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Re: Failure to move
I know all that. But it is a bug. Probably, orders should be reset if the given item causes afflictions
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Re: Description trivialities
Spider Armor (A 111) is plate armor used by Machaka. It is not updated by the plate armor change. Currently -5 def +5 enc.
Sun Armor (A 95) does seem like plate armor that should be updated too.. Currently -5 def +5 enc. |
Re: Description trivialities
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I just thought, why losing of an eye causes stats reduction of a soulless and losing a head just disallows wearing helmets...
See attachment. Or maybe he just cannot lose a head without losing both eyes? |
Re: Description trivialities
Ryo, thanks for the reminder about Spider Armor and Sun Armor
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Re: Description trivialities
[img]/threads/images/Graemlins/Bug.gif[/img] Hero - 'Master of the Games' Description reads this individual is old, yet upon arrival his age is in the early 20s... making him just a young whipper snapper. This hero isn't very good compared to other heroes so perhaps increased skills, ambidextrious, reinvigoration, experience bonus(like Orion yet not as high), etc., . My brother found this bug. |
Re: Description trivialities
Just noticed that the new item modding commands introduced in patch 3.14 did not make it into the modding manual.
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Re: Description trivialities
Holy crap...
No, no new bugs to report, I just realized that it's been a year and couple of weeks since I was put in charge of the bug lists. The Shortlist thread had its one-year anniversary on March 1st. Sure doesn't feel like it was that long on one count and on another it's as if I had been doing this a lot longer. Where DOES the time go? |
Re: Bug thread
UI: neighbor indicator scaling bug
If you are playing in a window and resize the window so that the size is a non-4:3 ratio, then the neighbor lines do not properly point to the center of the neighbor province. In cases where the line is particularly long, this can make it extremely difficult to tell where the link leads. |
Champion of the Horn
The Marveni "Champion of the Horn" pretender is available as a pretender choice for EA Abysia, which doesn't make any sense to me.
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Re: Champion of the Horn
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Re: Champion of the Horn
Oh, and it was really, really funny for me to make him the Pretender God of the Abysians.
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patrol report
Sorry if it got reported already.
I got the patrol message where many unruly subjects still need to be eliminated although unrest was at 0. I have the .trn file if you need it. |
Re: patrol report
I'm not sure if this has come up before or not, and if it hasn't it's certainly odd (I did search the shortlist, and the forum at large).
Anyway, the Staff of Elemental Mastery (the Air/Earth one) has the wrong description in game (though the manual is correct), where it mentions two forms of resistance, and does not mention the stoneskin. |
Re: patrol report
Treelord with Flying Ship cannot move between provinces, even though he gets mapmove 1.
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Re: patrol report
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Re: patrol report
Well, then mapmove still should show 0. Bug anyway http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: patrol report
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Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
And here's the answer Shovah32 posted:
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Re: Bug Thread: Discussion
The above two posts quote two posts that were deleted from the shortlist thread. Looks like I had accidentally left it open.
Everyone (except Illwinter): DO NOT POST IN THE SHORTLIST THREAD EVEN IF IT HAS BEEN ACCIDENTALLY LEFT OPEN. EVER. |
Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
Yes. Check an unblessed knight's protection. After one has been blessed, check that the candles on the sacred marker are burning, then check the protection detail and you should see both head and body protection values increased by 4. Note that only Divone Blessing hits all units on the battlefield simultaneously. Lesser blessings may miss sacred units if they do not hit that square.
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Re: Bug Thread: Discussion
Thanks, I see my confusion now. I expected a marker indicating that the additional protection came from bless. I did not look soon enough. Indeed, a Knight of the chalice gets +4 protection, and a flagellant does not (because he has no armor).
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Re: Description trivialities
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LA Abyssia previously had Ballista x 2 for each fort when attacked after a sieging enemy breaks down the walls. The data files have become corrupt and it now has some some strange sprite x 206, that get fired at the enemy each turn. |
Re: Description trivialities
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Re: Description trivialities
Added the Abysia fort defense and Oceania PD to shortlist. Also added Sun Armor and Spider Armor and Black Plate Infantry helmet issue based on the discussion of MA Ulm in the Halt Heretic thread.
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Re: Description trivialities
Hmm... shouldn't Maelstrom be possible to cast under water only?
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Re: Description trivialities
Added heat scale description errors to the shortlist. If I get to proofread the new stuff for the next patch, they'll be fixed at that time.
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Underwater encumberance, 2 issues
I just noticed that some poor amphibian units I have have +3 encumberance underwater, as opposed to the ability description which specifies only 1.
Friendly currents also seemingly has no effect on enc values as stated in the spell description, although the movement effects do work properly. I skimmed the shortlist and didn't see anything, sorry if this is a repost. |
Re: Description trivialities
The following is still missing from the heat scale description error.
"C'tis's description in all three ages said they prefer Heat+1, but actually they prefer heat+2 in game." |
Re: Description trivialities
I have persistent lockups when entering the "Create pretender tool". I can play the game okay otherwise.
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Re: Description trivialities
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Re: Description trivialities
I just grabbed a bug in Priori, a MP game that Velusion is hosting atm.
I had the good fortune to have the "Scholar finds such and such etc" gain 1000gp and a magic item occur twice in the same turn. It happened in two separate provinces. I only received the gold for one of them but I did receive the items for both. I have or think I have noticed a rare but seemingly greater than normal tendency for the same event to occur twice in a row, more than would seem reasonable but RNG's are what they are and.. I shall attempt to bring this to Velusions notice and get you a copy. |
Re: Description trivialities
Micah, not a repost. Thanks.
