![]() |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
There is that.
What mechanism though? How does an alchemist go about aquiring personal abilities that are an aspect of their domain? |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
well, if an alchemists manipulates and enhances alchemical qualities, an alchemist could enhance and apply the air around him to float, or a rock to harden his skin. beyond that, i'm not to sure.
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
That could work - the air could be thickened, slowing a combatent down, or even locking one in place; not to mention what they could do to the armor a person is wearing - enhance the oxidizing properties of oxygen and all that steel turns into so much rust.
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
*catch the lightning bolt*
just poppod into my head. alchemist with a jar in a thunderstorm. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
posted.
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It would all depend on the complexity of the spell's threat routine. A spell optimized for use in a group setting could easily reduce the level of monitoring, relying instead on the individual's sense of threat (which would likely be accurate, since it would interact with that of his companions). For that sort of spell, something such as teleporting the party but leaving illusions behind to be killed could be enough. The illusions would be reasonably complex; they would need to provide resistance to weapons (not just thin air) and realistic death effects. Once the bandits "finished" their job, they should relax, ending the spell. I realize it's somewhat complex and bordering on gamey, if that term can be applied to a roleplay. I just thought it was unique after a few rounds of Posts in a more traditional battle style. You know, flying golems and falling trees and exploding force walls. This would be something new and exciting. http://forum.shrapnelgames.com/images/icons/icon7.gif We still don't know if they have a signal to be teleported back when they win, and there really is no way to tell what flavor of enhancement spell they have. We do know that they are down to 19 now, thanks to Narp's head jab. http://forum.shrapnelgames.com/images/icons/icon7.gif If we make them chase us down into the tower, they may split up (especially if they see us--or illusions of us--splitting up). Divide and conquer? [ October 17, 2003, 21:36: Message edited by: Krsqk ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
they'd provide more of a challenge if the enhancements where alchemical, as it is, Jack would probably figure out some way to counter them.
as for divide and conquer...sounds like a plan. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
|
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Ooooh! Me too! Me too!
|
All times are GMT -4. The time now is 11:18 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.