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-   -   Devnull Mod Gold: updates and discussion (http://forum.shrapnelgames.com/showthread.php?t=6549)

Fyron February 21st, 2006 10:52 PM

Re: Devnull Mod Gold: updates and discussion
 
Quote:

* rolled back changes to SystemTypes.txt, StellarAbilityTypes.txt and QuadrantTypes.txt

I'm not sure that is the best idea... The version of FQM that was in the mod before was really, really old. You should probably update it again. There have been some significant fixes and improvements since 1.12 or so.

Quote:

possible abilities for components (for crosover techs) needs checking if it works:
[] check Sector - Sensor Interference
[] check Combat Modifier - System on comps
[] check Damage Modifier - System on comps
[] check Modified Maintenance Cost on comps

The first 3 of these will work on components. Never tested the maintenance one, assuming you refer to the system-wide crystalline ability, however.

Black_Knyght February 21st, 2006 10:53 PM

Re: Devnull Mod Gold: updates and discussion
 
Damn, that's a helluva lot of work goin' on. I can't wait to see where this ends up.

Rollo February 21st, 2006 11:04 PM

Re: Devnull Mod Gold: updates and discussion
 
Quote:

Imperator Fyron said:
Quote:

* rolled back changes to SystemTypes.txt, StellarAbilityTypes.txt and QuadrantTypes.txt

I'm not sure that is the best idea... The version of FQM that was in the mod before was really, really old. You should probably update it again. There have been some significant fixes and improvements since 1.12 or so.

Yeah, I know. However, simply copying over the FQM files makes it impossible to make classic quadrants.
Personally I don't like all the abilities added to standard suns, planets, warppoints, and asteroids. And the AI doesn't like them either.

parabolize February 22nd, 2006 02:39 AM

Re: Devnull Mod Gold: updates and discussion
 
I was thinking about making some AI improvements but if you are back I will just dump them on you. http://forum.shrapnelgames.com/images/smilies/happy.gif

Basically I wanted the AIs putting better components on their ships and better facilities on their planets. Like armor, no good reason a large ship shouldn't have 1 Scattering/Stealth/Emissive armor. But its kinda hard to make the AI put on 3 types of armor. So you add them as different abilities; Emissive as armor, Stealth as cloak, Scattering as scanner jammer. You may need to reorder a few components abilities to do it though.

As it is right now I think AIs never build Mineral Scanners, Hybrid Eco - Farms or Radioactives Colliders.

I think the AIs should build cargo facilities with some weapons platforms. If the AI is crapy at attacking why not make it good at defending?

I was also thinking about giving the AI a different ECM/Combat Sensors tech tree that added 40% to each level because the AIs are not training ships no matter how hard I try.

Anyway, its nice to have you back.

Captain Kwok February 22nd, 2006 02:51 AM

Re: Devnull Mod Gold: updates and discussion
 
You can also use the AI Tags (there's 20 of them) to help the AI choose components as well.

Captain Kwok February 22nd, 2006 03:03 AM

Re: Devnull Mod Gold: updates and discussion
 
Also, you may consider giving the AI System - Training facilities instead so they can at least inadvertently train.

Atrocities February 22nd, 2006 03:56 AM

Re: Devnull Mod Gold: updates and discussion
 
AI improvements would be a welcome addition. http://forum.shrapnelgames.com/images/smilies/happy.gif

Fyron February 22nd, 2006 06:18 AM

Re: Devnull Mod Gold: updates and discussion
 
Quote:

Captain Kwok said:
Also, you may consider giving the AI System - Training facilities instead so they can at least inadvertently train.

Devnull was perhaps the first mod to do this. http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities February 22nd, 2006 08:33 AM

Re: Devnull Mod Gold: updates and discussion
 
I still remember when I first played the mod so many years ago. I was like "oh my god you can do this?"

frightlever February 22nd, 2006 10:59 AM

Re: Devnull Mod Gold: updates and discussion
 
Good news to see there's going to be a new version of Dev Null. I had a hankering to play so more SE4 last weekend after a break of about a year but it didn't feel right until I remembered about DevNull.


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