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Re: AI Campaign => For a Challenging AI opponent
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Do not forget the Trade Center; it is helps for trading surplus for some much needed recourses. Especially in a No Warp or Finite Game in AIC http://forum.shrapnelgames.com/images/icons/icon12.gif GLV, how do you normally arrange your top ten Research path in your AIC game? [ June 13, 2003, 16:14: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
You can load a small transport with all storage? I am assuming you have to take care of the warnings but this implies you do not need engines or anything else? Though on a tanker I wouldn't want anything else other than I had assumed engines.
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Re: AI Campaign => For a Challenging AI opponent
Yes, you can install many more Components on Transports for AIC versus Original se4:
~Supply Storage levels 1-5 = Supply Ships ~Mine Sweeper Component 1-5 = MTs are great Sweepers ~Robo Mining: Minerals and Rads = Mining Barge ~Cobalt Warhead for some awesome fire ships ~Almost all Stellar Manipulation Devises = Science Vessels ~Space Ship Yard Component = Great SYS Platform ~Repair Bay Components = Very good repair Platform And a few more... On most components if you RIGHT CLICK on the picture their may be additional information http://forum.shrapnelgames.com/images/icons/icon12.gif All can be loaded on a Small, Medium, and Large Transport Hulls. Transports are a good and a low cost to maintain vehicle, and will find that Transports are truly the workhorse in AI Campaign. http://forum.shrapnelgames.com/images/icons/icon7.gif [ June 13, 2003, 17:14: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Yes I have utilized them to a great degree. But I am assuming now I have wasted space by putting on componets that I don't need. At minimum I thought you needed a Bridge, Life support, and crew quarters. At this point the warnings go away. You do not need to add engines at this point? Need being the opertive word here. I will have to look at the FAQ maybe, I am assuming that all ships must be assumed to have a propulsion built in and any you add just increase speed? Is that why when a ship runs out of resources it is able to limp back to a resupply point?
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Re: AI Campaign => For a Challenging AI opponent
Yes, you need the Basics:
Basic Bridge, Basic Life Support, Basic Crew Quarters, and Engines. In base se4 you are very restricted to a point on how many Cargo Bays you must have on your transports. This will take the space of other Components http://forum.shrapnelgames.com/images/icons/icon9.gif Quote:
=== With AI Campaign, you can fill the Transports with something other then Cargo Bays. Actually, you can have none and all the Components mentioned a few Posts below if you like http://forum.shrapnelgames.com/images/icons/icon12.gif [ June 13, 2003, 17:12: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Okay I get it, the light bulb is back to full brightness.
But I have often wondered how a ship that is at 0 resources still get to move. I have made the mistake especially with scouts to run them to empty yet they still make it back home to resupply. |
Re: AI Campaign => For a Challenging AI opponent
Assuming you have the Basic Designs.
When out of Supply all ships will move ONE, for AIC and se4 http://forum.shrapnelgames.com/images/icons/icon12.gif [ June 13, 2003, 17:10: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Have a transport with 575kt of cargo space, Population life support. I have 2000M of 2000M population on my homeworld. I can not seem to get population to load or transfer to my transport am I doing something wrong?
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Re: AI Campaign => For a Challenging AI opponent
never mind why (not enough space), need to reasearch a bigger cargo container?
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Re: AI Campaign => For a Challenging AI opponent
Actually a bigger ship.
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