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Re: Babylon 5 Mod
First off, keep in mind that gameplay and balance ALWAYS outweigh canonical issues by far.
All of this analysis was done when Val set up the weapons, you know. He did not just pick random numbers out of the blue. http://forum.shrapnelgames.com/images/icons/icon12.gif Quote:
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[ August 11, 2003, 01:21: Message edited by: Imperator Fyron ] |
Re: Babylon 5 Mod
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Even so, I don't see how "gameplay issues" and "balance" relate to the "fighter missile weapons are not canon" issue. Quote:
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I just ran a series of simulations seeing how many of each type of heavy fighter (one with two PPB, one with one PB) it would take to knock out a level 10 Centauri battleship (equipped the same way in both runs, with one Heavy Array as the anti-fighter weapon) half the time. For the PPB, it was between 20 and 25 (I didn't try for granularity greater than that) and for the PB it was between 40 and 45. That tells me the PB isn't worth it, which is what i suspected from the numbers. So, it should either be improved or scrapped, as it is a weapon people should not buy. As a side note, I ran the same test using EA fighters, one with fighters having 6 Unipulse cannons, and one with the same fighters having 6 Fighter missiles (both weapons being the same size, it was the same hull otherwise). It took 20 fighters with unipulse cannons to take out the BB half the time. The test with fighter missiles I gave up on after they lost 100% of the time when they had 150 fighters! However, a fighter with 3 of each weapon required only 15 fighters to defeat the BB half the time, so the mix of weapons appears to be best - giving a significant advantage in ship-ship action to those races having both seekers and DF weapons. When I ran a BB escorted by 10 fighters on each side, the mixed-weapon-equipped fighters still seemed to hold a slight edge (but how much wasn't clear, as I din't run the full 100 reps in any of these tests). So, what can I say? I am trying to help here, and maybe stimulate some interest. I have concluded from my analysis that including fighter-mounted seekers does not appear to improve gameplay or balance (probably the opposite) and it isn't canon to boot, so at least future mods might want to seriously consider scrapping them. If analysis was done that indicates otherwise, I would love to see it. |
Re: Babylon 5 Mod
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Re: Babylon 5 Mod
I'm pretty sure I've seen missiles on the fighters... little tubes hanging from the wings.
They just don't use 'em much. I wouldn't use 'em too much myself when I have an effective (one hit either kills or totally cripples the enemy fighter), unlimited ammo energy weapon as the alternative. |
Re: Babylon 5 Mod
Hi all!
Sorry for the long silence, but I've been busy with work, women and... well, let's leave the other thing to the imagination of the readers. Good work on the weapon analysis Grumbler! Must have been tough dull work. But very insightfull and usefull. Great work. It might seem a little bit noobish to react in the manner I'm going to but I think it's the best thing to do. Val has done loads of work and will remain the ferm basis for the 2.0 Version. I have a mayor part of the B5 Wars books and I have found almost every weapon from the mod in these books. He used the books as a direct source for the damage, the weight and the fire rate. The cost of the weapons is yet to be researched by me. With the B5 Wars books being the basis for it all, I think it be wise to use the books again as the basis for the 2.0 Version. The books themselfs are already balanced (to the mechanics of the tabletop game), so the only think we have to do is to translate them into SE 4 terms. This is a very labourous work so it takes a lot of dedication and time (time is very, very important) and just a tiny bit of knowledge of the serie. As Imperator Fyron already noticed. Gameplay before Canon. Again, the books already are as canon to the serie as possible (and balanced), the only thing that remains is the translation to SE 4. To make the translation to SE 4 easier, I'm busy making a sort of calculation program (sorry SJ, I'm not a programmer, just a simple engineer, so I'm making it in Excel). I hope this program will be the tool for the many weapons in the 2.0 Version of the beautiful mod. This program is the the only thing I would like to finish before I have anything usefull to do for the ones who so willingly said they want to help in the creation of 2.0. SJ: How is the armor thingy coming along? |
Re: Babylon 5 Mod
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Vorlon Active Armor - size 2, hp 50. Cost 40/80/40 5 crystalline points, 20 OA regen Shadows - same but 20 CA, and 5 OA. Triad - Size 5, hp 50, Cost 40/20/120 10 OA, 5 CA, Is Armor. Mindriders - Suggested: -999% to hit on their ship hulls, since they have little to no physical form? Kirishiac - max OA & CA, non-armor, 5/50 size/hp Walkers - little bit of everything - Size 7, hp 50, 20 OA, 10CA, is armor Torvalus - size 2 hp 50, 10 OA 10 CA (shadow/vorlon middle ground) ----- I'd really like some feedback on how this all sounds. There will be a tech progression so the ancient races have something to spend their research points on. No extreme differences though. [ August 11, 2003, 14:52: Message edited by: Suicide Junkie ] |
Re: Babylon 5 Mod
Nice work there on the fighter weapons.
How long would a side by side comparison of fighers and anti-fighter weapons take by race? Just thinking from the Gaim point of view, a sub-par fighter weapon and a very short range point-defence weapon points to a lot of trouble with the little guys ... |
Re: Babylon 5 Mod
To all: I have to reiterate that I lack the B5 wars books and (to be a bit snotty about it) don't regard them as canon, except where they correspond to the TV series and movies.
I am interested purely in what works for the mod. If people want to disregard what "works" in favor of "what is canon accoring to B5 wars" I am okay with that completely. My "personal mod" is already pretty far from the "official Version" anyway. I think I can demonstrate, for instance, that the "Manuufacturing facility" is a net loss to produce, and that the whole issue of planetary versus orbital starship production of spaceships is contrary to canon, but I won't, unless people are willing to acccept that Val's work was preliminary. If Val's work is set in concrete, then there is little I can add, and I will just make quiet adjustments based on my analysis for my own use. |
Re: Babylon 5 Mod
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Or, to give the alternate answer: Val already analyed that and gave the Gaim exactly what they deserved. [ August 13, 2003, 03:31: Message edited by: grumbler ] |
Re: Babylon 5 Mod
After Val's Last disappearance, there has been little to no direction to this mod...
I never said anything about staying canon to anything. In fact, I said staying strictly canon is a bad idea. |
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