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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

narf poit chez BOOM December 10th, 2005 01:09 AM

Re: OT: Narf has gone looney and wants to GM.
 
Have a good time with your family. http://forum.shrapnelgames.com/images/smilies/happy.gif

Violist December 10th, 2005 02:20 AM

Re: OT: Narf has gone looney and wants to GM.
 
Hmm, looks like I can't play tomorrow either. Ah well...

NA, if you want your D&D fix, how about GMing a campaign? A friend of mine would like to play, and I wouldn't mind playing for a few hours in an evening or two. If you're still interested, of course http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack Simth December 10th, 2005 02:57 AM

Re: OT: Narf has gone looney and wants to GM.
 
Enjoy time with family.

Hmm... Glass Cannon and Medikit/EvilBane Archer gone... down to two players... much harder to balance an encounter when hurting someone is likely to stick around for a day or two... and Jason down for a few game days...

Yeah, good place to suspend the storyline for a time...

... especially as it's about time to put up Christmas lights anyway.

douglas December 10th, 2005 04:10 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:
EvilBane Archer

You realize, if you keep throwing the same kinds of opponents at us, I'll eventually get undead or evil outsider Bane added to my bow http://forum.shrapnelgames.com/images/smilies/evil.gif. I don't have much hope that you'll rule the bonus from Greater Magic Weapon counts as the "normal enhancement bonus" that Bane increases by 2, but I'd still get the extra 2d6 bonus damage dice...

Jack Simth December 10th, 2005 05:46 AM

Re: OT: Narf has gone looney and wants to GM.
 
Yep; and if you do that, I imagine the next villian will be fond of constructs....

But I have the current next villian mostly planned out....

NullAshton December 10th, 2005 12:48 PM

Re: OT: Narf has gone looney and wants to GM.
 
Does the next villian use minions that have squishy parts?

EDIT: And can't Elorin and Kayli njust go visit the elven lands or something? http://forum.shrapnelgames.com/image...ies/tongue.gif

Jack Simth December 10th, 2005 07:44 PM

Re: OT: Narf has gone looney and wants to GM.
 
1) After a fasion.

2) Needed to sleep in myself....

NullAshton December 16th, 2005 08:29 PM

Re: OT: Narf has gone looney and wants to GM.
 
You know, I think I'm more of a chaotic good kind of person. Neutral good is too close to lawful good for me.

narf poit chez BOOM December 16th, 2005 08:34 PM

Re: OT: Narf has gone looney and wants to GM.
 
...It's called roleplaying. Not selfplaying.

Jack Simth December 16th, 2005 10:45 PM

Re: OT: Narf has gone looney and wants to GM.
 
So...

Session tomorrow?

NullAshton December 17th, 2005 12:12 AM

Re: OT: Narf has gone looney and wants to GM.
 
Why not?

narf poit chez BOOM December 17th, 2005 12:53 AM

Re: OT: Narf has gone looney and wants to GM.
 
Sure<AvoidFilter>.

douglas December 17th, 2005 01:16 AM

Re: OT: Narf has gone looney and wants to GM.
 
I thought we had already decided to break for the Holidays. Oh well, finals are over, delaying going home for one day isn't a big deal, and it would be fun. I'm up for it.

Violist December 17th, 2005 11:13 AM

Re: OT: Narf has gone looney and wants to GM.
 
So, it's 6 AM and I click on the wrong bookmark. Damn glad I did. I'm totally up for another session, and it'll provide an opportunity to say bye to douglas in person, eh? http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack Simth December 17th, 2005 02:21 PM

Re: OT: Narf has gone looney and wants to GM.
 
Server online.

Today's Random: [100d20]=(1133)

NullAshton December 17th, 2005 03:10 PM

Re: OT: Narf has gone looney and wants to GM.
 
I go ahead and vote for myself. Since I already have a vote, I don't want XP to go to waste.

Jack Simth December 17th, 2005 11:46 PM

Re: OT: Narf has gone looney and wants to GM.
 
Back from dinner, in case anyone who's looking here isn't online there.

Jack Simth December 18th, 2005 01:51 AM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Server closed.

One CR 13 Thought Slayer slain, one ghost driven off, one town restored... mostly... one puzzle solved.

One vote for Kibin on roleplaying last week, so 1000 Xp to Kibin.

2000 XP to Kibin for solving the polymorph puzzle, 1000 XP each to Derrel, Kaylin, and Elorin for implementing it.

750 XP each to Derrel, Kaylin, and Elorin for monster slain.

No XP for Jason this session (he's been indisposed recently....)

Total gains: 3000 xp for Kibin, 1750 each for Derrel, Kaylin, and Elorin.

