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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Jack Simth January 6th, 2006 11:47 PM

Re: OT: Narf has gone looney and wants to GM.
 
There's a few too many to hide, he's already up that way, and it's about a two or three hour dirve... a little late.

NullAshton January 7th, 2006 12:06 AM

Re: OT: Narf has gone looney and wants to GM.
 
Please have D&D tomorrow, Please....

narf poit chez BOOM January 7th, 2006 02:23 AM

Re: OT: Narf has gone looney and wants to GM.
 
My sister wants to go see Narnia with me and since we're already missing one...

NPC Derrel if you want.

Jack Simth January 7th, 2006 03:37 AM

Re: OT: Narf has gone looney and wants to GM.
 
You were planning on retiring the Derrel in a session or two anyway, right?

narf poit chez BOOM January 7th, 2006 04:07 AM

Re: OT: Narf has gone looney and wants to GM.
 
...Yep. *Gets suspicious*

Jack Simth January 7th, 2006 04:28 AM

Re: OT: Narf has gone looney and wants to GM.
 
Have you settled on the basic outline of your character? A swashbuckler/Duelist, I think it was?

Oh, I figured I could have him called away for, say, help in defending his mount's celestial home from a demon invasion; have him walk offscreen in a nice light show along the hero's path (the plane's strongly Lawful Good aligned, and tends to harm non-lawful-goods, so the rest of the party can't safely follow for help) and then spend most the session that you won't be attending anyway seeking out a suitable replacement... or underlining the need for a front-liner in the group.... either way....

narf poit chez BOOM January 7th, 2006 04:46 AM

Re: OT: Narf has gone looney and wants to GM.
 
I've got a rough work-up. I'll send it to you.

Edit: I don't think I ever addressed the mount question.

Jack Simth January 7th, 2006 05:24 AM

Re: OT: Narf has gone looney and wants to GM.
 
Oh, he's got one - it's a class feature - even though he's never really called it up.

Oh, and 32 point buy; you keep using 25....

And good news! He got the old brain out, but not the new one in, so he'll be away on Saturday, and I won't have someone with a lot more car-working experience to trade off with; which means we're a go for the session in... 9 1/2 hours.

Mmm... sleep....

Violist January 7th, 2006 08:03 AM

Re: OT: Narf has gone looney and wants to GM.
 
Oooh, sleep. I was going to get into that tonight, but Battlestar Galactica was on... and I checked out Monstrous Regiment from the library again.

Dang. I think I put in the new spells already without marking them as not yet scribed. Murrrm *sea monster noise*. Anyways, here's the node .

Have fun today, and try to control Kibin's desire for knowledge... http://forum.shrapnelgames.com/images/smilies/happy.gif

douglas January 7th, 2006 02:32 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

douglas said:
I don't have my copy of Complete Warrior handy to check for sure, but this site matches what I remember of the Swashbuckler class. It also matches what this article on WotC's website says.

Now that I do have Complete Warrior available, here are the differences, all minor:
There is no race restriction.
There is no requirement to have Weapon Focus with a rapier, or with any weapon at all.
The Dodge Bonus interaction with the Dodge feat is worded incorrectly in a confusing and misleading way; as written on the website, it seems to say that having the Dodge feat makes the class Dodge Bonus apply to all opponents at once; according to Complete Warrior, that sentence should state only that the targets of the class ability and the feat don't have to be the same, but the bonuses stack if they are.

Jack Simth January 7th, 2006 02:49 PM

Re: OT: Narf has gone looney and wants to GM.
 
Server online.

Today's random: [100d20] -> [19,16,2,11,3,6,20,1,20,4,3,4,8,17,10,9,13,17,
1,13,11,9,14,17,19,12,17,14,4,11,15,4,5,11,3,19,
11,5,12,15,9,14,5,14,1,7,6,2,20,17,10,20,18,9,14,
15,7,6,7,2,13,15,18,10,11,12,7,18,5,12,5,3,14,3,17 ,
2,1,10,11,3,14,20,13,18,4,13,12,12,16,2,19,7,15,19 ,10,10,
4,15,2,8] = (1051)

narf poit chez BOOM January 7th, 2006 08:52 PM

Re: OT: Narf has gone looney and wants to GM.
 
Well, I seem to have gotten disconnected...But my brother needs time on the computer, so - Bye for now.

Jack Simth January 7th, 2006 11:41 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Server closed. One CR 15 possessed halfling Barbarian beaten into submission (and thereafter convinced he was surrounded by crazy people); one CR 18 Ghost "slain", one quarentined city entered; log hopefully attached.


Edit:
Let's see... everyone's at 15th, I think.... so... 1125 each for Kaylin, Derrel (which translates into his later replacement....), Elorin, and Kibin for the barbarian...

