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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Sabin February 15th, 2004 09:22 AM

Re: STM "Final v1.7.5" Discussion
 
If a PBW game is started, would rather inexperienced Users(no experience) of the PBW service and SEIV-G be allowed to attempt to play?

I am considering of joining this match if it starts, but I wish to have permission first, since unknown players may simply disrupt a game.

Aiken February 15th, 2004 09:34 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
I don't know how to take that Aiken. http://forum.shrapnelgames.com/image...s/confused.gif Are you saying that playing 151 at PBW might be hazardous?
<font size="2" face="sans-serif, arial, verdana">I haven't told that playing STM is hazardous! Did you confused with "brave" word? I used it for no particular reason, no offence.

I just want to take part in such game. But all the current ST games are "veterans only" http://forum.shrapnelgames.com/images/icons/icon9.gif

[ February 15, 2004, 07:43: Message edited by: aiken ]

Sabin February 15th, 2004 11:51 AM

Re: STM "Final v1.7.5" Discussion
 
This is somewhat off-topic, however I have recently recalled that the Sovreign-class vessal for the Federation has reduced tonnage when compared to the older Galaxy-class. I have not read the entire thread, so I can be wrong about the mount design for this particular vessel. It increases the power of phasers only, correct?

If so, perhaps, the mount can instead reduce the tonnage that componets have when it is in use. If the QNP mod(or a varient?) is in effect, smaller, less bulky ships have their abilities related to speed and the like increased.

By having the smaller componets mount, they can have speed, and allow the player to customize the ship by an additional amount, while increasing the overall ability of the class.

That should make the Sovereign-class a substantial upgrade over the Galaxy-class. I don't know if it can work though, since my memory about how the mounts work in the design document can be altered is rather dim.

[ February 15, 2004, 22:39: Message edited by: Sabin ]

Atrocities February 16th, 2004 12:26 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by aiken:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
I don't know how to take that Aiken. http://forum.shrapnelgames.com/image...s/confused.gif Are you saying that playing 151 at PBW might be hazardous?

<font size="2" face="sans-serif, arial, verdana">I haven't told that playing STM is hazardous! Did you confused with "brave" word? I used it for no particular reason, no offence.

I just want to take part in such game. But all the current ST games are "veterans only" http://forum.shrapnelgames.com/images/icons/icon9.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You must learn to know me. http://forum.shrapnelgames.com/images/icons/icon7.gif I am never fully serious.

I would be honored to have you in a game. http://forum.shrapnelgames.com/images/icons/icon7.gif I just don't have the time for a game at the moment. I will however start one soon. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities February 16th, 2004 12:32 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Sabin:
This is somewhat off-topic, however I have recently recalled that the Sovreign-class vessal for the Federation has reduced tonnage when compared to the older Galaxy-class. I have not read the entire thread, so I can be wrong about the mount design for this particular vessel. It increases the power of phasers only, correct?

If so, perhaps, the mount can instead reduce the tonnage that componets have when it is in use. If the QNP mod(or a varient?) is in effect, smaller, less bulky ships have their abilities related to speed and the like increased.

By having the smaller componets mount, they can have speed, and allow the player to customize the ship by an additional amount, while increasing the overall ability of the class.

That should make the Sovereign-class a substantial upgrade over the Galaxy-class. I don't know if it can work though, since my memory about how the mounts work in the design document can be altered is rather dim.

<font size="2" face="sans-serif, arial, verdana">The sovereign class is actually much smaller than a Galaxy class ship. And a Galaxy X class ships has more fire power than a Sovereign.

Sabin February 16th, 2004 12:53 AM

Re: STM "Final v1.7.5" Discussion
 
However, the Sovereign is an next-generation ship meant for fighting the borg, right?

That probably means that despite it's smaller size, it is actually better armed and designed for battle, while the Galaxy was designed to be general-purpose, which included room for civilian families, if I remember correctly. It is also a new design, with new technology, which can make quite a difference when the size and the efficiency of the parts involved are taken into account.

Also, the Galaxy X is probably a future refit of the Galaxy, which would probably negate some of the the inherent problems associated with the regular design, but not all. However, that would not effect the amount of weapons on a sovereign, since the Sovereign was designed from the beginning to be an next-generation vessal, so it may be refitted to be able to meet future needs, in a manner that is superior to a galaxy, since the technology is better.

