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-   -   The map that will never be (http://forum.shrapnelgames.com/showthread.php?t=35349)

Jack_Trowell October 5th, 2009 03:57 AM

Re: The map that will never be
 
Shameless october bump ! :D

In my heart, I know that if there haven't be any update on http://ulm.illwinter.com/dom3/dom3progress.html since 19th august, and still no patch with the listed changes, it is because the map is being finished, why would it take so long else ? ;P

HoneyBadger October 5th, 2009 05:15 AM

Re: The map that will never be
 
I suspect it has a bit to do with Kristoffer's classes, and whatever the Secret Project is... I can't imagine a long cold Swedish winter going by without the need for creative projects such as this one, though. If Spring should arrive without some major communication from Illwinter, then I'll worry a lot more.

Jack_Trowell October 5th, 2009 09:41 AM

Re: The map that will never be
 
Quote:

Originally Posted by HoneyBadger (Post 713393)
I suspect it has a bit to do with Kristoffer's classes, and whatever the Secret Project is... I can't imagine a long cold Swedish winter going by without the need for creative projects such as this one, though. If Spring should arrive without some major communication from Illwinter, then I'll worry a lot more.

I know, I was mainly joking to justify my bump. :angel

However, I'm still somewhat surprised that the new resolutions for net books have not been released yet, as them being listed on the progress page would seems to imply that they are already done and only need some beta testing. But as you write, real life can sometimes be hard to overcome ... :p

Gandalf Parker October 5th, 2009 04:29 PM

Re: The map that will never be
 
I was thinking that the netbook screen sizes just meant that either one of the Johans or Kristoffer had gotten a netbook. That doesnt mean WE are getting it anytime soon. Or maybe the holdup is that the new map has to be reworked for netbook size.

Its tempting to send Johan one of the new linux hand-held gaming portables and see what that does. :evil:

Gregstrom November 5th, 2009 08:18 AM

Re: The map that will never be
 
November bump - more out of a sense of tradition than any particular optimism.

Gandalf Parker November 5th, 2009 01:42 PM

Re: The map that will never be
 
Actually Im beginning to feel expectation because of the lack of response on this thread. Purely guesswork of course but Im fantasizing that it means that the new game project has:
A) progressed beyond the basic coding to need content for alpha testing
B) interesting enough and deep enough to totally absorb free-time from both Johan (coding) and Kristoffer (graphics, content)

Trumanator November 5th, 2009 08:46 PM

Re: The map that will never be
 
Or they just don't have time for us anymore. :(

Or we can blame swine flu.

NTJedi November 6th, 2009 08:12 AM

Re: The map that will never be
 
Quote:

Originally Posted by Trumanator (Post 717229)
Or they just don't have time for us anymore. :(

It's possible one of them hooked up with that female intern who was probably eye-candy. Hopefully the next intern is more gamer/programmer which can provide stuff for the game.

Gregstrom November 6th, 2009 08:15 AM

Re: The map that will never be
 
Or at least ugly, so they'd rather spend time staring at the map... :D

lch December 13th, 2009 11:00 AM

Re: The map that will never be
 
I dub thee "the thread that will never die". December '09 bump.


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