And, as the ghost will be back, half Xp for defeating him; 1686 each for Kaylin, Derrel, Elorin, and Kibin.


Votes for best roleplayer from last session: Kaylin (1); 1000 bonus Xp to Kaylin.

douglas January 7th, 2006 11:57 PM

Re: OT: Narf has gone looney and wants to GM.
 
Yay for levelup with 155 xp to spare! Now what spells should I learn...

I think I might actually have a decent chance of winning the best RP vote this time http://forum.shrapnelgames.com/images/smilies/happy.gif. Too bad I can't vote for myself. Or can I...

/me steals the Hat of Disguise back from the shopkeeper and walks up to the ballot box repeatedly, each time in a different disguise and casting a vote for Elorin. http://forum.shrapnelgames.com/image...ies/stupid.gif http://forum.shrapnelgames.com/image...ies/tongue.gif

Jack Simth January 8th, 2006 12:57 AM

Re: OT: Narf has gone looney and wants to GM.
 
Can't vote for yourself....

And you do realize that the Will save DC on a Hat of Disguise is a whopping 11, right?

NullAshton January 8th, 2006 05:40 PM

Re: OT: Narf has gone looney and wants to GM.
 
So how much XP does that leave me at?

Jack Simth January 8th, 2006 10:07 PM

Re: OT: Narf has gone looney and wants to GM.
 
122,235
- 2,000 DM inconvinience
=120,235 (still enough for 16th, though)

douglas January 8th, 2006 10:53 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:
- 2,000 DM inconvinience


LOL! That should teach him to keep track of his own xp http://forum.shrapnelgames.com/images/smilies/laugh.gif.

Jack Simth January 8th, 2006 11:15 PM

Re: OT: Narf has gone looney and wants to GM.
 
Mostly because it's the third or fourth time....

Violist January 9th, 2006 01:22 AM

Re: OT: Narf has gone looney and wants to GM.
 
Haha... 2000... wow. Hmm, spellcasters burn a lot of XP when casting permanent stuff...

Hmm, finding it hard to decide between Jason and Elorin for best roleplayer... I'm going to cast my vote for Elorin though.

Jack Simth January 9th, 2006 01:45 AM

Re: OT: Narf has gone looney and wants to GM.
 
Yes, yes they do. Crafting, too.

NullAshton January 9th, 2006 02:35 PM

Re: OT: Narf has gone looney and wants to GM.
 
Starting a website for the roleplaying group, so that we have a place to upload logs and stuff. So, feel free to give suggestions and stuff.

And we need a name for it. I don't think we really have a name for our roleplaying group yet.

And maybe we can get fourms for it.

Violist January 9th, 2006 03:32 PM

Re: OT: Narf has gone looney and wants to GM.
 
Don't we already have a website and forums right here? http://forum.shrapnelgames.com/image...ies/tongue.gif

As for our name... Dynamically Allocated Human-Fantasy Character Liason System. DAHFCL.

NullAshton January 9th, 2006 06:18 PM

Re: OT: Narf has gone looney and wants to GM.
 
Yeah. But it's... borish? And it's not OUR fourms and website. We're just piggybacking at the moment.

Violist January 12th, 2006 09:10 PM

Re: OT: Narf has gone looney and wants to GM.
 
A friend of mine wanted to join the game, he was thinking of playing a druid. What would everyone think?

Jack Simth January 12th, 2006 09:47 PM

Re: OT: Narf has gone looney and wants to GM.
 
The more, the merrier.

NullAshton January 13th, 2006 03:16 PM

Re: OT: Narf has gone looney and wants to GM.
 
Oh, Jack? I think you keep forgetting that silver dragons are LAWFUL good, not CHAOTIC good. Several times in the logs you refer to silver dragons as being chaotic.

Violist January 13th, 2006 08:22 PM

Re: OT: Narf has gone looney and wants to GM.
 
Though I'm fuzzy on how this works, would Kibin really start becoming lawful just because of a little species change?

narf poit chez BOOM January 13th, 2006 08:59 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hmm...What sort of equipment would be usefull for a swashbuckler/Duelist?

(Yes, I know. Rapier.)

douglas January 13th, 2006 09:32 PM

Re: OT: Narf has gone looney and wants to GM.
 
Well, seeing as several of your abilities don't function when you're wearing armor, I'd suggest Bracers of Armor to make up for the lack. With 16th level starting wealth (I'm assuming that's what you have to work with) of 260000 gp, I'd say go ahead and get the maximum, +8 Bracers of Armor. +6 Headband of Intellect, too, to power up Insightful Strike and Canny Defense. Hmm, that leaves enough for a +5 Holy Ghost Touch rapier http://forum.shrapnelgames.com/image...ies/tongue.gif. But, I don't think you should really spend that much (128k) on a single item even if Jack would allow it.

