.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer & AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=62)
-   -   Invisible Swarm III: over (http://forum.shrapnelgames.com/showthread.php?t=23735)

jeffr July 1st, 2005 03:41 PM

Re: Ulm becomes the superpower
 
Jurri, do you have eyes everywhere? http://forum.shrapnelgames.com/images/smilies/happy.gif

I got him, but I still suffered heavy losses and had to retreat from the field, leaving my WatchTower besieged by a bunch of savage Jaguars. And Boron can just raise him again with little effort using his mass of priests. But it is better without Ratte-face around for a turn or two at least http://forum.shrapnelgames.com/images/smilies/happy.gif

Does anyone know off-hand if clams and the other gem hoarding items were increased in cost or paths in Zen's item mod? I heard he got rid of the Blood Thorn as a useful weapon and made the Wraith Sword a situational weapon in an attempt to encourage the use of a variety of weapons. Variety is good.

I know I tried a little variety by summoning some Horned Serpents in the early game. Didn't work particularly well, but maybe I didn't use them in the right situation. I think CUnknown has some Iron Pigs with him. I'll have to look those up.

Aku July 1st, 2005 04:15 PM

Re: Ulm becomes the superpower
 
all hoarding items got increased in item mod

clams are 2s2w so 10w10s gem cost

fetish i think is 2n2f

blood stone is 4b1e

PashaDawg July 1st, 2005 06:47 PM

Re: Ulm becomes the superpower
 
Quote:

CUnknown said:
I will slow it to 72 hour host.

Thanks!

CUnknown July 1st, 2005 07:38 PM

Re: Ulm becomes the superpower
 
"...and made the Wraith Sword a situational weapon..."

This is an understatement. I would say: "...he got rid of the Blood Thorn as a weapon and got rid of Wraith and Hell Swords as useful weapons." -10 damage does not a weapon make, in my book. Or at least a useful weapon.

Aku July 1st, 2005 07:45 PM

Re: Ulm becomes the superpower
 
There are strength buffing weapons and the heroic ability heroic strength. Also they will still work against low prot troops without strength buffing items.

Boron July 1st, 2005 08:59 PM

Re: Ulm becomes the superpower
 
I just wanted to do my turn but the server seems down.

CUnknown July 1st, 2005 10:02 PM

Re: Ulm becomes the superpower
 
Server is back up!

Aku-- No matter what strength, I think someone with a sword of sharpness will be more cost effective than with a Wraithsword under Zen's item mod. Definitely with a real weapon, like a Flambeau, Fire Brand, etc.

Aku July 1st, 2005 11:09 PM

Re: Ulm becomes the superpower
 
I love zens mods including the item mod. It gives variety to weapons instead of everyone using a blood thorn.

jeffr July 2nd, 2005 01:59 AM

Re: Ulm becomes the superpower
 
Yeah, I agree. Anything that encourages something different than the standard loadouts is Ok with me. If the Wraith and Hell Swords suffer because of it, so be it.

But then again, I never really liked the power that the Life/Fatigue draining weapons gave SCs, so that's probably why I don't care that they've been nerfed so much in the item mod.

jeffr July 2nd, 2005 02:02 AM

Re: Ulm becomes the superpower
 
Oh, and what are the odds that 3 successive Earth Attacks will target the same commander in a province? I had three commanders, I think, in the proince and one guy got hit three times in row, with the last attack doing the job. Damn.


All times are GMT -4. The time now is 03:35 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.