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-   -   Global War (upgraded to 3.20) (http://forum.shrapnelgames.com/showthread.php?t=38395)

DonCorazon July 27th, 2008 03:43 PM

Re: Global War (started!)
 
Server seems to be down btw

CUnknown July 27th, 2008 04:34 PM

Re: Global War (started!)
 
It's back up now, I'm sorry DC.

Foodstamp July 27th, 2008 04:37 PM

Re: Global War (started!)
 
Quote:

Zeldor said:
Heh, I check my mail at hotel and see that too...

I was convince to temp[for 1 turn!] sub for Pythium. My first advice for goods was to simply surrender as they had absolutely no chance. Team play completely sucked. Initial plan and race changed sucked. Game administration sucked. Game creation sucked. There were may noobies and unresponsible players allowed, mostly on evil side, which turned evil. Map wasn't goo either, also letting one water nations looks like a huge mistakes.

But well, CU didn't want to surrender [or maybe there was no way to choose who to surrender to with rules of winning for neutrals].

I took the nation over and it was known pretty much from the beginning I need a sub from 25th. And goods knew they have to find someone. Well, they didn't, but moderatio agreed to play for me. And if you ask me it's compeltely fine. Goods are a team, so what's the difference? We were looking at each others turns all the time and coordinating attacks.

P.S. Congrats Don on Alexandria.

P.P.S. That internet in hotel is crap... I finished that stupid post and my mail didn't load still...

Assigning secret enemies was pretty top notch though! http://forum.shrapnelgames.com/images/smilies/wink.gif

CUnknown July 27th, 2008 04:42 PM

Re: Global War (started!)
 
Sorry that this game was horribly managed! http://forum.shrapnelgames.com/image...es/Injured.gif

You're right Zeldor that our teamplay was not the best. And our race/pretender selection was pretty awful. But, Evil had many newbies and things sort of balanced out.

I hope people had fun, anyway.

Have we made a decision on what to do with Good? I have already taken Pythium's turn this turn. But for next turn, what am I doing? Making him and Arco go AI, or just letting them stale, or what? Perhaps Foodstamp should make this decision.

Hoplosternum July 27th, 2008 05:16 PM

Re: Global War (started!)
 
I think the game was a nice idea. I like team games and I like themed games.

But in hindsight there were problems with the set up. If you are going to have a team game you really need to have teams http://forum.shrapnelgames.com/image...ies/tongue.gif rather than just one.

Plus the neutrals in fact were playing just a normal game but with boosted starts and where only they could use diplomacy. A big advantage. While good and evil had large restrictions. Many of which - like the secret enemy - made the job of the neutrals much easier.

Having said that the neutrals have played the game very well and exploited their advantages to the maximum.

I know we as goods did not play it very well. Especially me (I was TC!) but I am pretty much a newbie. Most of our opponents were rushers and we had neither picked rush nations in most cases nor the awake SCs that may have given us the quick starts we needed. Nor did we power pick our nations well. Pythium and Arco were good picks but the rest of us perhaps could have chosen better.

Of course an unbreakable alliance of 5 looks very strong. But in fact the restrictions on good and the set up which pitched all the 9 evil players to attack us none stop right from the start (well those that could reach us!) neutralised this.

Anyway while this game was not much fun for me I think the idea was good but definitely needs some tweaking. I don't think this format works. But themed team games certainly could.

Rathar July 28th, 2008 04:54 AM

Re: Global War (started!)
 
I totally see the point about an AI "good" being bad as it would likely attack you. Hmm what to do?

I still think having one player do multiple nations is bad juju.

Kheldron July 28th, 2008 05:32 AM

Re: Global War (started!)
 
Even if I understand Rathar's point, I don't think it'll change much at this point of the game if any good plays several nations.
They don't seem that overpowered even if consolidated and if it can help the health of the game, as Baalz stated, well...go for it !

I for one had great fun in this game but I must admit the settings were tweaked in neutral favor. I never really had any other threat than counterattacks from those I first striked. Therefore our initial advantages weren't deserved IMHO.
If we ever launch a second version of this game, that would be what I would remove. For the other parts, I think the main problem went from lack of a strategy from the goods part, or lack of initial power (rush nations and/or awake pretenders). That alone was their demise imo.

I move on vacations on wednesday until the 16th of august. I'll try to connect as often as possible (usb key and internet in hotels) but I may not be able to do my turns more than once every 2-3 days.
Since that's our current pace, I hope it won't change anything but...

CUnknown July 30th, 2008 12:49 AM

Re: Global War (started!)
 
Should we pause the game until we decide what to do about Good?

And, how do we decide what to do? Vote? Let Foodstamp make the call? Any opinions?

Zeldor July 30th, 2008 09:26 AM

Re: Global War (started!)
 
I vote for turning all good AI [evil ones can do it as well with that stats, even Baalz would probably agree he has less than 1% chance], with all that attitude that is in that team.

[Just using some rainy evening to check forum in some cheap lame hotel with slow net]

Foodstamp July 30th, 2008 09:30 AM

Re: Global War (started!)
 
If you want, I can check the situation for good and give a summary / recommendation. Just let me know http://forum.shrapnelgames.com/images/smilies/happy.gif.


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