Summery:

Advanced technology and design would reduce the amount of space required for parts and may yield the following benefits:

-Smaller vessel size for the same number of parts
that a larger, less advanced, vessel would have.

-Improved combat ability, due to smaller size and the benefits that would impart.

-Similer amount of durability that a large vessal would have, since the componets would still have the same amount of damage resistence that a larger part would have, since the design of it's structure is superior.

The cost of this, of course, is that the price of constructing a Sovereign may be higher, but that is to be expected of advanced technology and design.

[ February 16, 2004, 00:18: Message edited by: Sabin ]

Atrocities February 16th, 2004 04:36 AM

Re: STM "Final v1.7.5" Discussion
 
Here is a fast fix for you.

Go into the FEDERATION race folder and swap the names for the Juggernought and Dreadnought images. There are two each:

Federation_Portrait_Juggernought
Federation_Mini_Juggernought

Swap with

Federation_Portrait_Dreadnought
Federation_Mini_Dreadnought

http://forum.shrapnelgames.com/images/icons/icon7.gif

This will have no effect on your game, and none on PBW except that others will see your ships as they were originally unless they make the swap as well.

I like the Galaxy X and it is a favorate among many Star Trek fans. I will fight to keep it in the mod.

Sabin February 16th, 2004 04:58 AM

Re: STM "Final v1.7.5" Discussion
 
I was not asking for the Galaxy X to be removed, but that the Sovereign to be generally better then the standard Galaxy.

However, thank you for the assistence, and I will implement the alterations you suggested.

Fyron February 16th, 2004 07:46 AM

Re: STM "Final v1.7.5" Discussion
 
nevermind

[ February 16, 2004, 05:46: Message edited by: Imperator Fyron ]

Sabin February 16th, 2004 09:08 AM

Re: STM "Final v1.7.5" Discussion
 
I believe there is a spelling error for the federation's treaty rejections.(human) It is senat, when it should be senate.

Also, I think additional directions about the Image Mod or possibly the integration of it should be implemented.(plus the Mod Launcher?)

When I first attempted to play the game, I found out I was supposed to download the unincluded Mod Launcher and the Image Mod. I managed to acquire these, but I had to spend some time with implementing the Image Mod, since I was not sure about how to go about it.

It took me about 30 minutes or so(not including download time) to place the files from the Image Mod in the SE:IV folder and the Star Trek Mod folder.

Mind you, the difficulty I had may have been due to sheer stupidity, and not because the directions were unhelpful.(though that seemed to be the case.)


Also, I wish to know about the etiquiette that is usually involved in a PBW session, and what is generally encouraged and discouraged.

[ February 16, 2004, 07:16: Message edited by: Sabin ]

Fyron February 16th, 2004 10:34 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

possibly the integration of it
<font size="2" face="sans-serif, arial, verdana">That would be completely contrary to the goal of the image mod. No mod using image mod images should include those images in it's download file(s) (unless it uses only a small number of images). This is to prevent you from having to download the same images multiple times, for each mod that uses them. You should actually install them into the stock Pictures sub-folders, rather than in the Star Trek Mod folders. This will prevent having to install them into a new mod that you install later that uses the image mod images.

The Mod Launcher is not required to use the mod. You can edit Path.txt in the root SE4 folder to point to the "Star Trek Mod" folder, and SE4 will load with that mod enabled. The Mod Launcher just makes the whole process easier, especially if you play with multiple mods (such as in a few PBW games that use different mods).

DeadZone February 16th, 2004 04:30 PM

Re: STM "Final v1.7.5" Discussion
 
I do agree about the Sovereign, it is like the Defiant in basis of technology

So perhaps having a sovereign mount that would allow them few extra weapons which would do a bit more damage would give the proper feel

Also, Atrocities, in the end will you be making it so ships come by age of design of the series?
Ie. The final three ships would be Defiant, Sovereign and Galaxy - X, and also IIRC the Akira (which you have as a cruiser) was designed and built after the Galaxy and Nebula (seeing as a Galaxy was used for scientific, exploration and dipolmacy mainly and the Nebula was mainly a science vessel)

Now it is very easy to make it throw out ships with their proper class names and too appear in the right order and keep the balance. But its something that will take time

NOW if you really want, seeing as I do know quite abit about ST Ships, I could do a VehicleSize.txt with as many ships for the main races within a set timeline. ie. everything from TNG to Nemesis, and inc. at least one "futuristic vessel" for balancing issues against the Borg (Fed - Galaxy-X, Rom - Reman Warbird, etc...)

