane Nexus and Gift of Natures Bounty change that, all bets are off.

rdonj September 26th, 2009 10:54 AM

Re: Tourmaline - Mod Nations Game (Playing)
 
Eh, I don't mind if it happens. I would rather go out with a bang than ever so slowly lose due to fighting a war which will take a century while everyone else grows more powerful.

That said, I think I pretty much need arcane nexus to kill you :(. As it was I couldn't really afford some of the things I needed to fight you. Now, finally, I can. And if anyone else interferes, I guess I'll have to try to make them reconsider. Besides, it's trumanator's fault for overwriting my other global ;)

Executor September 26th, 2009 11:04 AM

Re: Tourmaline - Mod Nations Game (Playing)
 
I don't like to gang but you really leave me no other choice here, your have too big of a gem advantage compared to the rest of us.

You had the biggest gem income the whole game, and you're clamming and stoning, and on top of that you've cast AN, that gives you at least 2x gem income compared to the rest of us, not to mention the the 3x-5x money advantage.

I considered you the most perspective nation to win... until now.


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