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Re: AI Campaign => For a Challenging AI opponent
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http://forum.shrapnelgames.com/images/icons/icon12.gif . [ June 13, 2003, 23:31: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
~Tip~ With a good Population transportation system working in AIC, try not to let your Home World drop below 1501m, if this happens you may notice a small drop in productivity http://forum.shrapnelgames.com/images/icons/icon12.gif
[ June 13, 2003, 23:24: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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For Colonies on breathable atmospheres in other systems, I may have up to 5 or 10 Starliners in a fleet ferrying population from the Home World, then get the population up to over a few hundred and build a Ship Yard for an Industrial World with allot of population. Use Freighters small to large to carry Satellites, Weapon Platforms, Troops all units, to local planets and systems far away. Remember you can load a Small Transport with all Supply Bays for a high capacity escort refueling tanker in AIC http://forum.shrapnelgames.com/images/icons/icon12.gif In need of something delivered faster, then use a Cargo Ship, built from a Transport Hull. Transports are a little more expensive to maintain then the freighter and do not have as much initial cargo space, but they will get your supplies to the frontier much faster. At higher levels of propulsion they will move even faster With a higher Cargo Tech, you will find that Transports are great for a fast Population shuttles as well http://forum.shrapnelgames.com/images/icons/icon12.gif [ June 13, 2003, 12:48: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
I have a question about supply status Icon in the ship detail. I am getting Low Supplies Icon as soon as the ship is built. Is this normal? I get this on all ships. I'll have to run one low and see if it goes to No Supplies.
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Re: AI Campaign => For a Challenging AI opponent
Low Supplies it set to a specific point in settings.txt; ussually 1000. If your ship has can carry less than that it will ALWAYS either have the low supply icon or be out of supplies.
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Re: AI Campaign => For a Challenging AI opponent
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It is always best to have at least ONE Supply bay on a war ship or any other type of ship, as with all se4 designs http://forum.shrapnelgames.com/images/icons/icon12.gif Starliners with one supply bay and Propulsion 1, have an expected one way range of 36 to 40 sectors about 19 TURNS of travel, before they run out of fuel. If you want a none stop Starliner Convoy to go more then 18 Turns without fuel, it is best to have a Small Transport as a Tanker escort, this has been posted earlier, HercMighty http://forum.shrapnelgames.com/images/icons/icon7.gif If you want even more range, as with se4. It is best to research CARGO TECHs even Propulsion will increase your range http://forum.shrapnelgames.com/images/icons/icon12.gif You will find many interesting articles on Supply and Resupply in the (FAQ) section of the Forum here. But basically if you add a Supply Bay Component on your ship, you should be, ready to rock n roll [ June 15, 2003, 16:37: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
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It is just a setting, to alert you that your ship is under 1000 supplies and you could consider a refuel or adding more Supply Cargo to your design http://forum.shrapnelgames.com/images/icons/icon12.gif In AIC and any se4 game, supply depends on the amount of engines and if you want to add at least one Supply bay. However in reality, I can not picture any ship not wanting a Supply hold, except if it was for local harbor or System defenses. This is what I like about AIC, you do have many choices as a Player. If you want to forgo Supply for a better defense Ship, now you have a stronger local defense ship with out the range http://forum.shrapnelgames.com/images/icons/icon12.gif [ June 15, 2003, 16:41: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
That's what I was doing. I have started a new game, designed and built a as well as I could armed scout and researched till I got the 300k transport which I knew I wanted to make into a tanker. I put them both into a fleet and send them out. I just couldn't figure out why I was getting the low supply icon when I was. But now I have found that the setting is 800 and my armed scout only has 500 when fully suppplied.
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Re: AI Campaign => For a Challenging AI opponent
Good point, se4 does not have a Scout Vehicle Hull (100kt)
The Scout Hull in AIC is inexpensive, easy to build, better maneuverability then that of some Fighters and with efficient engines and Solar Harnessed Panels, this AIC Scout Class will go on forever and ever http://forum.shrapnelgames.com/images/icons/icon12.gif As such, I ask you, this-when is a Scout not a Scout, when you give it a cannon http://forum.shrapnelgames.com/images/icons/icon7.gif If you are looking for a good (Armed-Recon) Hull, the old tried and true Escort Hull (150kt) is the best choice. I have a few designs for this, both with the best supply I can add and with (Solar Panels). One with a Temporal Sensor. The other is lightly armed with the Small Weapon Mount, which will be found in the Advanced Engineering Tech tree. [ June 15, 2003, 17:15: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
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Other then this, I am not sure why JLS has this programmed in this way. |
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