Ryo, C'tis added as part of a general overview of the shortlist based on discussion with KO Rathar, that's a new one. I'll see about adding it and the encumbrance issue later. |
Re: Description trivialities
Well, maybe there is someone else, it might be driver/graphics specific. I recently bought GeForce 8800GT, using driver 169.21 under Windows. Strange thing is that it happens also under Fedora Linux I have on the same system. On a different HW (Pentium 4 on 2,80Ghz) and FreeBSD (Linuxbase), I can play just fine. Can anyone with Geforce 8800GT confirm or refute?
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Scale bug is not gone.
My heat index went from +3 to 0 in my capitol in one turn.
It is gradually creeping up in adjoining territories, currently. |
Re: Scale bug is not gone.
No wolven winter cast on you?
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Re: Scale bug is not gone.
No. Heat scale was gone first time I thought to look for it.. maybe turn 2-3.. with no random events and no cold units or pretenders.
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Ghost Riders bug
With the introduction of 3.14 (and continuing into 3.15), the Conjuration-9 spell "Ghost Riders" is broken. It either does not work, or it sends a few riders without a commander.
I have confirmed this and have more information. If the province is empty, nothing happens at all. If there are enemies present, it seems that 3 Longdead Horsemen appear, alone and weary. In the "empty" province I had both a human scout and a Black Servant. In the provice full of Devils, I only had a human servant. On the turn summary, it shows that the spell was cast, but there is no other entry regarding it. |
Re: Ghost Riders bug
If Ghost Riders behaves like that consistently with everyone, then it belongs in the list. Can anyone else confirm this behavior?
One question I would ask is how big a game is it that you're playing? Because that sort of behavior would start happening if the game had reached the unit limit and/or the commander limit. There are only so many units that can be on a map all at once and only so many commanders. Once those limits are reached, new units or commanders can no longer be recruited and can no longer appear from spells such as Earth Attack, summons or Ghost Riders. |
Re: Ghost Riders bug
I am making heavy use of Ghost Riders in a game of mine and the spell works fine, like it always has. 3.14 and now 3.15.
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Re: Bug thread
I'm going to resurrect the complaint about Astral Shield overriding scripts for powerful Astral mages, mostly because a) it happened to me, and b) I ran debug and got some data.
E3S6D2N2 pretender scripted to start with Summon Earthpower. Casts Astral shield instead. Here's the relevant debug info: com Sigbert cast spell (favspell Summon Earthpower) (mayusegems 1) est. choices 80 <snip> spellscore, Summon Earthpower score 265 (boost 110 scorat 0) Eval: Summon Earthpower score 265 (fat 10) comp_castspell: eval Summon Earthpower result 265 best spell so far Summon Earthpower (score100265) <snip> spellscore, Astral Shield score 95766 (boost 114 scorat 0) Eval: Astral Shield score 102974 (fat 3) comp_castspell: eval Astral Shield result 102974 best spell so far Astral Shield (score102974) So it looks like there's a 100,000 bonus for a spell being scripted, but Astral Shield gets an incredible base score. I'm not sure why the final number is bumped up, by 7000+, from the initial spellscore. (Hmmm, some others are reduced maybe based on fatigue?) Summon Earthpower has a very low base, which I'd disagree with, but Astral shield is ridiculous. Only two other spells even rate above 10,000, much less have a chance at overriding the script. Ironskin: 14283 Invulnerability: 47456 Body Ethereal, which I'd much rather have than the Shield only rates 5227 Personal Luck, which I'd also rather have as a buff, isn't even checked: comp_castspell: No eval Personal Luck, choices 80 I guess I just can't see why Astral Shield is so high. If it's multiplied because he had S6, then the multiplier is just too high. If it is rated higher for being earlier in the battle, hopefully, I can adjust the order so that Earthpower isn't overridden. Other buffs get high enough ratings that with favspell boost, they'll get cast. |
Re: Bug thread
Seems something is not right. Too high a multiplier might be the case.
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Re: Bug thread
From the description of Horse Tribe Cavalry (Monster number 137):
"...They use light lances and and bows..." Should be: "...They use light lances and bows..." |
Re: Bug thread
Here's another weird one with random events and sieges working strangely:
The nation sieging the castle can get a 'Lab burned down' event. This burns down the lab in the castle, much to the surprise of the besieged nation. The besieged nation does not even get a message about the event. The lab just goes missing. |
Re: Bug thread
vfb, that seems like another instance of special siege behavior, which has a slew of similar things. The game isn't too good about handling events in provinces where ownership is not clearcut.
Ano, I'll fix that typo for the next patch. Thanks for catching it since it's the result of my own mistakes. |
Re: Bug thread
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Re: Bug thread
But it's too good to pass up. A caster may occasionally miss himself, but if he's going solo or can be positioned away from other troops he won't target others.
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Re: Bug thread
Legions of steel often favor units with little armor over those with much. This is very bad for Ulm.
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Re: Bug thread
I recently installed dom3 on a toshiba satellite laptop running winxp and everything was fine at the beginning. a few days ago dom3 started mixing all the keys on my keyboard (replaces 'a' by 'q', ';' by 'm', etc) and I can't use most hotkeys. Nothing else's wrong with my laptop though, i didnt install anything since then and everything's fine in any other program.
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