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Re: Official Image Collection
Congratulation to all the people who put this collection together: very good and useful work, beautiful pictures. I have downloaded them all and will make use of them.
And I already encountered a small oddity: I wanted a new picture for the sphereworld and found p0542 nice. Therefore I changed the Pic number in the sector type file to picture 542. But what did I see now: picture p0543!! When I stated picture 541 in the sector type file for sphereworld then I got the picture I wanted. Is this o.K. ?? |
Re: Official Image Collection
SJ: So this might be a stupid question, but does Imagemod have all the up to date B5 pictures in it? And if so, are they numbered such that the B5 mod will use Imagemod?
Thanks |
Re: Official Image Collection
Q:
Yes, that is how the system works. It starts at 0 in the data files and hard code, and starts at 1 in the pictures. Jimbob: Yes, the Image Mod includes (or will shortly) the latest B5 Mod images. And yes, the B5 Mod is set up to run with the Image Mod. Edit: Btw, I am not SJ, but I did know the answers to your questions. http://forum.shrapnelgames.com/images/icons/icon7.gif [ May 25, 2002, 01:07: Message edited by: Imperator Fyron ] |
Re: Official Image Collection
"When I stated picture 541 in the sector type file for sphereworld then I got the picture I wanted.
Is this o.K. ??" Works for all components.. one file starts at 1, the other starts at 0, so all the pics are 1 off. Phoenix-D |
Re: Official Image Collection
Thank you for this information. I wasn't aware of this although I used several pictures (from the original SE IV game) for new facilities and components. I never had the problem there.
I would recommend that you include this information in the readme file. |
Re: Official Image Collection
I guess the sectortypes file is just wierd, because everywhere else starts with image #1 http://forum.shrapnelgames.com/images/icons/icon7.gif
Still, this is just an image collection, and if you're a modder, adding planets and whatnot, you should (or will soon) know that little quirk. That is a good item to add to a Modder's FAQ, if anybody is making one. [ May 25, 2002, 06:24: Message edited by: Suicide Junkie. ] |
Re: Official Image Collection
Strange.
I just noticed the unusual numbering in the secttype file while moving around some images yesterday and intended on coming to the forum to report it but I guess I was a little late and someone beat me to it. |
Re: Official Image Collection
I've been looking at the image mod and it's got some good stuff, but there are still things lacking. So I'd like to request some images from people who are good at using these 3D modeling progams.
First of all, I have yet to see an armor image that looks like I think scattering armor should look. Can someone make an armor image of many small segments, like 29 or 30 in the default images, but with six-faceted 'points' instead of flat? And all shiny chrome surfaced, of course, no varied colors. This would make much more sense for scattering armor than any of the default images. Although 869 in the new images is pretty good I'd prefer one with many smaller facets as I described. http://forum.shrapnelgames.com/images/icons/icon7.gif I really like 383 but wonder why it had to be scarred and stained? Could someone make this as shiny new armor? http://forum.shrapnelgames.com/images/icons/icon7.gif Also, something just like 383 in shape but made of the same translucent crystal as the crystalline armor in default image 191 would be really nice. As for weapons, how about some missiles with different color-coded tips to signify different sorts of warheads? And how about some different types of warheads. There's got to be more than one way to make a bomb than image 185 in the standard set. [ June 03, 2002, 20:47: Message edited by: Baron Munchausen ] |
Re: Official Image Collection
But Baron - you can't go wrong with the mini torps that SJ made...I just love them in game.
I improved our solar system planets with better pictures of most of them. I changed the sizes of the oxygen rock worlds and also for them to have darker blue water that matches better with the SEIV standard ones. I actually dinked around with a lot of them and added extra planet types for them. I got so bored that day that I started adding little atmospheric haze around some of them. Perhaps I'll get permission from the ImageMod purveryors to post them for you guys. I think it adds maybe 40 of the best imageMod planets and 3 stars. Edit: Eventually I'll get around to making some new comp images for the TNG Mod and perhaps also post some of them as stand alone images for people to use in their games. [ June 03, 2002, 22:23: Message edited by: Captain Kwok ] |
Re: Official Image Collection
Well, the whole point of the imagemod is to have a collection, so you only have to download once, and update occasionally.
There's no reason why you can't post your own submissions seperately, though. |
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