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Re: About TechAreas.txt and requirement
Why not have an SE5 modding wiki (probably hosted elsewhere, but linked to from here) for questions that have been answered, and individual threads for new questions?
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Re: About TechAreas.txt and requirement
There is one, but hardly anyone is adding to it:
http://wiki.spaceempires.net/index.p...utorials_(SEV) |
Un-Expected Results
How would you go about modding in "unexpected results" for research?
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Re: Un-Expected Results
Does anyone know where this is and what is it used for?
Portrait Filename := GovType_Anarchy.bmp |
Re: Un-Expected Results
At one point there was probably going to be pictures of gov't types in the game setup and it never happened - not that there was a need for it anyway.
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Re: Un-Expected Results
That’s pretty much what I guessed it was. It would be frivolous anyway and I don’t see how you could picture some forms of government. For example I am modding in a Contemplative, Peaceful Anarchy, Religious Democracy, and Stalin Communist to name just 4 of 30.
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Re: Un-Expected Results
Is there a way for to make a technology tree, but you can't research it, you have to basically get it A) from a event or B) from another race that got it as a event. Once you get the first lvl (from the event) you can then proceed to research the other lvls of the tech?
Also, does this mean the whole idea of being able for a warp point to handle a certain tonnage is in the game? Warp Point Tonnage Allowed Size Tiny := 100 Edit: Also, is there ruins on planets anymore? I haven't seen any at all. |
Re: Un-Expected Results
Quote:
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Re: Un-Expected Results
It is actually one part of my mod; however I could release it if there appears to be general interest?
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Re: Un-Expected Results
Well if modders release small inovative parts of their mods, and allow other to use and disect them, we all can make and play even better mods...
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