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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Ozymandias October 24th, 2006 01:01 AM

Re: Bug thread
 
Mictlan pretenders Lord of Night and Smoking Mirror don't get names from the Mictlan male names list. Colossal Head does get named properly though.

Edi October 24th, 2006 08:13 AM

Re: Bug thread
 
Quote:

[img]/threads/images/Graemlins/Bug.gif[/img] Both Cardinal Carmont and Barthomelew the Patriarch seem to still be H4, instead of being downgraded to H3.

Sorry to disappoint you, but they HAVE been downgraded from Dom2. In Dom2 both of those heroes had H5 to start with and could be prophetized to H6. So if all priest levels have been reduced by 1 in Dom3, they are perfectly in line with the change.

Edi

Blofeld October 24th, 2006 10:15 AM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Reanimation does not match the manual

Tested with MA Ermor recruitable reanimators.

Reanimators get 1 more undead than described in manual on p. 70 (e.g. level 1 priest gets 5 ghouls insted of 4, level 4 prophet gets 7 horsemen insted of 6), BUT they don't get higher tier undeads, i.e. lvl 1 priest can reanimate only ghouls, not soulless, lvl 2 can't reanimate longdeads, lvl 3 can't get horsemen.
Either it's a bug or the manual is wrong

Blofeld October 24th, 2006 01:28 PM

Re: Bug thread
 
1 Attachment(s)
[img]/threads/images/Graemlins/Bug.gif[/img] Darkvision doesn't work or doesn't show up

I was storming Agartha cave city and they units had full penalties for darkness listed, irrespective of their darkvision, which was 50 or 100

Edit: attached a savegame file with the bug - look at the assault on Bhamot

Taqwus October 24th, 2006 02:57 PM

Re: Bug thread
 
Quote:

Edi said:
Sorry to disappoint you, but they HAVE been downgraded from Dom2. In Dom2 both of those heroes had H5 to start with and could be prophetized to H6. So if all priest levels have been reduced by 1 in Dom3, they are perfectly in line with the change.


H5 to start ?! I remember them being strong, but not excellent-priest-already-prophetized strong. http://forum.shrapnelgames.com/image...es/redface.gif

thejeff October 24th, 2006 03:19 PM

Re: Bug thread
 
At least in LA Ermor, my prophet centurion (H3) could reanimate horsemen.
And the hero with H4, could reanimate Lictors.
I'm not sure about the numbers.

Blofeld October 24th, 2006 04:51 PM

Re: Bug thread
 
Quote:

thejeff said:
At least in LA Ermor, my prophet centurion (H3) could reanimate horsemen.
And the hero with H4, could reanimate Lictors.
I'm not sure about the numbers.

I twiceborned some of my reanimators and it seems that
undead reanimators conform to the manual table (H2 were able to summon longdeads, H3 horsemen) while the living ones behave as if they were 1 level lower with regard to types of reanimated undead. Is it a bug or a feature?

While testing that I also discovered that

[img]/threads/images/Graemlins/Bug.gif[/img] Drowned twiceborned mages are not reborn

I'm positive they drowned in friendly dominion (+7 IIRC)

thejeff October 24th, 2006 06:41 PM

Re: Bug thread
 
If it's undocumented it's a bug. Document it, and it'll be a feature http://forum.shrapnelgames.com/images/smilies/happy.gif

Ballbarian October 24th, 2006 06:42 PM

Re: Bug thread
 
Bug: [img]/threads/images/Graemlins/Bug.gif[/img] In the Nation Overview screen, mouse over text stops working for provinces beyond #107. [img]/threads/images/Graemlins/Bug.gif[/img]

More specifically, when you move the mouse over magic sites, search indicators, mage levels & magic items, the text box appears with information on that item, but after 100 or so provinces no box appears. Maybe an array cap?

Arralen October 24th, 2006 08:11 PM

Re: Bug thread
 
Quote:

Blofeld said:
While testing that I also discovered that
[img]/threads/images/Graemlins/Bug.gif[/img] Drowned twiceborned mages are not reborn
I'm positive they drowned in friendly dominion (+7 IIRC)

Ain't a bug:
Twiceborn only works in combat, not for drowning, not for disease and all the other ways to get the mages state from "living" to "dead". Should be mentioned in the manual or the in-game descrption.
Oh, wait: IT IS in the in-game description, only the manual is wrong here...



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