Log attached....

Oh, and who roleplayed best this session?

NullAshton December 18th, 2005 02:46 PM

Re: OT: Narf has gone looney and wants to GM.
 
Wondering something. Why do you talk to yourself?

Anyway, I vote for Kaylin, and her wondering why I suddenly like books.

Jack Simth December 18th, 2005 04:28 PM

Re: OT: Narf has gone looney and wants to GM.
 
Are you referring to my mentioning that Jason didn't get any XP last session? If so, mostly it's so I have a record of it. Also helps me keep track of how far ahead or behind the characters that don't spend XP are from Jason, in case someone asks.

Are you referring to the conversations NPC's have with each other? If so, well, it's part of a DM's job.

Are you referring to the little whispers I make to myself during the gaming session? If so, it serves a couple of purposes; someone who checks can then note that I'm not just being arbitrary on what works and what doesn't (such as the scrying attempt on the Ghost, or Derrel's Detect Evil vs. the possesed critter), to make little notes to myself in case I read through the log later looking for things I can build off of or to make sure I'm not accidentally cheating the party on the mechanics, and to roll dice that the party wouldn't know about (a handful of Jason's Rejuvination delays, for instance, or the variations in mass production on those Necklaces of Adaptation picked up at the Mine).

NullAshton December 18th, 2005 04:30 PM

Re: OT: Narf has gone looney and wants to GM.
 
I see. I'm still wondering what that green gems purpose is. http://forum.shrapnelgames.com/image...ies/tongue.gif MUST FIND OUT!!!!!!!!!!

narf poit chez BOOM December 19th, 2005 06:22 AM

Re: OT: Narf has gone looney and wants to GM.
 
As you may have noticed, I'm not entirely comfortable with running a paladin (Specifically, the religious aspects of it).

Although I could continue on just ignoring those aspects of it, I would rather play a character which I could play more fully (Which would be fairer to the rest of the party, too) - And I came up with an idea for a swashbuckler(Complete Warrior)/Duelist(DMG).

(Don't mind the excessive formality - Not significant of anything relevant. I think my left brain is writing this)

In addition, there is no need for Derrel to drop immediatly. He can simply ride off into the sunset when it wouldn't disrupt the GM's plans.

All this is, of course, contigent on the GM's approval.

narf poit chez BOOM December 19th, 2005 06:57 AM

Re: OT: Narf has gone looney and wants to GM.
 
Also of consideration would be paying off Derrels' debt to the party.

Jack Simth December 19th, 2005 11:11 AM

Re: OT: Narf has gone looney and wants to GM.
 
I don't mind the changing of the guard, so to speak, but I don't have access to Complete Warrior for the Swashbuckler segment.

NullAshton December 19th, 2005 01:38 PM

Re: OT: Narf has gone looney and wants to GM.
 
Is it possible for us to have the roleplaying session a day early next week, so as to not conflict with Christmas Eve? Friday some time. It's winter break, and the day before Christmas Eve, so it shouldn't be too much of a problem.

Or maybe every night for a week or so. Shorter sessions, more of them. Mostly I just want to find out if the gem has any benificial effects...

narf poit chez BOOM December 19th, 2005 05:26 PM

Re: OT: Narf has gone looney and wants to GM.
 
What level will he start at?

douglas December 19th, 2005 07:50 PM

Re: OT: Narf has gone looney and wants to GM.
 
I don't have my copy of Complete Warrior handy to check for sure, but this site matches what I remember of the Swashbuckler class. It also matches what this article on WotC's website says.

NullAshton December 19th, 2005 08:46 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hey. I'm supposed to be the quick and agile one, not the fighter. Why can't people ever use the base classes any more.

Jack Simth December 19th, 2005 09:38 PM

Re: OT: Narf has gone looney and wants to GM.
 
Null: Not really; things will be rather hectic on my end, due to Christmas and New Years; next session on, oh, probably January 7th.

Narf: Derrel's walking out under his own power, so his relief comes in with his XP total. (which should be a couple hundred XP below 16th, If I Recall Correctly)

Douglas: That should do, assuming Narf can confirm it matches.

Null: Because it gets him into Duelist one level before he could otherwise do so - Tumble isn't a class skill for any base classes with full BAB, so he's either getting it entirely cross-class until he has five full ranks (7th level makes maximum cross-class ranks at 5, a requirement for Duelist, so he couldn't take Duelist until 8th), or he drops at least one level into a class that doesn't have full BAB (which delays his BAB progression, so he can't meet the BAB+6 requirement until he's already 7th level, so he couldn't take Duelist until 8th). The Swashbuckler gets Full BAB and Tumble as a class skill, so he can meet the requirements for Duelist at 6th, ready to take duelist for 7th level.

narf poit chez BOOM December 19th, 2005 10:02 PM

Re: OT: Narf has gone looney and wants to GM.
 