NullAshton January 13th, 2006 09:49 PM

Re: OT: Narf has gone looney and wants to GM.
 
Yeah. Get a BUNCH of armor increasing values. If you can't be touched, you can't be harmed. Usually.

Jack Simth January 13th, 2006 11:28 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

NullAshton said:
Oh, Jack? I think you keep forgetting that silver dragons are LAWFUL good, not CHAOTIC good. Several times in the logs you refer to silver dragons as being chaotic.

Well... out-of-the-box silver dragons are, anyway; exceptional NPC individuals are always permitted to exist at DM whim. But yeah....

The 40/20 rule is usually a good idea, wealth-wise (one item worth no more than 40% of your wealth, rest worth no more than 20%; at 260,000 gp, that's 104,000 gp and 52,000 gp, respectively).

Also, from an optimization standpoint, don't get a +5 weapon; get a +1 +(special abilities) weapon, and convince one of the party casters to Greater Magic Weapon it every day - Kaylin's caster level would grant about a +3 or +4, Elorin hacks out a morning caster level that grants a +5 (If I recall correctly, anyway....). +1 Ghost Touch Holy is +3 or +4 equivalent (didn't check), and thus is only 18 or 32 k + masterwork weapon cost. Granted, there are some practical differences between a +5 Holy Ghost Touch wepaon and a +1 (+5 GMW) Holy Ghost Touch weapon - susceptablity to Dispel Magic, for one....

narf poit chez BOOM January 14th, 2006 12:57 AM

Re: OT: Narf has gone looney and wants to GM.
 
Yeah - But how many people think 'Maybe a dispel?' When they see a magic weapon?

Well, maybe Jack's bad guys...

douglas January 14th, 2006 01:05 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:Granted, there are some practical differences between a +5 Holy Ghost Touch wepaon and a +1 (+5 GMW) Holy Ghost Touch weapon - susceptablity to Dispel Magic, for one....

Well, yes, but it's a little hard to make the dispel check vs DC 32. In fact, it's quite impossible with the 3rd level Dispel Magic spell. Plus, there's the fact that the 42 hour duration combined with a daily casting routine means you'd actually have to do it twice most of the time. Of course, Mage's Disjunction will get rid of it regardless, but that's a 9th level spell and you have to be really careful about using it - its ability to permanently disenchant magic items tends to annoy players who spent so much time amassing and optimizing their treasured collection of magic items only to have the most important and hard to get one fail its will save...

Jack Simth January 14th, 2006 01:24 AM

Re: OT: Narf has gone looney and wants to GM.
 
Narf: Oh, just about any spellcaster that's supporting fighting-types against fighting-types. Fighting types are usually even more dependant on magic items than are casting types, and Dispel Magic can seriously cripple a fighter.

Douglas: Even permament Magic Weapons are subject to Dispel Magic and it's Greater counterpart - although only temporarily (1d4 rounds, I think), they suppress the magical qualities. And yes, the +5 from a Greater magic Weapon is difficult to get rid of... but the Ghost Touch and Holy enhancments on the base blade are only caster level 9th (Dispel DC 21). If a necromancer has been Creating Greater Undead (Wraiths, say, although at this level, an evil necromantic cleric is more likely to be building a Specter or two by way of a Bead of Karma, then sacrificing commoners to the specter to have it make more under it's control - with the original specter being under the control of the evil cleric, you basically end up with a king and a general for an undead army... hmmm...) the sudden lack of the Ghost Touch and Holy attributes on the +5 weapon will make it rather.... ineffective, despite being +5 (50% miss chance, lacks the extra +2d6 damage). Sure, with only an AC of 15 and 32 HP, they will go down fast to attacks; but when only every other blow has a chance to hit....

narf poit chez BOOM January 14th, 2006 03:32 AM

Re: OT: Narf has gone looney and wants to GM.
 
Holy, Ghost Touch, Flaming Rapier...
Holy, Ghost Touch, Bane(Undead) Rapier...

Hmm...Can bonuses be stacked?

Holy, Ghost Touch, Holy Rapier...

Thanks for the help! http://forum.shrapnelgames.com/image...es/biggrin.gif

Jack Simth January 14th, 2006 04:09 AM

Re: OT: Narf has gone looney and wants to GM.
 
No Holy of Holies (that's a reserved status), sorry. But Holy, Flaming, and Bane stack with each other.

douglas January 14th, 2006 05:06 AM

Re: OT: Narf has gone looney and wants to GM.
 
Two problems with Bane (Undead): it's completely useless against anything else, and the increase in enhancement bonus doesn't stack with GMW so you'd only get the bonus damage dice. Also, I wouldn't expect Jack to keep throwing undead at us after this ghost, as that would tend to marginalize half the party in combat and that's no fun. Kibin depends on sneak attack for damage, and your Insightful Strike and Precise Strike abilities that will account for a lot of your damage also don't work on enemies immune to crits.

