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-   -   Tourmaline - Mod Nations Game (Finished) (http://forum.shrapnelgames.com/showthread.php?t=43515)

rdonj September 26th, 2009 11:46 AM

Re: Tourmaline - Mod Nations Game (Playing)
 
Eh, I don't have that many blood stones. Without looking at my turn file, I can guarantee you I have less than 10 of them. I may have said something about my earth gem income being terrible for most of the game. It may be that I was on the path to winning the game... after killing you in 30 or more turns. Personally I am willing to bet it would take longer, due to the extremely slow-moving nature of our war. So I think whoever wins elsewhere in the world is going to be gaining in power much faster than I would have been, pre-nexus. So, maybe I'll lose faster now (imo), but I promise either way, the war will go faster.

Executor September 28th, 2009 12:43 PM

Re: Tourmaline - Mod Nations Game (Playing)
 
People, I think I'll have to drop this game, in fact, I'll probably have to Dominions all together, I'm the phase of moving and currently I practically have no internet access.
I have no idea if I'll settle in a week or a month, or if I'll have reliable internet access even when I finally move.

A sub for Stygia shouldn't be hard to find as it is a powerful nation with a lot of immortal SC's.

rdonj September 28th, 2009 12:58 PM

Re: Tourmaline - Mod Nations Game (Playing)
 
Sorry to see you go executor. It's been a pleasure to play against you. Hopefully we can find an adequate sub to take over for you, but your shoes (chair?) will be hard to fill.

Executor September 28th, 2009 03:35 PM

Re: Tourmaline - Mod Nations Game (Playing)
 
I'll think of it as a vacation from dominions...
Haven't even looked at this turn, don't know what changed, but I had some nasty plans for you in the following couple of turns...

rdonj September 28th, 2009 03:53 PM

Re: Tourmaline - Mod Nations Game (Playing)
 
I haven't looked at my turn yet either, actually. I've had a few new ideas over the last few turns, but haven't really gotten to fully implement them yet. I guess your sub is going to have to deal with a lot at once.

Septimius Severus September 29th, 2009 01:32 PM

Re: Tourmaline - Mod Nations Game (Playing)
 
It looks like I'm coming in to join you guys and taking over Executor's Stygia. I've heard much about this Sharivar map, it is supposed to be quite nice looking and I generally like mod nations, though I've never played with Stygia. Be gentle with me though, as this is only my 2nd FFA type MP game.:D

rdonj September 29th, 2009 01:44 PM

Re: Tourmaline - Mod Nations Game (Playing)
 
Oh yes, shahrivar is a very pretty map. I think you'll like it. When you see what executor is doing I think it will largely explain itself, but feel free to come to me with any questions about what he's forging, summoning... etc :angel.

Valerius September 29th, 2009 02:48 PM

Re: Tourmaline - Mod Nations Game (Playing)
 
Welcome to the game, Sept.

Septimius Severus September 30th, 2009 03:39 AM

Re: Tourmaline - Mod Nations Game (Playing)
 
Well, I'm looking at Stygia's turn right now and ....

Ye gods! Rdonj, what have you got me into! Late game micromanagement hell.

Seriously though, no that bad, lots of individual units to sort out however.

Hmm, 6 nations still left alive, one of whom may be on their way out.

I will honor any current alliances (Nehekhara).

Hopefully, Executor will come back around and resume before I run his Stygia into the ground. But we shall have some fun though anyway.:D

rdonj September 30th, 2009 08:08 AM

Re: Tourmaline - Mod Nations Game (Playing)
 
Hey, you're the one who volunteered ;). Anyway, given some of executor's advantages, I think you'd have to actually "try" to run it into the ground to do so. I mean, everything he has that's important is immortal. If all you do is maintain the status quo, I think you'll have done fine.


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