DeadZoneMDx

Atrocities February 16th, 2004 10:58 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Sabin:
I believe there is a spelling error for the federation's treaty rejections.(human) It is senat, when it should be senate.

Also, I think additional directions about the Image Mod or possibly the integration of it should be implemented.(plus the Mod Launcher?)

When I first attempted to play the game, I found out I was supposed to download the unincluded Mod Launcher and the Image Mod. I managed to acquire these, but I had to spend some time with implementing the Image Mod, since I was not sure about how to go about it.

It took me about 30 minutes or so(not including download time) to place the files from the Image Mod in the SE:IV folder and the Star Trek Mod folder.

Mind you, the difficulty I had may have been due to sheer stupidity, and not because the directions were unhelpful.(though that seemed to be the case.)


Also, I wish to know about the etiquiette that is usually involved in a PBW session, and what is generally encouraged and discouraged.

<font size="2" face="sans-serif, arial, verdana">Fyron did an excellent job in addressing these issues. Thank you for the spelling error report, that is very helpful and I do sincerely appreciate any and all help.

gregebowman February 16th, 2004 11:11 PM

Re: STM "Final v1.7.5" Discussion
 
What the heck is a Galaxy X class ship? The only Galaxy class ships I remember ever seeing are the Enterprise and the Yamato, and they were both destroyed. Is this canon, or something from a book or some other source? Just curious. I thought I knew everything from the known (aka the movies and the series) Star Trek universe.

Atrocities February 16th, 2004 11:14 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by DeadZone:
I do agree about the Sovereign, it is like the Defiant in basis of technology
<font size="2" face="sans-serif, arial, verdana">Unfortunetly SEIV does not allow for this.

Quote:

Originally posted by DeadZone:

So perhaps having a sovereign mount that would allow them few extra weapons which would do a bit more damage would give the proper feel

<font size="2" face="sans-serif, arial, verdana">To many mounts complicate the game. I already hate the current mount system. But it could be done I guess, but it would have to be done for ALL races.

Quote:

Originally posted by DeadZone:

Also, Atrocities, in the end will you be making it so ships come by age of design of the series?
Ie. The final three ships would be Defiant, Sovereign and Galaxy - X, and also IIRC the Akira (which you have as a cruiser) was designed and built after the Galaxy and Nebula (seeing as a Galaxy was used for scientific, exploration and dipolmacy mainly and the Nebula was mainly a science vessel)

<font size="2" face="sans-serif, arial, verdana">No, the ships are in the order they are in. This is a TNG era race. SEIV does not allow for progressive ship scaling system like this. The ships come in the order they are placed in the Vehcile text file and the AI will always use the larger design. Also human players would have so many ships to choose from that it would be completely confusing. Additionally I would have to do this for EACH race, and I am not about to do that. I would have to design many new ships, and I really am not that interested in the mod any more to partake an endevour of that magnatude. Good idea though, and yes it was considered at one point and deemed unworkable.

Quote:

Originally posted by DeadZone:

Now it is very easy to make it throw out ships with their proper class names and too appear in the right order and keep the balance. But its something that will take time

<font size="2" face="sans-serif, arial, verdana">If you can get the AI to do this, then great, the only way I have been able to do it is by naming the Class in the vehicle Size file. Then every ship produced under that class is a Galaxy class ship, and you will have to rename it. (NOTE: There is discussion on doing this for STM 2.0 as the new patch will support this far better than the current game.)

Quote:

Originally posted by DeadZone:

NOW if you really want, seeing as I do know quite abit about ST Ships, I could do a VehicleSize.txt with as many ships for the main races within a set timeline. ie. everything from TNG to Nemesis, and inc. at least one "futuristic vessel" for balancing issues against the Borg (Fed - Galaxy-X, Rom - Reman Warbird, etc...)

DeadZoneMDx

<font size="2" face="sans-serif, arial, verdana">Any help is appreciated. Remember, the sized have already been worked, reworked, re-reworked, and re-re-reworked many times. I cannot garantee that your design of the file will be used, but if it is better than the current one, it just might be used either in whole or in part.

<font color=blue>FOR EVERYONE</font>

This mod means a lot to a lot of players, and I do sincerely appreciate the bug reports, tweak suggestions, ideas, and improvements suggestion and materials that you all have been kind enough to provide over the Last 8 or so months.