Violist January 14th, 2006 07:49 AM

Re: OT: Narf has gone looney and wants to GM.
 
Hmm. My friend apparently hasn't appeared in here yet... well, I'm meeting him today... I'll give him the basics of openRPG; is introducing a new character this session OK with you all?

Aaargh. Competition for Highest Int score... Well. This should be quite interesting on the roleplay side of things...

NullAshton January 14th, 2006 12:08 PM

Re: OT: Narf has gone looney and wants to GM.
 
Sure, why not? The more the merrier... And druids can cast Greater Magic Fang!

narf poit chez BOOM January 14th, 2006 02:20 PM

Re: OT: Narf has gone looney and wants to GM.
 
So...Can I take a feat to use Int for my attack bonus, instead of Str?

Say, 'Weapon Tactics' instead of Weapon Finesse.

NullAshton January 14th, 2006 02:27 PM

Re: OT: Narf has gone looney and wants to GM.
 
I think Jack Smith already said no. Since that would be a bit too powergamey.It would give you another dump stat.

Jack Simth January 14th, 2006 02:32 PM

Re: OT: Narf has gone looney and wants to GM.
 
Server online.

Today's Random: [100d20] -> [1,5,11,13,10,5,8,12,10,5,19,5,3,10,15,18,
16,10,5,20,9,13,17,6,6,16,7,9,11,2,10,10,20,17,13, 18,4,12,17,17,12,19,
17,5,19,17,14,14,8,12,14,10,15,18,6,6,2,2,15,17,13 ,9,11,9,10,9,5,20,6,
12,13,7,15,3,18,9,3,9,7,18,12,5,12,16,10,16,6,6,15 ,6,13,7,7,17,17,14,
10,15,10,18] = (1115)

Druid in today? I think I can manage that - hmm... would this druid hate being stuck in a city, or not..... hmm... don't have a motive prepared for the character, though... perhaps ordered by the local King....

That would end up making the character a little too focused for my tastes; Int to damage, AC, and to-hit? Other than Con, suddenly it becomes about the only stat the character needs. Doesn't taste quite right to me.

Violist January 14th, 2006 03:02 PM

Re: OT: Narf has gone looney and wants to GM.
 
Having issues. Just managed to get here to the Robotics meeting. (We're playing from there.)

Edit: Oh fer the love of... Seems like the net filter blocks Jack Simth's server... guess you'd better NPC me while I see if I can get around this.

narf poit chez BOOM January 14th, 2006 03:04 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

NullAshton said:
I think Jack Smith already said no. Since that would be a bit too powergamey.It would give you another dump stat.

I just checked and couldn't find that - But I'd be willing to accept that.

Jack Simth January 14th, 2006 05:16 PM

Re: OT: Narf has gone looney and wants to GM.
 
I can redirect ports, and you can choose one to use, although it gets a little tricky to arrange for the program to do so (you'll need to specify by IP and port - 67.161.100.231:[some number], which we need to agree on, rather than using the metaserver. What's good?

Violist January 15th, 2006 12:17 AM

Re: OT: Narf has gone looney and wants to GM.
 
Aargh, didn't see your post 'til just now. Well... maybe next week? Perhaps sometime we can try to see if we can get a proxy working before next session.

Jack Simth January 15th, 2006 12:32 AM

Re: OT: Narf has gone looney and wants to GM.
 
Happens. I'm working through a resonably good router, so I can redirect ports to my machine fairly simply. What you need to do, is talk with the IT guys, expalin the situation, and either request that the particular port OpenRPG uses by default be unblocked for the session, or that they give you a port you can work through; I think we can make it work either way. Default port is 6674, I think.

Jack Simth January 15th, 2006 12:42 AM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Server closed.

1,000 plot Xp each for Jason, Kibin, Kaylin, Elorin, and Eldon for getting the quarentine lifted.

240 xp each to Elorin, Kibin, and Eldon for the caught rogue (CR 12....), 300 each for Jason and Kaylin.

2080 xp each to Elorin, Kibin, and Eldon for overcoming the challenge presented by the ambush and subsequent leagal troubles; 2700 each for Jason and Kaylin.

RP votes: 1 to Elorin, no other votes cast 1000 xp to Elorin.

Net XP Gains for this post:
Eldon: 3320
Kibin: 3320
Jason: 4000
Kaylin: 4000
Elorin: 4320

So, who roleplayed best this session?

Log attached.

Jack Simth January 15th, 2006 12:52 AM

Re: OT: Narf has gone looney and wants to GM.
 
Oh, and was today's session enjoyable?


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