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-   -   The Early Days. Game running. (http://forum.shrapnelgames.com/showthread.php?t=43815)

Lingchih January 16th, 2010 07:45 PM

Re: The Early Days. Game running.
 
Got a nice fight in at the end, and killed a Mandeha and a few thugs along with it, at the cost of blinding all my troops except the pretender and a few Gygja. But no, I didn't do significant damage.

Well done, Isokron.

Stretch January 16th, 2010 08:15 PM

Re: The Early Days. Game running.
 
This was fun, but clearly my forces aren't going to make a dent in Lanka (not enough to halt the constant rise of his army graph). Good game all.

Isokron January 17th, 2010 02:11 PM

Re: The Early Days. Game running.
 
Ok I game over then? Otherwise I have a lot of scripting to do and will probably need an extension of the turn.

Sensori January 17th, 2010 03:04 PM

Re: The Early Days. Game running.
 
Yes, the game is over I guess. And that stupid King of Elemental Fire I attacked just got crippled, but wouldn't die! :(

rdonj January 17th, 2010 04:36 PM

Re: The Early Days. Game running.
 
Yeah, I think it is game over. Let us delete this abomination from the llamaserver.

Burnsaber January 18th, 2010 02:38 AM

Re: The Early Days. Game running.
 
Quote:

Originally Posted by rdonj (Post 726746)
Let us delete this abomination from the llamaserver.

Yeah, sorry about that. I thought that the victory conditions would have been easier to achieve.

Isokron, well played.

My game sort of fell into inactivity. I had grandiose plans but I always delayed them, and then I got really busy IRL and when I was ready to execute the plan it was too late and I had to come up with something else.

Well, at least UWGIM got some daylight and seems to work alright. I actually enjoyed playing EA R'lyeh with it. Noticed some bugs that are now squashed in the most recent version.

Any thoughts on CPCS? My scouts saw some battles where the new spells were used for great effect.

Squirrelloid January 18th, 2010 02:50 AM

Re: The Early Days. Game running.
 
The water teleport is about as crappy as i thought it would be.

There is basically nothing a water nation without astral can do to defend against raiding, especially with something powerful like a QoW. Being able to water teleport on top of raiders is almost essential - you might actually be able to kill the damn thing. But otherwise water movement is really fricking slow, and a raider could strike almost anywhere (especially as most raiders will tp/cloud trapeze in). In the case of a powerful raider like QoW, it can just avoid any army which might give it problems, and it's virtually impossible to force a confrontation.

I spent the last like 5 turns of that game chasing raiders totally ineffectually.

Isokron January 18th, 2010 02:38 PM

Re: The Early Days. Game running.
 
Thanks for the game I certainly had fun playing it. Lanka clearly felt like the most powerful nation I have played so far once it got going. I think cbm might be a bit off in lowering the price for some of their summons (ie Davanas 75->65 blood slaves 3->4 summoned).

Although I have to admin a lot of my impression and the outcome of this game depended on the lucky find of a 40% blood sites toward the end of my war with Marverni.

rdonj January 18th, 2010 06:20 PM

Re: The Early Days. Game running.
 
Yeah, those danava were crazy. Between them and the mandeha, we in the west had no chance since we pretty much all relied on sacreds to do our fighting.

Burnsaber - CPCS is great fun. I didn't really have a chance to use the UWGIM stuff.


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