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Re: Endgame Diversity Mod - stable version (v1.1) released
D'oh. Of course a simple solution like that would escape me.
Yeah, CBM is a special case. Most mods just keep change logs, and change the OP on each new release. CBM is an altogether different beast, generating over 80 pages of discussion across multiple forums. Yikes! |
Re: Endgame Diversity Mod - stable version (v1.1) released
Is the kraken supposed to kill himself with his own poison? Because this is what is happening.
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Re: Endgame Diversity Mod - stable version (v1.1) released
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Re: Endgame Diversity Mod - stable version (v1.1) released
Yeah, but that costs extra gems and takes up another misc slot(you know, beyond the Amulet of the Fish you already needed).
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Re: Endgame Diversity Mod - stable version (v1.1) released
Yep well, I just copied the original kraken pretender, as Wrana says. Presumably it's deliberate that it has some vulnerability to its poison? The correct solution in my opinion is not to give it snake ring, but to give it regeneration.
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Re: Endgame Diversity Mod - stable version (v1.1) released
I'd like to see that changed for the pretender. It's not much of a limitation, but it's very annoying, especially for early expansion.
And so very unthematic. How can you take a seriously a god who routinely poisons himself? |
Re: Endgame Diversity Mod - stable version (v1.1) released
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Re: Endgame Diversity Mod - stable version (v1.1) released
Why no fortune telling ability for the octopus, sorry, kraken ?
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Re: Endgame Diversity Mod - stable version (v1.1) released
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(2) Its not an Octopus, its a Squid! |
Re: Endgame Diversity Mod - stable version (v1.1) released
Its Welsh, just lives in Germany, thats why its called Paul the pysic squid. Still, obviously all squids/octopus should have fortune teller abilitys because you or I could never predict 7 football results in a row at a world cup.
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