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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
You have #maxage 75 and #maxage 1000, I'm not sure it will like that.
It probably has the unkillability of a low grade SC and sufficient killing power to make an sc happy in vanilla terms. In Dom3k terms it's probably a moderate level SC. Just get it a little more MR and resistance and you'd be pretty hard-pressed to kill it. Probably it would take multiple fire immune thugs or mass mr-negates spells to bring it down. |
Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
yeah I saw maxage 75 and then older 200... I read over the latter maxage of 1000... jsut remove the maxage 75 line (since it's redundant) but it was probably what you wanted
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
Didn't notice the extra maxage. While I'm at it, I'll remove the costs too, it's a hero so it'll never be recruited. Oh! And the morale should be 15, not 12.
Good to know that the "great warrior among great warriors" isn't too fatally flawed. While I'm at it I think I'll spin up the Revenant for you guys too. Code:
#newmonster 2236 |
Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
He looks pretty nasty. Not quite as unkillable out of the box as the trueblood hero, but he could easily be made into a painful thug/sc.
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
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Given how few provinces you will own at this point you simply don't have the gems to make very many items. I just beat the AI at regular and it wasn't easy. I'm not even going to try the impossible AI's I beat the computer with a normal map. |
Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
I can't edit the post anymore, but for the record, the custommagics mean 100% DB and 100% DF chances. The immortal wasn't originally planned, it struck me in a fit of inspiration. The weapons:
Code:
#newweapon 669 |
Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
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Also, that banefireball looks evil. |
Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
there have been a few hours where the solar system map was down.. maybe he's using that other map (which is down now). The solar system map is attached to the first post.
You should just use the dom 3 K mod btw, the dragons are in there and not use the dragons mod next to it (doubt it would make much difference but might) |
Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
once I have time I know which nations I want to get in this universe.
Machaka severly fits in.. I've already got spiders in the galaxy and refugees could have hidden on such a planet and are reemerging now. Spiders, Spidershaped ships which are also "walkers" on land in 2 -3 sizes. The sorcs could remain the same, ancient traditions haven't changed. The assassins could remain nearly the same too. troopers would have to change though.. naked black pplz won't fit anymore (except the sorcs who as I said will keep their traditional outfits. Need to think of something I'll put the spiderqueens and other spiders I have as indies in there as recruits and summons. I'll keep some form of spiderrider but not sure what to do with them in space. guess cheap ones could just have a spaceform without spider and maybe the sacreds could keep blackhunters with some sort of spacesuit to fly around it.. and the black hunters would be less overpriced. AND POISON RESISTANCE AND WEAPONS EVERYWHERE!!! I think I'll do those first.. I like that idea 2nd idea is some sort of van/pixie nation... vans themselves nearly extinct only as commander and sacreds..well that isn't anything new... no human troops they had to flee into space due to ulmish dislike of non-humans (or something) they now have not exceptionally bright lesser pixies and whatnot as troopers small sized (all size 1 except the vans) with some abilities (all somewhat specialized troops) and vastmoving. Miniature space fighters for the pixies and only a few commandships (probably only as summons) for the few vans (who otherwise have a regular sized fighter or a spacesuit (need to decide what I like best.. highly agile and trained vans with glamour might better be suited than in a ship I'd say to make best of their abilities.) I've seen a cartoon movie once where there where like these high human like (van) leaders and small lesser creatures (ow somewhat like the war of the flowers book od Tad williams too).. I think it might be that way in irish or english folk tales etc but either way this is how it will be. This nation would be more work and atm I feel more like working on a Machaka (but maybe I'll change my mind before I start) both nations will probably resemble Jomon most of all existing nations I'd say, troops with special abilities etc. |
Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
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You obviously are treating them as space but when you select them you get the little icon for water and something that can't breathe water won't enter them, nor can a flier fly over them--they behave just like water. Thus you need water-breathing items to get anywhere unless you use the ice-plated dragons and there's no hope of having enough gems to send any decent force out with items. Some bugs on that map, also: #69 & #70 aren't connected. #69 & #62 aren't connected. Likewise #62 and #54, #54 & #42, #42 & #38, #33 & #36, #33 & #39, #39 & #48, #48 & #67, #39 & #67. Most of these comprise a vertical line--perhaps the edge of the map?? |
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