The mod is now fixed in place, no major changes can be made to the structure of the mod. The reason for this is clear with the Last patch, it busted saved games and that was not appreciated by many.

We are working on an update STM v2.0 that I hope will address a lot of issues and suggestion as well as balance and game play items.

In the mean time, please enjoy the current mod, and please continue to post or email me about ideas, bugs, or whatever. You do not know how much your words have helped this mods.

Atrocities February 16th, 2004 11:21 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by gregebowman:
What the heck is a Galaxy X class ship? The only Galaxy class ships I remember ever seeing are the Enterprise and the Yamato, and they were both destroyed. Is this canon, or something from a book or some other source? Just curious. I thought I knew everything from the known (aka the movies and the series) Star Trek universe.
<font size="2" face="sans-serif, arial, verdana">Series finally, "All Good Things" in the future it was Admiral Rikers Flag ship. It cut through a Negh'Var in one shot and could travel at Warp 13. This is why it is a Juggernought, and the most advanced ship in the Federation armada. It was designed after the Soveriegn, and was used in BOTF very effectively.

Sabin February 16th, 2004 11:23 PM

Re: STM "Final v1.7.5" Discussion
 
I agree with what DeadZOne is implying.

Atrocities February 16th, 2004 11:29 PM

Re: STM "Final v1.7.5" Discussion
 
I agree with some of it, however, making it happen is a limited by what can and cannot be done in SEIV.

Fyron February 16th, 2004 11:34 PM

Re: STM "Final v1.7.5" Discussion
 
There are enough ship sizes in the mod IMO. Gameplay over canon any day!

Captain Kwok February 17th, 2004 12:28 AM

Re: STM "Final v1.7.5" Discussion
 
There are some "factual" errors in your assessment DeadZone!

The Akira class is actually older than the Galaxy Class and rather small (hence cruiser size) considering it has no real secondary hull and has a narrow saucer. And I wouldn't say the Nebula Class was a science vessel! Of course, this is little more than nitpicking. http://forum.shrapnelgames.com/images/icons/tongue.gif

I'm not a big fan of the AGT Enterprise, or "Galaxy-X", but I would say that it is too large for a Federation ship in the game - maybe give it 60-120kT over a regular Galaxy class to add a couple torpedoes/phasers. 1400kT is far too much!

And to be far, I'd swap the Nebula and Ambassador class sizes. The Nebula may look small - but it's just much more compacted and not really smaller. http://forum.shrapnelgames.com/images/icons/icon7.gif

There's also no reason why the Sovereign can't be made more advance then the Galaxy - you can easily give it another tech requirement etc. so it appears after and a simple mount for the ship to increase the firepower is not difficult at all. It's not nearly as difficult as you suggest! http://forum.shrapnelgames.com/images/icons/tongue.gif

narf poit chez BOOM February 17th, 2004 12:52 AM

Re: STM "Final v1.7.5" Discussion
 
i say an SD(P) could blow them all away. http://forum.shrapnelgames.com/images/icons/icon10.gif

Atrocities February 17th, 2004 12:52 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

And I wouldn't say the Nebula Class was a science vessel!
<font size="2" face="sans-serif, arial, verdana">I have to agree, the Nebula class star ships are, and have been fighting ships. Remember the first episode we saw one in? That ships captain went on a killing spree in Cardassian space and kicked butt.

Atrocities February 17th, 2004 12:57 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Captain Kwok:


I'm not a big fan of the AGT Enterprise, or "Galaxy-X", but I would say that it is too large for a Federation ship in the game - maybe give it 60-120kT over a regular Galaxy class to add a couple torpedoes/phasers. 1400kT is far too much!

<font size="2" face="sans-serif, arial, verdana">Sounds reasonable.

Quote:

Originally posted by Captain Kwok:

And to be far, I'd swap the Nebula and Ambassador class sizes. The Nebula may look small - but it's just much more compacted and not really smaller. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Sounds reasonable.

Quote:

Originally posted by Captain Kwok:

There's also no reason why the Sovereign can't be made more advance then the Galaxy - you can easily give it another tech requirement etc. so it appears after and a simple mount for the ship to increase the firepower is not difficult at all. It's not nearly as difficult as you suggest! http://forum.shrapnelgames.com/images/icons/tongue.gif

<font size="2" face="sans-serif, arial, verdana">I can swap the Juggernought mount to be used on the Dreadnought. Same effect.

