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Re: Bug thread
I seem to have a bug showing up on my Mac.(OSx 10.4.8 on a PPC Mini)
After I leave the game, the minimize (orange)button on all windows will be grayed out and disabled. This happens if I play in full screen mode or window mode. It clears up if I restart. Does everyone else with 10.4.8 see this problem or am I looking for a bug somewhere else in my system? http://forum.shrapnelgames.com/image...es/Injured.gif Capt. Jack |
Re: Bug thread
As suggested in a different thread,
[img]/threads/images/Graemlins/Bug.gif[/img] Decreasing graphics quality significant improves turn processing time Presumably the two should be unrelated. |
Re: Bug thread
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But as the game only uses the current form to determine if the unit can sneak or not it's not that simple http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Bug thread
If a mounted unit is a prophet and gets killed the mount becomes a prophet. Saw that happen with one of the giant black spider riders in the arena. In a later arena battle the spyder was casting smite.
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Re: Bug thread
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Seriously though, I buy that the spider was gifted with additional intelligence by virtue of its bond with the god. |
Re: Bug thread
I searched for "blood slaves" and this thread didn't come up as a result, so ...
Blood slaves on fire! Blood slaves slaved to Abysian units burn just like anyone else - but you don't get to reposition them away from your fiery mage. Admittedly they're just there for a brief time http://forum.shrapnelgames.com/images/smilies/laugh.gif, but you'd think Abysian blood slaves would wear asbestos shrouds until their PROPER time to die. |
Re: Bug thread
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If a Machakan spider rider dies, you'll get a big spider unit instead. If it was a commander, the spider will be a commander, too. That happens regardless of prophet status, and its either in the nations description or the units'. Btw., it has been this since Dom2. (The spider is actually the 2nd form of the unit. Some units switch to 2nd form when they die. Most switch back .. Werewolfs, Jaguar Warriors, Dragons, some do not because the 2nd form is in fact the mount only) This does not work with mounted units in general, though. |
Re: Bug thread
Right. However, my understanding was that for Machaka, the spider continues on after the rider was killed, that it's not a transformation in the manner that the other death/wound transforms were.
That said, I was potentially mis-reading what the author meant. I'm familiar with Machaka's theme and thought maybe he felt it was thematically "buggy" to have a giant spider mount running around as a "prophet". It's correct that mechanically I've seen no bug wherein normal mounts become prophets when their riders die. |
Re: Bug thread
Ah... so the blood slaves haven't been changed. I was wondering about that, but I rarely bring them onto the battlefield...
Suggestions: * A national trait that overrides the choice of unit for the 'blood slave'. Ex. Abysia, Niefelheim, Man might all have different blood slaves. * If the trait isn't specified, use the normal blood slave, but add an elemental resistance based on the nation's preferred temperature scale ex. +3 heat pref. => 100% resistance to fire, maybe the same for +2. ~~~ As for the spiders... if an absolutely gigantic spider walked up to you, and started talking coherently, wouldn't you pay very close attention? And of course it's not a bug. Spiders are arachnids, not insects. Bugs are Hemipterans. :p |
Re: Bug thread
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Trapped in this context does not mean "I don't want to move him because he will get attacked". It means you CANNOT physically move the unit. The unit basically becomes useless. Whether they want to give the unit's land version stealth, much in the same manner that the siren has sea/land stealth, or make it where the unit does not have stealth on land, but CAN move, that is up to illwinter http://forum.shrapnelgames.com/images/smilies/smile.gif I am guessing the Capricorn is supposed to have land stealth as well, the reason why is because if it is not supposed to have land stealth, then Oceania has stealth units that are amphibious but NO commanders that can stealth ambhibiously. (Siren has 0 leadership). |
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