![]() |
Re: Babylon 5 Mod
Val: email sent to the b5 email addy.
Jam: Just went thru the AI, found what may have been the error you saw with the Drazi(?): double spacing between 2 techs. ALL: Just went thru the AI, found a number of double spacing & typo errors. Hopefully I got rid of most of the errors (NO guarantee I got ALL of them http://forum.shrapnelgames.com/images/icons/icon12.gif ). Combat telepaths/psychic studies: Are the EA the only one's with this capability? No requirements as EA only in techarea but EA Psy Corps are only telepaths I know of from the show. EA only AI I have researching these areas atm. [ September 25, 2002, 20:06: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Timstone:
I type some replies on the forum during working hours, the boss doesn't mind 'cause of the sheer amount of hours I am here and because I don't abuse it. I don't actually do any of the modding stuff though. Plus everyone else gets a dozen smoke breaks a day http://forum.shrapnelgames.com/images/icons/icon12.gif PF Combat Teeps - Actually the Minbari were doing it in the show too. I left the tech open for all races. The EA will have a few special techs and Intels on top of that for the PsyCore http://forum.shrapnelgames.com/images/icons/icon12.gif Gotta go - end of smoke break http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Babylon 5 Mod
Val: Thanks, I guess I'll add that to the Minbari and let it go for now. Hehe, only saw a very few of the shows, so me no expert.
|
Re: Babylon 5 Mod
The Narns shouldn't have telepaths available. They don't have the necessary genes for telepathy. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Babylon 5 Mod
And the Vorlons don't have the soul for it http://forum.shrapnelgames.com/images/icons/tongue.gif
|
Re: Babylon 5 Mod
Yah! Minbari rule
|
Re: Babylon 5 Mod
Altough the Narns don't have Teeps, they can hire comercial ones. At the time of the show that they were talking about using them, they were putting them on all sorts of ships for all races. But EA/Minbari would be the prime 2 to research it.
|
Re: Babylon 5 Mod
Done. EA & Minbari have at least some level of Combat telepaths (9 or 10). I'll compile what I have tommorow and post/email.
Hehe, while they have not met yet, the EA currently have level 2 Combat Telepaths for when they meet the Shadows in the current test game. [ September 26, 2002, 01:56: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Val: Ok, that makes sense.
JIMBOB: What is your PBW nick? Either tell it to me, or go join the game "Babylon 5 Game" as the Minbari. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Babylon 5 Mod
http://forum.shrapnelgames.com/images/icons/icon6.gif Val:If you're still up, (3.25 AM here http://forum.shrapnelgames.com/image...s/rolleyes.gif ) you have a zip. Found the Keepers and done the other.
Zebadee say it's ... http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Babylon 5 Mod
Excellent! Thanks for tracking 'em down for me!!!!
|
Re: Babylon 5 Mod
Quote:
|
Re: Babylon 5 Mod
BM: Val already said that. http://forum.shrapnelgames.com/images/icons/icon10.gif Thanks anyways.
|
Re: Babylon 5 Mod
Quote:
|
Re: Babylon 5 Mod
The government does not have absolute control over every single one of it's citizens. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Babylon 5 Mod
Val: Latest AI in your e-mail.
|
Re: Babylon 5 Mod
In the show didn't the Narns try to acquire some genetic samples of telepaths so they could make their own? That could be modded in somehow. They just need to acquire (through trade, theft, or ruins) another race's telepath tech which, when combined with their own, would give them Narn telepaths.
|
Re: Babylon 5 Mod
IF said:
Quote:
Total Aside: IF, any news on the p&n 2.6b pbw game? |
Re: Babylon 5 Mod
Jimbob: Ok... then I am gonna assign you (and everyone else) to the game then. http://forum.shrapnelgames.com/images/icons/icon7.gif
And I don't know what's going on with the p&n 2.6 beta test game. Val: Were the Drakh going to be playable or not? If not, which race should Tesco have instead? Edit: Aargh! What is Milton's PBW nick? I can't assign him to the game. http://forum.shrapnelgames.com/images/icons/icon9.gif [ September 27, 2002, 05:37: Message edited by: Imperator Fyron ] |
Re: Babylon 5 Mod
The P&N 26 beta game has been uploaded, and we are making sure everybody has the latest files right now.
Once everyone has successfully uploaded their turn, we will know that everybody is up to date on the modfiles. |
Re: Babylon 5 Mod
I have the Drakh weapons in process, but don't know if I'll finish them this weekend or not - still been working like a dog http://forum.shrapnelgames.com/images/icons/icon9.gif
The Narn Telepath idea is pretty good, but too much of a pain right now... although I suppose we could add a psychic racial trait that is inexpensive and link the telepathic research to that rather than specific races. Hmmm... could then add - B5 Psychic Race - Ancients would not need to take this trait as they would automatically have racial specific abilities built into their particular race. This would force the Narns to either get the initial level from another race or buy/trade for the components. Thanx PF, I'll add them in when I get home. |
Re: Babylon 5 Mod
Well until I know what Milton's PBW nick is, we can't start (unless we kick him out, which would be rude http://forum.shrapnelgames.com/images/icons/icon12.gif ).
|
Re: Babylon 5 Mod
Imperator Fyron
Please remove Milton from playing the Centauri. Milton requested that you withdraw him from B5mod PBW. He couldn't locate his copy of 1.49/SE4. All he has now is gold/SE4. Thus Centauri is open any who wishes to play them, but you got to have that funny hair-do. Its doesn't count if you only have as you shower. Lighthorse |
Re: Babylon 5 Mod
If I don't get the Drakh done in time, would Tesco be interested in the Centauri?
|
Re: Babylon 5 Mod
Lighthorse: Okey dokey.