DeadZone February 17th, 2004 05:20 AM

Re: STM "Final v1.7.5" Discussion
 
Ok, too point a few things out

Galaxy & Akira

The Galaxy was put in service in 2357, while the Akira appeared in 2368 (This is cannon fact http://forum.shrapnelgames.com/images/icons/tongue.gif )

The Nebula isnt a science vessel (not sure why I said that) it was mainly used for Exploration missions, but was refitted in light of the Cardassian border wars

The Sovereign is more powerful than the Galaxy as it was built nearly 30 years later, but not many were built, and the Sovereign was built mainly for defensive purposes (The defiant class was mainly for offensive purposes in the Dominion war and defensive purposes against the Borg)

**Sidenote: Is it possible to make the pulse phaser do more damage against the borg like in the series, or doesnt SEIV allow for this?**

As for other races, the only ship that I believe is out of place concerning size and age is the Romulan Warbird as it was built before the TNG era, just it has been upgraded time and time again

As for mounts, you could do wot you did wit the defiant cloaking mount, have certain components real expensive and each ship have its own mount so it would fit in the timeline of technology (Would be willing too do all the mounts for all the races)

As for number of ships for the Feds, from the TNG era up, I can put in 18 ships
That would be 3 carriers, 3 Transports, and 12 normal ships which can of course be reduced to a desired number

As for other races, regardless you have too start making them up, as only so much is known

But regardless of wheather you decide to go along wit this or not, I request you bring in the Prometheus class for the Feds, hell I beg you too, as that is my favourite vessel beside the Nebula

[ February 17, 2004, 03:21: Message edited by: DeadZone ]

Atrocities February 17th, 2004 06:32 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

The Sovereign is more powerful than the Galaxy as it was built nearly 30 years later
<font size="2" face="sans-serif, arial, verdana">You might want to check on this one. The Galaxy Class ship was not introduced until TNG era, as in the Pilot for STNG, Picard said it was a new class. (The protype ship was the Enterprise, but they opted to call the class Galaxy for its exploration roots. The Yamato was the sister ship. I could be wrong)

Originally the Star Trek mod was not going to have carriers or ships by the current SEIV classification. (Escort etc) They were going to be named after each original class as they were in the show. But limitation on SEIV prevented this. This has been addressed in the latest patch for SEIV and perhaps now we can get back to brass roots.

The mod can never be cannon. I have stated this a billion times and will go on stating it. This will never be star fleet battles. The mod is our attempt to make SEIV into a nice playable Star Trek universe game. Kwok chose the era as TNG, and that has been the focus of the mod.

The problem with one race, IE the Federation, having a ton of ships is the size limitations. Say you have 12 hull sizes, well, the only thing seperating them is 100kt starting with 100kt, 200kt, etc and this is primarily why the current system was chosen.

Adding new weapons to the mod at this point is very very low on my priority list. We have been developing the mod for well over a year, and what we have is the result of all the input to date.

At this point all I can do is swap the Galaxy X for the Soveriegn. There is a juggernought mount for the game, and that will give you a nice weapon.

As for adding a ship, I am sorry, but at this point I have no plans on adding any more federations ships. You can however swap out any image you want with one that you do want. http://forum.shrapnelgames.com/images/icons/icon7.gif

So lets look at what was accomplished here:
1. The Galaxy X needs to be swapped with the Sovereign.
2. The Ambassador and the Nebula need to be swapped
3. The soveriegn needs to have access to the dreadnought mount

Ok, a nice list. http://forum.shrapnelgames.com/images/icons/icon7.gif

gregebowman February 17th, 2004 03:43 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by gregebowman:
What the heck is a Galaxy X class ship? The only Galaxy class ships I remember ever seeing are the Enterprise and the Yamato, and they were both destroyed. Is this canon, or something from a book or some other source? Just curious. I thought I knew everything from the known (aka the movies and the series) Star Trek universe.

<font size="2" face="sans-serif, arial, verdana">Series finally, "All Good Things" in the future it was Admiral Rikers Flag ship. It cut through a Negh'Var in one shot and could travel at Warp 13. This is why it is a Juggernought, and the most advanced ship in the Federation armada. It was designed after the Soveriegn, and was used in BOTF very effectively. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Thanks for the info. Probably like most everybody who watched the series, the first and Last episodes were my least favorite, and I don't watch them all that much. So I don't remember Ryker's ship all that well. I'll give it a look next time I can catch that episode. Also, what does BOTF mean? Must be something else I've missed.

