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Re: Perpetuality - The 60 Player MegaGame (Signup)
Well,
It sounds as if we have a winner in the LA Ermor v LA Rlyeh fight. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
It sounds like one SC was killed
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Re: Perpetuality - The 60 Player MegaGame (Signup) *DELETED*
Post deleted by Xietor
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Re: Perpetuality - The 60 Player MegaGame (Signup)
It sounds like a water queen with the barrier was killed.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
It sounds like excellent propaganda stunt to make some unsuspecting player waste a truckload of water gems.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Ha, I'm not falling for that!
...too bad I already did waste 50 water gems at my domed province... http://forum.shrapnelgames.com/images/smilies/frown.gif At least Beckoning got through. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
I am a bit underwhelmed by my generous offer to buy nature gems. Why not help out a little guy being ground under by the big boys? Sell me some nature gems so i can fight back!
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Heh, I would sell if I didn't need them all myself trying to fight big bad boys. But, should this trend keep up I can stop forging and just use loot for all my equipment needs. :>
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Re: Perpetuality - The 60 Player MegaGame (Signup)
This late in the game there are too many expert MicroManagers. http://forum.shrapnelgames.com/images/smilies/happy.gif
Now a decent blitz expert who just hates figuring out how to use all of the gem income they have from their expansion would be real handy in a deal like that but I think they have all been weeded out |
Re: Perpetuality - The 60 Player MegaGame (Signup)
Apologies for the stale turn. I'm visiting friends in Michigan and their internet was out till just a couple minutes ago so I'm catching up on my 2 MP games right now.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Sorry for the stale turn.
I'm outside for a 3 days holiday and a communication error occured with my sub. As I'm in war I fear that this stale turn will hurt badly... Cant wait until this evening to see it. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
I'm sorry (as in, feel bad to benefit from someone staling) to say it probably did hurt you quite bad.
13 of your commanders dead, none of mine. 145 of your troops, 27 of mine. That +7 enc due to being cold-blooded in permafrosted province really isn't pretty. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
Yeah, it hurted bad http://forum.shrapnelgames.com/images/smilies/happy.gif But it's my fault: the army commander shouldn't leave command in the heat (or cold) of battle.
I dont know what is worse: to lose so many commanders without doing much damage or to give you so many thug items by losing my thugs... It's the first time I see someone using cold against my army of lizards. Pretty scary. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
The dinosaurs did not survive an ice age for similar reasons. Reptiles need a rock warmed up by the sun to sit on before being able to move around much.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Late notice:
But if anyone has construction 8 the following should be available: Green Eye Scepter of Dark Regency! Boots of the Planes |
Re: Perpetuality - The 60 Player MegaGame (Signup)
I think people can see when artifacts are available-unlike elemental royalty.
In the future just pm me and dispense with the public notifications! |
Re: Perpetuality - The 60 Player MegaGame (Signup) *DELETED*
Post deleted by Velusion
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Re: Perpetuality - The 60 Player MegaGame (Signup)
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If knew LA R'lyeh was going to throw the kitchen sink of artifacts/SCs at me I wouldn't have stopped at Construction 6!! OF course he still kicking my *** and has removed me pretty much completely from the water. You guys should really flatter me with compliments or something... here I am being being the world's meat (bone?) shield against the LA R'lyeh monstrosity. His army is now about the same size as MINE (thanks to Undead Mastry/Master Enslave) and since he has researched everything he is throwing all his mages into combat! Once I fall you guys are sooooo F#$$%@#ed!! http://forum.shrapnelgames.com/image...ies/tongue.gif BTW: Nethgul is now available to forge! |
Re: Perpetuality - The 60 Player MegaGame (Signup)
SO much false propagada in one post...
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Re: Perpetuality - The 60 Player MegaGame (Signup)
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I'd love to discuss on the forum here with you because I'm certain I can win this sort of argument. So go on...let's get into details. How are you *not* kicking my ***? The only reason I've been stable on the province graph is because I've been helping Machaka against LA TC. Otherwise you've taken... what... 8 of my provinces these last 5 turns and wiped out LA Atlantis from the south? *grins* but go on ... defend yourself from the facts... I'm all rotting ears... |
Re: Perpetuality - The 60 Player MegaGame (Signup)
1. You kicked me out from the south to begin with, i.e you started this. Im just getting back lands that never belonged to you to begin with. And you continue to send armies into the water - more my element don't you agree ? It's almost funny, you take lands and when the rightful owners (Rlyeh) take it back - you cry theft!
