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-   -   Fyron's Quadrant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=6426)

tesco samoa September 16th, 2003 03:26 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Maze rocks.

I voted to change the name to

DigDug
Lady Bug
or
PacMan

But Fyron does not know those games.

Fyron September 16th, 2003 08:06 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
I know Pacman... but Maze works just as well. You can change the name in your local copy; it will not affect MP games in any way.

Fyron November 1st, 2003 02:14 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Working on the next Version of FQM:

Version 2.07 - 31 October 2003:
Files Altered: QuadrantTypest.txt, StellarAbilityTypes.txt, SystemTypes.txt
1. Changed - Version history moved from Readme.txt to History.txt. Format changed.
2. Added - Added Chaotic Warp Point to StellarAbilityTypes.txt, which is a copy of the Unstable Warp Point from FQM 2.06.
3. Changed - Standard # AS I Un WP systems are now Standard # AS I Chaotic WP systems. Such systems use the Chaotic Warp Point type instead of Unstable.
4. Changed - Chaotic Region systems now use the Chaotic Warp Point ability rather than Unstable Warp Point.
5. Changed - The warp point ability that did 6500 damage now does 650 damage.
6. Changed - The occurance of damaging Warp Points is now at roughly 20% of the pre-2.07 levels. 1.1% of WPs will have the Sector - Damage ability. 1.1% of WPs will have the Warp Point - Turbulence ability.
7. Added - Stars can now have level 3 cloaking, providing a full spectrum of cloaking.
8. Fixed - The WP ability that gave a Sight Obscuration level of 1 now gives level 2, so that it can actually provide cloaking.
9. Added - Added an alternate StellarAbilityTypes.txt file that shows the effect of each ability in the ability description. This file is only accessed when the map is created, and never during the game. So, the host of a multiplayer game (if the players so desire) could use it to make the game, and the players would not have to do anything special.


Any suggestions?

Atrocities November 1st, 2003 03:48 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
These are some nice fixes Fyron. Reading the Version history helps to undestand a lot about what is going on with this mod.

Great work.

General Woundwort November 1st, 2003 04:44 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
I'll try to have the new nebula pics to you tomorrow evening.

Fyron November 1st, 2003 09:10 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
I'm not sure how many of these I am going to put in the mod... the download size could get quite excessive! http://forum.shrapnelgames.com/images/icons/shock.gif

Fyron November 2nd, 2003 03:46 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
So nobody has any suggestions...

Fyron November 2nd, 2003 09:10 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
I've got some 20 new system pics I could add to FQM, but it would increase the size of the download by 18.3 MBs. http://forum.shrapnelgames.com/images/icons/icon9.gif Oh, what to do, what to do.

Alneyan November 2nd, 2003 10:20 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Quote:

Originally posted by Imperator Fyron:
I've got some 20 new system pics I could add to FQM, but it would increase the size of the download by 18.3 MBs. http://forum.shrapnelgames.com/images/icons/icon9.gif Oh, what to do, what to do.
<font size="2" face="sans-serif, arial, verdana">I am not sure if that will help you, but could you do a Version with these additional graphics and another one without? Say, "FQM enhanced". Otherwise, the size of the download would be about 40 mo if memory serves right, which can still be handled by a dial-up. (If you are able to use Getright or another program to resume that is) No, I don't have any suggestion for FQM, I tend to be better at chasing bugs than giving suggestions as you can see.

Fyron November 2nd, 2003 10:45 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Actually, FQM would be 27.3 or so MBs, not 40. http://forum.shrapnelgames.com/images/icons/icon12.gif The full file is currently 9 MBs.

I already maintain 2 Versions of the mod, one without any special system pics (FQM Standard) and one with them and lots of extra planet pics (FQM Deluxe). I don't really want to add a third. http://forum.shrapnelgames.com/images/icons/icon9.gif


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