I actually don't think things out that much. 'Hey, Swashbuckler and Duelist go together' was about the extent of it. At least, in the pre-planning. And the only other class I looked at was 'Dwarven Defender', but I wanted to play a talkative character. And one that wouldn't be stuck in one spot.

Yeah, that seems to match.

narf poit chez BOOM December 19th, 2005 10:18 PM

Re: OT: Narf has gone looney and wants to GM.
 
Jack - Could you send that again? I accidently clicked 'Delete' when I meant to hit 'Reply'.

narf poit chez BOOM December 19th, 2005 10:40 PM

Re: OT: Narf has gone looney and wants to GM.
 
Thanks.

NullAshton December 19th, 2005 10:58 PM

Re: OT: Narf has gone looney and wants to GM.
 
Try a psiknife. Psiknifes are cool.

narf poit chez BOOM December 19th, 2005 11:18 PM

Re: OT: Narf has gone looney and wants to GM.
 
I don't have the psionics handbook.

Besides, you've got that whole dragon thing. And swashbucklers don't pick locks. Or disarm traps.

Jack Simth December 19th, 2005 11:33 PM

Re: OT: Narf has gone looney and wants to GM.
 
Null, are you referring to the Soulknife? It's in the SRD. Very nice for a fighting character, as there's more cash to spend (no need to invest in a blade.....), and you can't be disarmed for long, but the reduced BAB is a bit of a drawback.

NullAshton December 20th, 2005 12:25 AM

Re: OT: Narf has gone looney and wants to GM.
 
Yeah, that's what I'm talking about. With free enhancments, you get a enhancement bonus of +6(Including the special enhancements), BAB that's the same as a rogue, extra 4d8 damage per turn, impossible to disarm, free ranged attacks, free weapon focus, the ability to do 4 points of damage per turn to mental attributes, as well as the ability to change the enhancments on the blade over a nights rest. It's pretty sweet.

Jack Simth December 20th, 2005 03:48 AM

Re: OT: Narf has gone looney and wants to GM.
 
Oh, Soulknives can be disarmed; it just doesn't stick for long, so usually only prevents the Soulknife from taking AoO's for the remainder of the round

Two disarmers/sunderers, however, can mostly shut down a Soulknife - one starts it off by disarming/sundering the sould blade, the other readies an action for when the Soulknife draws again - to sunder/disarm it. If the Soulknife steps out of range to draw, well, he's out of range, and can't attack the pair of Fighters/Warriors that round more than once (until the Soulknife reaches the point where the blade can be thrown multiple times in one round - 17th, and reach weapons combined with Spiked armor and Combat Reflexes take care of that little issue - each throw is a ranged weapon useage, and provokes....); step up and repeat. If the Soulknife moves out of range without via Withdrawl, ditto (charge + Disarm/Sunder, rather than step, of course). If the Soulknife moves normally, the Soulknife incurrs two attacks of opportunity from those shutting him down. Meanwhile, one of the two working on him can whale away with relative impunity (other than using the first iterative attack to sunder/disarm, of course, if the knife is drawn and currently unsundered due to one of the above circumstances) while the other maintains a readied action to deal with the blade as soon as it arrives.

But that's a specialty tactic, and those two aren't doing much else in the interum....

NullAshton December 20th, 2005 12:34 PM

Re: OT: Narf has gone looney and wants to GM.
 
Good, except that both disarmers/sunderers need improved sunder. Otherwise the guy with the soulknife can slash them and counter the sunder.

Also... With the enhancment bonuses, it would have a hardness of 16, with an HP value of 40. That would be hard to destroy with a single sunder attack.

And if the creature manages to destroy it in one sunder attack, you probally shouldn't be there in the first place.

narf poit chez BOOM December 20th, 2005 06:16 PM

Re: OT: Narf has gone looney and wants to GM.
 
Sounds munchkin.

Jack Simth December 20th, 2005 10:42 PM

Re: OT: Narf has gone looney and wants to GM.
 