2. Frank (LA atlantis) hasn't sent anything serious anyway. 3. In my view im the saviour (meat shield if you prefer) from the undead hordes about to devour us all, LA TC being his current victim. (He is by the way weakend a bit so this would be a good time to strike!). 4. Im not close to reaching the end of my research - the graphs are not working, maybe due to the hard research setting. 5. LA ermor is massing tartarians - beware and strike while you can ! with his death gem income he will have hundreds equiped if we wait since he is allied with mr.forge. I could go on.... |
Re: Perpetuality - The 60 Player MegaGame (Signup)
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Also - as far as being "allied" with MR forge, I haven't received a single item from LA Atlantis nor are we allied. Quote:
Why just ask around the IRC channel. LA R'lyeh and EA Oceania are the odds favorite to win. Ask if they think LA Ermor is going to win and you hear crickets chirping. That's because LA Ermor has way too many vulnerabilities. Any decent player can come up with strats to use against LA Ermor. LA R'lyeh though... *chuckles* what is anyone going to do against a massive LA R'lyeh? Oh wait... thats were that "savior" title kicks in eh? |
Re: Perpetuality - The 60 Player MegaGame (Signup)
I think it all boils down to you attacking me and now you are upset because im pushing you back. I have no real chance to destroy you - and you know it. We are in fact pretty equal in gems, lands, armies etc.
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And as to crushing you - its more of an temporary trend. Go back 5-10 turns and you and atlantis was pushing me back rather fast. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
Well, FWIW LA R'yleh is apparently doing well enough that he's comfortable starting war on another new front. Anyone who wants to support the war against them without helping LA Ermor should send aid to the nation of LA Mictlan, for the fight is joined in our heartland.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Well, you are closly allied with LA ermor, so it's the same old war I'm afraid, just different tactics.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
I will be interested to see who attacks MA Tien Chi, ma rlyeh, or ma pythium. Those nations are not part of any big alliance and whoever attacks them will be the true menace to the world.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Cool, apparently damn near everyone is in bed with the undead, so all my allies by inference send aid soon!
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Well, you did join in the war against LA Then Chi. Perhaps you should choose your enemies more carefully.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
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By the time EA Oceania and LA R'lyeh get around to you they will be so big they will fart in your general direction and bring your nation tumbling down... http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Perpetuality - The 60 Player MegaGame (Signup)
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Yes, MA Ctis is a small nation, but we are a proud one. Farting on us would be akin to a declaration of war!
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Re: Perpetuality - The 60 Player MegaGame (Signup)
I'll just quickly let the several people who wrote me a message deserving of a serious reply in the last 2, 3 days, that I received them all fine, and I do intend to answer you all fully. Unfortunately I'm very busy at work right now, having to finish loads of stuff before I take my vacation, and this, coupled to the fact that I'm seriously in need of that vacation, leaves me with little energy to do all the stuff I should when I'm back home. (Or, alternatively, you could say I'm a no-good layabout who's too damn lazy to move his arse. http://forum.shrapnelgames.com/images/smilies/wink.gif ) In any case, I should get home a bit earlier tomorrow, so I hope to give you all the answers you deserve.
P.S. EA Oceania is a nation having reached the pinacle of civilisation, our culture is admired throughout the world, and our social conduct is above reproach. In the unlikely event any of our dignitaries would sink so low as to actually unleash a fart, they would definitely camouflage it to the best of their ability, and certainly NOT send it in the direction of MA C'tis, or any other vaguely intelligent creature. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
The turn schedule has been adjusted to 72 hours as discussed in previous posts. Forgot to do it yesterday when it hosted http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Frank (LA Atlantis) is going to Europe for at least a week and probably won't be in any position to turn in his turns. When he gets back, he's driving it turns out every day (it's for some reason an even more intense schedule than normal), so he might not be able to resume.
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LA Atlantis update
Since he has staled twice if I don't find a replacement for LA Atlantis in 48 hours I shall have someone put him on AI.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
I've been told through a number of channels that EA Oceania and LA R'lyeh are basically allied. EA Oceania refuses to respond to my inquires so I can only assume the reports are true.
If anyone cares at this point or not I'm not sure, but those two powers combined are pretty much unstoppable. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
Ermor is now controlling the Forge of the Ancients, that makes the evil empire not weak either.
Also i heard that Ermor is having a big group of vassals. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
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The truth is that LA ermor has countless nation allied to him, like LA miclan and mr.forge (LA pangea). Also MA pangea, Manchaka and probably a bunch more. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
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Re: Perpetuality - The 60 Player MegaGame (Signup)
1. Velusion-just because someone does not respond to pm's does not mean anything. They may just not like you. but I confess I think EA Oceania is tied to LA Atlantis-but i have no proof. Based on circumstantial evidence.
2. MA Pangaea is not tied to any power, much less Ermor. Hadrian has much better taste. The other 2 are definitely tied to Ermor. 3. Since Edi has said that casting battlefield enchantments and retreating the mage who cast the spell/artifact is a major bug(confirmed by Kristopher), I do not expect to see that tactic used anymore. 4. I would like to remind players that capturing units that have a command to attack mages and copying that script to other units as also a major exploit. Hopefully Velusion will set players using these tactic to AI in the future. It clearly stated on the rules that using bugs listed on Edi's list are an exploit-and that is now on his list. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
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For the rest of the game, and even after I am eliminated I'm going to be posting here with one line as EA Oceania and LA R'lyeh crush everyone... "Told you so!" http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Perpetuality - The 60 Player MegaGame (Signup)
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<< Goes to practice saying "I told you so" |
Re: Perpetuality - The 60 Player MegaGame (Signup)
1. EA Oceania might be crushing all - I know I won't.
2. I might have confused one Pangea with another, if so I apologise. Quote:
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Air queen and sun slayer are available if anyone is interested.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
One arch devil is available (f3s3 is the magic paths)
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Re: Perpetuality - The 60 Player MegaGame (Signup)
I am taking the aq. Be warned.