DeadZone February 17th, 2004 11:20 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> The Sovereign is more powerful than the Galaxy as it was built nearly 30 years later
<font size="2" face="sans-serif, arial, verdana">You might want to check on this one. The Galaxy Class ship was not introduced until TNG era, as in the Pilot for STNG, Picard said it was a new class. (The protype ship was the Enterprise, but they opted to call the class Galaxy for its exploration roots. The Yamato was the sister ship. I could be wrong)</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well thats interesting
Cannon fact: - Galaxy built in 2357, Sovereign built somewhere between 2370-2374 (not sure exact year)

That would be 13-17 years (30??? damn brain not wot it used to be lol)

Still bit of difference

And Im in agreement, it can nvr be fully cannon, that would only be possible in a ST game

And out of the 12 ships I can put in, I think more than 8 would be too much anyway for any mod for SEIV

Oh and why I say about the Prometheus, is because that was built in 2374, so its a something inbetween Galaxy X & Sovereign

Sabin February 18th, 2004 02:17 AM

Re: STM "Final v1.7.5" Discussion
 
I have found some spelling mistakes for the Hirogen Hunting Party race descriptions.

--------------------------------------------
A spacefaring nomadic race whose society has been completely based upon the ritual hunt for a millennium, despite there(their) advanced technological status.
--------------------------------------------

Here is the second mistake:

--------------------------------------------
Now the Hirogen are a nomadic race traveling through the stars expanding their hunting territories in hopes of finding new pray(prey).
--------------------------------------------

I also have some ideas for improving the mod:

1: More random events, since it seems that they happen rarely, even at the highest settings and allowed consequences.

2: Allow another race's racial technology to be stolen/researched from analyzed technology. This would improve the amount of possibilities that a game would have. If that seems unbalancing, counter by making the success rate low.

3: Shields are difficult to place on the smaller ships without making large compromises. Perhaps this can be remedied by making a smaller, but weaker, shield component.(more expensive, too?)

4: It seems that the United Federation of Planets believe that President Jean Luc Picard II is their lord and master, and all the serfs refer to him as Sire, Lord, ect. Perhaps a change of heart is in order?

DavidG February 18th, 2004 02:24 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by gregebowman:
Also, what does BOTF mean? Must be something else I've missed.
<font size="2" face="sans-serif, arial, verdana">Birth of the Federation. PC Game.

Sabin February 18th, 2004 03:29 AM

Re: STM "Final v1.7.5" Discussion
 
I have found another error, one that appeared when I decided to accept an offer from the Hirogen Hunting Party:

-------------------------------------
Your people accepted your offer.
-------------------------------------

As far as I know, the United Federation of Planets is not currently under any conditions that would make such an response plausible.

It probably should be altered, so that it makes more sense.

Atrocities February 18th, 2004 03:31 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Sabin:

I also have some ideas for improving the mod:

1: More random events, since it seems that they happen rarely, even at the highest settings and allowed consequences.

<font size="2" face="sans-serif, arial, verdana">I will look into this, but know that the current Events are already vastly more than in a stock game of SEIV. We have positive random events as well as negative ones.


Quote:

Originally posted by Sabin:

2: Allow another race's racial technology to be stolen/researched from analyzed technology. This would improve the amount of possibilities that a game would have. If that seems unbalancing, counter by making the success rate low.

<font size="2" face="sans-serif, arial, verdana">Currently you cannot steal or gain any technology from analyzed racial technology. SEIV is not set up for this.


Quote:

Originally posted by Sabin:

3: Shields are difficult to place on the smaller ships without making large compromises. Perhaps this can be remedied by making a smaller, but weaker, shield component.(more expensive, too?)

<font size="2" face="sans-serif, arial, verdana">I can look into this, but they would be much much weaker. (Via a Mount)

Quote:

Originally posted by Sabin:

4: It seems that the United Federation of Planets believe that President Jean Luc Picard II is their lord and master, and all the serfs refer to him as Sire, Lord, ect. Perhaps a change of heart is in order?

<font size="2" face="sans-serif, arial, verdana">LOL You can customize that race any way you choose. Even change the Race Portrait if you want. Just be sure to give any one who is playing in a PBW game with you the new images.