Not really; with the soulknife's 3/4's BAB, the enhancements to the blade come along at such a speed that the SoulKnife's attack bonus pretty much keeps up with a fighter... who's using a +1 weapon throughout (ain't gonna happen). And the fighter will get more attacks. The soulknife isn't proficient with medium or heavy armor, and doesn't have lots of nifty spells, so AC is pretty much always going to be a problem for them (compared to the Fighter, anyway). The soulknife gets a decent skill set, but notably missing is anything that lets them use magic well - namely, Use Psionic/Magic Device. They can do lots of nifties with that Mind Blade (for example, with Psionic Meditation, Psionic Weapon, and Deep Impact, the Soulknife can deal a melee touch attack every round... but only the one; more commonly, it would just be Psionic Weapon and Deep Impact for an opening touch attack with a weapon charged for a Psychic Strike). But compared to, say, a Cleric with Greater Magic Weapon (Same BAB, same enhancement bonus progression, and spellcasting to boot) they aren't necessarily going to do so well.

narf poit chez BOOM December 20th, 2005 11:47 PM

Re: OT: Narf has gone looney and wants to GM.
 
Ah, thanks.

Jack Simth December 21st, 2005 12:30 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

NullAshton said:
Good, except that both disarmers/sunderers need improved sunder. Otherwise the guy with the soulknife can slash them and counter the sunder.

Also... With the enhancment bonuses, it would have a hardness of 16, with an HP value of 40. That would be hard to destroy with a single sunder attack.

And if the creature manages to destroy it in one sunder attack, you probally shouldn't be there in the first place.

So Disarm's the better choice, as the Soulknife's blade automatically vanishes as soon as the Soulknife lets go (with the temporary exception of when it's thrown) - Let's see ... at 15th, a fighter with a Greatsword has a Disarm check of +4 (two-handed weapon) + 15 (BAB) + Strength and weapon enhancement + 4 Improved Disarm + misc stuff, for +23 and miscalaneous; at 15th, the Soulknife has +11 (BAB) + 3 (Mind Blade enhancement bonus), -4 (shortsword is a light weapon....), plus miscalaneous bonuses; +23 + others vs. +10 + others.... there's a very good chance that blade is on the ground immediately, and the fighter has two more attacks coming.... and that's assuming the fighter is using a fully mundane weapon; give the fighter a +3 weapon, perhaps a casting of Enlarge Person.... and it's something like +30 + others vs. +10 + others... also known as "It's down. No save. Deal with it."

Jack Simth January 6th, 2006 02:39 AM

Re: OT: Narf has gone looney and wants to GM.
 
I've got good news and bad news.
The good news is that the part came in for my car.
The bad news is that I'll probably be putting it in myself, on Saturday (01/07/2006), although, depending on how other things work out, it might by Sunday, and not interfere with the session.
So, if I'm not waiting in the lobby when the time for the session comes around, session's probably canceled.
Sorry.

Jack Simth January 6th, 2006 03:31 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

NullAshton said:
I see. I'm still wondering what that green gems purpose is. http://forum.shrapnelgames.com/image...ies/tongue.gif MUST FIND OUT!!!!!!!!!!

Ah, it's working, then.

narf poit chez BOOM January 6th, 2006 03:51 AM

Re: OT: Narf has gone looney and wants to GM.
 
That's why it's called a plot 'Hook'.

Violist January 6th, 2006 01:25 PM

Re: OT: Narf has gone looney and wants to GM.
 
Have fun with the car part - hope you're better at mechanical things than I am http://forum.shrapnelgames.com/images/smilies/wink.gif

NullAshton January 6th, 2006 05:50 PM

Re: OT: Narf has gone looney and wants to GM.
 
Please be sunday! PLEASE! I've been waiting weeks!

Violist January 6th, 2006 09:02 PM

Re: OT: Narf has gone looney and wants to GM.
 
Oh great - I just got reminded that the robotics competition officially begins Saturday. Probably going to be gone a significant portion of the day, if I'm back at all. I'll get the charsheets up in case there is a session tomorrow, so you can NPC me if you happen to need a wizard wandering around. I'll also have to miss the 28th, the state honour orchestra is rehearsing/perfoming 26th-29th. Sorry for missing so many. http://forum.shrapnelgames.com/images/smilies/frown.gif

Jack Simth January 6th, 2006 09:54 PM

Re: OT: Narf has gone looney and wants to GM.
 
Oooh! Robots! Yes.... muhahahaha.....
Oh, wait, wrong genre. Ah well. Hmm.... golems....
Orchestra? Cool. I've recorded live orchestras before; love the sound, can't stand the volume from the seats, though. Too loud. Can't turn it down when hearing it directly.

Saturday or Sunday on the repairs depends primarily on which day my dad will be available for working on my car (as opposed to my sister's....). If he can fix her car today (it's brain died, and it needs a transplant; modern car repair IS brain surgery, at times) then he'll be avaiable on Saturday, rather than Sunday; if her repairs take longer, then he'll be available on Sunday, rather than Saturday.

NullAshton January 6th, 2006 11:40 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hide his wrench! QUICKLY!


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