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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

jimbob August 22nd, 2003 01:07 AM

Re: Babylon 5 Mod
 
Yaaahhhh

I'm very happy to see this ... I've spent far too much time on work and relatives over the Last few weeks http://forum.shrapnelgames.com/images/icons/icon10.gif

Ummm... I don't want to step on any toes or hurt any feelings, and know full well that RL can get in the way of things, but I've noticed that the Shag Toth are rarely played these days. They have had an excellent record up until June 23rd, but have missed every turn since that date. As only the Shag Toth are yet to play (and potentially won't being playing in the near future?) I propose that we push the turn through right away, so that the game gains some momentum again.

My opinions, viewed as humble or not, are not intended to, in any way what-so-ever, minimize, detract from, or ignore the important contribution(s) of the Shag Toth and/or their relatives to the current B5 Universe and the high degree of their civilizational contributions, etc. etc.

Fyron August 22nd, 2003 09:22 PM

Re: Babylon 5 Mod
 
I don't think we should give up so soon after PBW has come back Online...

jimbob August 23rd, 2003 12:02 AM

Re: Babylon 5 Mod
 
Oh, I definitely agree that we don't want anyone to miss out on a turn. I'm just hoping to keep the momentum up, and the trend for PF seemed apparent... though this could have changed over the Last 2 weeks while the PBW was down/unavailable. If we push this turn though, it would get the rest of us back into the game, and PF would only have missed one more turn (of something like 15). If he pops up really soon, I'd be okay with even going back in time for him and replaying this turn that I'm proposing we push.

But hey, you're the boss, I will bow to the will of the might Vorlons http://forum.shrapnelgames.com/images/icons/icon10.gif

cheers y'all,
jimbob

Timstone August 23rd, 2003 01:48 AM

Re: Babylon 5 Mod
 
Are the Shag Toth nomads or a normal race?

Dawn Falcon August 23rd, 2003 02:30 AM

Re: Babylon 5 Mod
 
Sigh. Still getting AI errors.

I get the core and data files off the old website, then add the two newer files, right?

grumbler August 23rd, 2003 05:14 AM

Re: Babylon 5 Mod
 
DF, what errors are you getting? Loading errors, or errors when the game is running? One is a case of bad data files, the other of bad AI files.

[ August 23, 2003, 04:15: Message edited by: grumbler ]

Fyron August 23rd, 2003 05:18 AM

Re: Babylon 5 Mod
 
For reference, here is a compilation file of 1.49.33 (what is used in the B5 Mod PBW game) that has no AI errors:

http://forum.shrapnelgames.com/newup...1052175132.zip

pathfinder August 25th, 2003 02:07 AM

Re: Babylon 5 Mod
 
I lost access to PBW site after replacing my motherboard in late June and that also messed up by hotmail account that I received turns on. AND now the PC is on the fritz again so, whatever ya'll decide for the Shag'Toth is ok by me. I honestly can not say when my PC will be back Online.

Stargrazer August 25th, 2003 02:11 AM

Re: Babylon 5 Mod
 
IF: PM
SVP

Fyron August 25th, 2003 02:38 AM

Re: Babylon 5 Mod
 
Send an email to Geoschmo about it, and I am sure he can get your account squared away. If nothing else, you could create a new account, I can kick the old one from the game, and you can rejoin with the new account. http://forum.shrapnelgames.com/images/icons/icon7.gif


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