Atrocities February 18th, 2004 03:32 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Sabin:
I have found another error, one that appeared when I decided to accept an offer from the Hirogen Hunting Party:

-------------------------------------
Your people accepted your offer.
-------------------------------------

As far as I know, the United Federation of Planets is not currently under any conditions that would make such an response plausible.

It probably should be altered, so that it makes more sense.

<font size="2" face="sans-serif, arial, verdana">Thanks, I will go through the speech file and make the corrections. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities February 18th, 2004 03:36 AM

Re: STM "Final v1.7.5" Discussion
 
DeadZone,

If would like, could you please draft up a list of Federation ships, sizes, and classification for the mod. Feel free to drop the Galaxy X if you wish.

Thanks. (The list can be 8 to 12 ships if you like)

solops February 18th, 2004 03:42 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by narf poit chez BOOM:
i say an SD(P) could blow them all away. http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">Here, here! Good show!

Fyron February 18th, 2004 03:42 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Currently you cannot steal or gain any technology from analyzed racial technology. SEIV is not set up for this.

<font size="2" face="sans-serif, arial, verdana">Sure you can! Check the SE4 Modding 101 Tutorial in IIRC the Technologies chapter to see how you can do so.

Atrocities February 18th, 2004 03:48 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks Fyron, I read that, but that would require a major ravamp of the mod, and that is something that I am not prepared to do at this time.

gregebowman February 18th, 2004 04:46 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by DavidG:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by gregebowman:
Also, what does BOTF mean? Must be something else I've missed.

<font size="2" face="sans-serif, arial, verdana">Birth of the Federation. PC Game. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Thanks. When did this game come out? I just don't remember it.

Fyron February 18th, 2004 04:52 AM

Re: STM "Final v1.7.5" Discussion
 
http://www.gonegold.com/gguide/botf.shtml

Renegade 13 February 18th, 2004 06:52 AM

Re: STM "Final v1.7.5" Discussion
 
Seems I might have found a bit of a bug: The Klingons have a cloaking device that (as far as I know) can't be penetrated by ANY scanner. Seems a little unfair to have undetectable ships http://forum.shrapnelgames.com/image...s/rolleyes.gif . I changed the scanners in my Version of the mod so I can detect them, but I thought you should know.

Atrocities February 18th, 2004 08:14 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Renegade 13:
Seems I might have found a bit of a bug: The Klingons have a cloaking device that (as far as I know) can't be penetrated by ANY scanner. Seems a little unfair to have undetectable ships http://forum.shrapnelgames.com/image...s/rolleyes.gif . I changed the scanners in my Version of the mod so I can detect them, but I thought you should know.
<font size="2" face="sans-serif, arial, verdana">Advanced Tachyon Sensors II should, but oops, will fix in the next Version.

[ February 18, 2004, 06:16: Message edited by: Atrocities ]

Atrocities February 18th, 2004 08:42 AM

Re: STM "Final v1.7.5" Discussion
 
BOTF is now considered Abandond Ware, (check first)

You can still buy it new from:
http://www.amazon.com/exec/obidos/tg...520916-0335113
$50.00 US

LOL because two years ago it was like $8.00 US new. The price of popularity, and no more production.

Fyron February 18th, 2004 09:02 AM

Re: STM "Final v1.7.5" Discussion
 
Guys, can we please drop the canonical nonsense? This is Star Trek Mod, not Star Trek Simulation. It is an attempt to have a Star Trek feel while playing SE4. What does it matter if it is not strictly canon? It is a fun mod that looks Trekish, and that is _all_ that matters. If you do not like the mod, please make your own mod that better fits your Version of Star Trek Canon, rather than continue to pester the mod authors about it. Thank you.

Captain Kwok February 18th, 2004 09:05 AM

Re: STM "Final v1.7.5" Discussion
 
But Fyron - it's what "real" Star Trek fans do!!!

