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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Fyron August 14th, 2003 08:35 PM

Re: Babylon 5 Mod
 
When 2 waves of energy pass through each other, they add or cancel, depending on their relative frequencies. But this is only when they are in contact. Once they pass through each other, they return to normal, unchanged. This can be seen by shining two flashlights in crossing paths. Where the beams meet, there will be up to 2x as much light. But after they have crossed, the individual beams are the same as they were before they met. This also happens with sound waves. I am not sure about other types of waves (such as waves of water), but I think they follow the same physics.

Suicide Junkie August 14th, 2003 08:59 PM

Re: Babylon 5 Mod
 
OT:
If you have a square wave of height 10cm, going left, say. And a square wave of 15 cm, going right.

When the waves begin overlapping, you get a height of 25cm (they add linearly means 10+15=25) where they overlap. After the waves pass, you end up with a 10cm wave on the left and a 15 cm wave on the right, still the same shape.
IE: the waves do not affect each other, since after the "interaction", the waves are still the same as they were before.

For an animated example See:
http://Users.erols.com/renau/wave_interference.html

Ball lightning sounds like a plasma of N2/O2 sustained by a concentration of microwaves or just slowly fading away after being generated(by lightning, say).
No matter the source, it is hardly pure energy, since it operates in an atmosphere.

BTW plasma is not pure energy, either, it is just really hot matter, such that the electrons have been stripped away from the nuclei, and it forms a soup of electrons and protons.

grumbler August 14th, 2003 11:52 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Timstone:
Okay, okay, I yield. Stupid thing that the B5 Wars books never mentioned that the Shadows use encountersuits too. ...
<font size="2" face="Verdana, Helvetica, sans-serif">Which is one of the reasons why I have difficulties with regarding the B5 Wars books as "canon" rather than as a mere starting place... http://forum.shrapnelgames.com/images/icons/icon12.gif but that is neither here nor there.

The Shadows never man their ships, so their actual form is not meaningful for mod purposes.

Incidently, I just was watching the B5 season 3 DVD, and Garibaldi, in the "Shadow Files" extra bit, mentions that there are only 6 million Shadows. So most of what the mod regards as the Shadows is really their allies and slaves.

Timstone August 15th, 2003 10:43 AM

Re: Babylon 5 Mod
 
Haha... nice responds. Except on the part of the ideas about the beloved Ancients.

I think we best drop the thing about the waves. I think we all bear some truth but none has the whole truth. Ah well, let's call it a drw. "A draw?! Come back here you coward!" "What are you going to do? Bleed on me?!" Hehe...

Come on people what about the Ancients? What do you think of my ideas?

Bonefish August 16th, 2003 04:58 AM

Re: Babylon 5 Mod
 
BK - Its just a flesh wound...
KA - But your arms off !
BK - no it isnt.
KA - Look!
BK - Ive had worse! COME ON YA' PANSY !

Fyron August 16th, 2003 05:24 AM

Re: Babylon 5 Mod
 
To beat a dead horse, there was one episode speficically that showed the Shadows to be energy beings. The humans made a military base on some planet or moon or whatever. Some "demon" killed off all but a few people, then follwed them in the sleeper ship they set off on. It was a soldier of darkness left behind by the Shadows in the Last war or some such, and was an energy being. So either the Shadows are energy beings, or they have the ability to create energy beings. http://forum.shrapnelgames.com/images/icons/shock.gif Take your pick. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

Come on people what about the Ancients? What do you think of my ideas?
<font size="2" face="Verdana, Helvetica, sans-serif">I have no comments on them, as I have never even heard of most of them. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

I think we best drop the thing about the waves. I think we all bear some truth but none has the whole truth.
<font size="2" face="Verdana, Helvetica, sans-serif">Except for SJ...

[ August 16, 2003, 04:29: Message edited by: Imperator Fyron ]

deccan August 16th, 2003 07:05 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Imperator Fyron:
To beat a dead horse, there was one episode speficically that showed the Shadows to be energy beings. The humans made a military base on some planet or moon or whatever. Some "demon" killed off all but a few people, then follwed them in the sleeper ship they set off on. It was a soldier of darkness left behind by the Shadows in the Last war or some such, and was an energy being. So either the Shadows are energy beings, or they have the ability to create energy beings. http://forum.shrapnelgames.com/images/icons/shock.gif Take your pick. http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">I believe that you are referring to the episode The Long Dark. JMS says that it wasn't an actual shadow, but a shadow servant.

Timstone August 16th, 2003 07:31 PM

Re: Babylon 5 Mod
 
Quote by IF:

quote:
--------------------------------------------------------------------------------
I think we best drop the thing about the waves. I think we all bear some truth but none has the whole truth.
--------------------------------------------------------------------------------

Except for SJ...

Tss...

Lighthorse August 22nd, 2003 12:35 AM

Re: Babylon 5 Mod
 
Space Empires IV Play By Web is back on line

Fyron August 22nd, 2003 01:05 AM

Re: Babylon 5 Mod
 
Is Pathfinder still around? He is the only one that hadn't played the current turn.


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