I know EA oceania had 2 aq's and LA Ryleh 1. If I waste 50 gems on an aq and do not get it,when i find out who took the 3rd one, you can expect some retribution. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
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I've always thought it was a fundamental part of the game - never knew it was considered a "bug". |
Re: Perpetuality - The 60 Player MegaGame (Signup)
EDI:
The battlefield enchantments staying up after the caster retreats is a red-flagged issue that's been on the shortlist for quite a while. I'll add Mists of Deception as a spell bug. -------------------- Dom3 DB: Discussion thread Download Dom3 DB here ----- Map Projects thread No Independents mod thread Post Extras: Print Post Remind Me! Notify Moderator Email Post Xietor Captain Reged: 02/19/07 Posts: 992 Loc: New Orleans Re: Mists of Deception -- exploit?? [Re: Edi] #548352 - 09/07/07 01:57 PM Edit post Edit Reply to this post Reply Reply to this post Quote Quick Reply: Quick Reply It also applies to artifacts edi. In the Big Game the same race that used the wrathful skies retreat on me, has also used this tactic: mage has forbidden light. The solar brilliance stays up the entire battle, even though the mage that has it casts returning and is gone after one round. A blind pretender(monolith) or chaff on battlefield, and the good army is blinded before it kills off the chaff. If the forbidden light leaves the battle, solar brilliance should also leave. BTW, I am not calling the users of these tactics exploiters. What I am saying is the result should not obtain. -------------------- I was not always a geek. Edited by Xietor (09/08/07 04:35 PM) Post Extras: Print Post Remind Me! Notify Moderator Email Post EdiModerator Brigadier General Reged: 10/01/03 Posts: 1881 Loc: Helsinki, Finland Re: Mists of Deception -- exploit?? [Re: Xietor] #548377 - 09/07/07 04:17 PM Edit post Edit Reply to this post Reply Reply to this post Quote Quick Reply: Quick Reply It's the same issue. Whether an enchantment is autocast by an artifact (Heat from Hell (Unquenched Sword), Solar Brilliance (Forbidden Light), Will of the Fates (Aurgelmer's Sword) or a regular item (Banner of the Northern Star) or a mage or the autocast being the property of a certain monster (Darkness for Mandaha etc), this bug tends to manifest the same way, i.e. enchantment stays in effect even if source leaves battlefield. -------------------- Dom3 DB: Discussion thread Download Dom3 DB here ----- Map Projects thread No Independents mod thread Post Extras: Print Post Remind Me! Notify Moderator Email Post K Corporal Reged: 02/07/07 Posts: 107 Re: Mists of Deception -- exploit?? [Re: Edi] #548542 - 09/08/07 01:34 PM Edit post Edit Reply to this post Reply Reply to this post Quote Quick Reply: Quick Reply I don't think this is a bug, but a feature. At that level of play, if all spells dropped when the caster left then you'd rarely see a use for battlefield enchantments like this. This level of play is so deadly that most battlefield spells rarely are as effective as just having one mage casting blasting spells, so nerfing them further would be to nerf them out of play. Post Extras: Print Post Remind Me! Notify Moderator Email Post Endoperez General Reged: 09/30/03 Posts: 4600 Loc: North Karelia, Finland Re: Mists of Deception -- exploit?? [Re: K] #548546 - 09/08/07 01:55 PM Edit post Edit Reply to this post Reply Reply to this post Quote Quick Reply: Quick Reply It's only a question of keeping a mage alive. There's no way to target the one mage who cast a battlefield spell, so it wouldn't be any more dangerous than having that mage cast blasting spells. Their effects end if a mage dies, but if he doesn't, they can be used to great effect, while blast spells provide quick results, but usually affect much fewer enemies at a time. -------------------- Once, I tried to come up with a name that meant nothing. In Greek, Endo means "in, inside of" (endo >< exo), and in Latin, pereas means "you die" (2 sg. of pereo: to die, to be destroyed). Janne )`'´( Joensuu Post Extras: Print Post Remind Me! Notify Moderator Email Post EdiModerator Brigadier General Reged: 10/01/03 Posts: 1881 Loc: Helsinki, Finland Re: Mists of Deception -- exploit?? [Re: K] #548557 - 09/08/07 03:51 PM Edit post Edit Reply to this post Reply Reply to this post Quote Quick Reply: Quick Reply Quote: K said: I don't think this is a bug, but a feature. At that level of play, if all spells dropped when the caster left then you'd rarely see a use for battlefield enchantments like this. This level of play is so deadly that most battlefield spells rarely are as effective as just having one mage casting blasting spells, so nerfing them further would be to nerf them out of play. It just so happens that we have Kristoffer on record being surprised that battlefield enchantments did not end when the caster left the battle and saying this should not happen, so it's a confirmed major bug. -------------------- Dom3 DB: Discussion thread Download Dom3 DB here ----- Map Projects thread |
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