...That is endlessly debate the smallest details forever about everything until everyone hates the series and becomes desperately bitter! http://forum.shrapnelgames.com/images/icons/tongue.gif

[ February 18, 2004, 07:06: Message edited by: Captain Kwok ]

narf poit chez BOOM February 18th, 2004 09:40 AM

Re: STM "Final v1.7.5" Discussion
 
if you want to pointless debat the advantage of one ship over another, i made a thread for that. anybody taking it seriously will be hammered, though. http://forum.shrapnelgames.com/images/icons/icon10.gif

Imperial February 18th, 2004 09:54 AM

Re: STM "Final v1.7.5" Discussion
 
True fans want to have "mods" as close as possible. Alot of stuff can be Done to make the mod better (admittedly it may not be easy--but can be done--take the alien tech reasearch thingy as an example). Posting suggestions and thaughts are good because if Atrocities and Kwok stop working on the mod one day--another can maybe pick up and include ideas that are left out. I was going to post a long *** list of stuff I have seen in mods like AiC, Grau, Gold- d-2, etc.-that i thaught would emhance the enjoyment of the mod. Mods get played out after you have played them alot-- adding new content , ideas, etc is just a way of keeping things going--and should not be viewed as "pestering" but rather as a show that people love the mod and play it. How many Posts, threads etc have gone on about SE-IV , how it can be improved, patches --etc.. We are just telling Atrocities whats on "our" wishlist, not pestering or demanding him to make these changes. Btw --I have been playing this particular mod since it has been released, and also the previous AST mod as well. I am always greatful for the patches, and more importantly the hard work and time put in. If i could afford it--id personally hire many of the peeps on this forum to make stuff just for SE-IV, --i cant so i have to let them know that they are talented and knowledgable--that there work is recognized--and make comments on how I personally think it can be better/ worse etc. I do agree going ultra "canon" isnt good--and that this is a mod--but so much can be done to make it "feel" more like star trek.

DavidG February 18th, 2004 01:09 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Thanks Fyron, I read that, but that would require a major ravamp of the mod, and that is something that I am not prepared to do at this time.
<font size="2" face="sans-serif, arial, verdana">Actually the Trek mod is already setup nicely to allow stealable tech (I've done it myself). The reason being that most racial weapons require a previous racial tech. Simply removing the racial requirement from say Fed Phasers makes them stealable from captured ships. Even if a race steals them they could not further research them because they do not have the required pre-requisite tech.

gregebowman February 18th, 2004 03:32 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
Guys, can we please drop the canonical nonsense? This is Star Trek Mod, not Star Trek Simulation. It is an attempt to have a Star Trek feel while playing SE4. What does it matter if it is not strictly canon? It is a fun mod that looks Trekish, and that is _all_ that matters. If you do not like the mod, please make your own mod that better fits your Version of Star Trek Canon, rather than continue to pester the mod authors about it. Thank you.
<font size="2" face="sans-serif, arial, verdana">Personally, I don't care if it's canon. As long as it looks like Star Trek and plays like Star Trek, I'm not going to sweat the details. I like both of the Star Trek mods that are out there, although I think the ST mod is better because of the different technologies that are available.

Fyron February 18th, 2004 06:25 PM

Re: STM "Final v1.7.5" Discussion
 
You have no idea what sort of emails AT has received... http://forum.shrapnelgames.com/image...s/rolleyes.gif Making suggestions for the mod is fine, but endlessly nitpicking petty details that do not match exactly with canon is not very productive, and gets old really fast.

AMF February 18th, 2004 06:28 PM

Re: STM "Final v1.7.5" Discussion
 
so, this allows the situation in the TOS wherein Kirk sneaks aboard the Romulan vessel, steals the cloak, but that (seems like) all that the feds can really do with it. Ie: they can't really advance the tech much, and probably have only a very limited number of prototypes of Cloaking devices. And, didn't the cloaked fed ships in the later series come on a lend-lease from the Klingons?

thanks,

Alarik


Quote:

Originally posted by DavidG:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
Thanks Fyron, I read that, but that would require a major ravamp of the mod, and that is something that I am not prepared to do at this time.

<font size="2" face="sans-serif, arial, verdana">Actually the Trek mod is already setup nicely to allow stealable tech (I've done it myself). The reason being that most racial weapons require a previous racial tech. Simply removing the racial requirement from say Fed Phasers makes them stealable from captured ships. Even if a race steals them they could not further research them because they do not have the required pre-requisite tech. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">

solops February 18th, 2004 08:23 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by gregebowman:
Personally, I don't care if it's canon. As long as it looks like Star Trek and plays like Star Trek, I'm not going to sweat the details. I like both of the Star Trek mods that are out there, although I think the ST mod is better because of the different technologies that are available.
<font size="2" face="sans-serif, arial, verdana">Ditto. Canon, shmanon....irrelevant. The STM is great fun.


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