Val: He probably would. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Babylon 5 Mod
IF: We can't start yet, we first need the new installment of the B5 Mod. http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: Babylon 5 Mod
If you wanted, you could switch me from LNAW to Centauri. I wouldn't mind in the least.
|
Re: Babylon 5 Mod
Does anyone know of internet sites with Star Trek jpg's, especially of worlds they visited, showing structures?
Links would be nice... http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Babylon 5 Mod
hey imperator, r there any spots left in the B5 PBW game? if so could i play, i dont care who i am and guesting that most of the races are taken could i be the raiders if there open?
|
Re: Babylon 5 Mod
As I stated eariler. I will play were i am needed to help the game admin.
And... Is someone creating the empires... |
Re: Babylon 5 Mod
Ok... Gandalph will be the Centauri. I will try to figure out where to place The Canuck and Tesco.
|
Re: Babylon 5 Mod
Player List:
Technomages - Valll Shadows - Dead Meat Vorlons - Imperator Fyron Soul Hunters - pathfinder Minbari - Yimbob Hyach - Zero Adunn Centauri - Gandalph Narns - Lighthorse Earth Alliance - Rambie League of Non-Aligned Worlds - tescosamoa Abbai - Nomorlurk (Simon) Drazi - Stargrazer Vree - Timstone Gaim - AGoetz Belt Alliance - Raiders - The Canuck Pakmara (maybe) - Canuck, what is your PBW nick? [ October 02, 2002, 04:40: Message edited by: Imperator Fyron ] |
Re: Babylon 5 Mod
Stargrazer is not a valid PBW nick. http://forum.shrapnelgames.com/images/icons/icon9.gif What's his PBW nick then?
|
Re: Babylon 5 Mod
my nick name is... get ready for it... The Canuck ... http://forum.shrapnelgames.com/images/icons/shock.gif what a surprise http://forum.shrapnelgames.com/images/icons/icon10.gif
|
Re: Babylon 5 Mod
Quote:
|
Re: Babylon 5 Mod
Quote:
|
Re: Babylon 5 Mod
So any idea on what techs and components are being added by Val? (Of course as I'm slated for the Gaim, I'm most interested in what will given to them) http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Babylon 5 Mod
Gaim: I haven't done anything with them yet myself other than look up their techs. Basically particle weapons plus the Gaim race tech...
packet torpedo, light particle beam, particle concentrator, scatter gun, PDF scatter gun are what I found. suggest you also pick another area plus general to supplement... |
Re: Babylon 5 Mod
Imperator Fryon,
I uploaded my empire file for the Narns Regime. I only used 2000 racial points, is that correct. Racial points is like money, its always easy to spend more. Lighthorse of the Narns Regime |
Re: Babylon 5 Mod
Umm... I don't know how many points we should use. What do all of you think?
|
Re: Babylon 5 Mod
IF: I usually use 2000 myself against the AI *shrug* whatever everybody wants.
This be the 1st PBW (or PBEM) I have played SEIV... me just waiting for Val to give word on the update/latest Version before going forward... [ September 30, 2002, 05:06: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Seeing as I've only ever played solo before, I've been trying to work out what kind of mind set would be best for facing other humans. In my current game I've gone for massive production capability - I've got 100 Space Yard 3 space stations scattered through out my empire (playing as Centauri) in addition to my planetary yards. Just how high is the attrition rate in a proper game?
|
Re: Babylon 5 Mod
I prefer 2000 racial points myself. I leave that final decision to yopu.
Lighthorse |
Re: Babylon 5 Mod
Re:
Quote:
[ September 30, 2002, 20:36: Message edited by: Nomor ] |
Re: Babylon 5 Mod
Hey Dead Meat, let's make the attrition rate of ships really, really high in this game. http://forum.shrapnelgames.com/images/icons/icon10.gif j/k
|
Re: Babylon 5 Mod
What do you mean just joking? You may be, but I'm not. Just wait till I get my Shadow fighters with their nice new shiny slicers.We will see how many of your "ships" it will take to kill me off. Attrition will be something that you won't allow spoken on your homeworld (if its still their).
|
Re: Babylon 5 Mod
Well... I don't know what weapons my fighters will have at this point http://forum.shrapnelgames.com/images/icons/icon12.gif , but I am sure that they will kick your petty little slicer beam butts.
|
Re: Babylon 5 Mod
Got my shipment of background materials for B5 from AoG today...interesting http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: Babylon 5 Mod
That may be well and good for you as the Vorlon's - but as the Gaim I'm not looking forward to encountering ANY hostile Ancient race fighters http://forum.shrapnelgames.com/images/icons/shock.gif
|
Re: Babylon 5 Mod
AGoetz: Then perhaps you should join the Dark.....er Shadow side.
|
All times are GMT -4. The time now is 06:08 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.