![]() |
Re: RetLT Scenario issues
Scenario #454 The factory
The building at 27,11 blocks the road |
Re: RetLT Scenario issues
Scenario #456 The battle for Makin atoll
Japanese LMG team H3 plays a rifle sound for its lmg. I think it started off as a sniper team and got modified. |
Re: RetLT Scenario issues
Quote:
|
Re: RetLT Scenario issues
Scenario #457 Iwo Jima
The three on board destroyers (GA 0/1, GF 0/1, GD 0/1) can only fire their 5 inch guns forward. They should be turreted. Another option would be to point them towards the shore. |
Re: RetLT Scenario issues
Scenario #458 To the Rhine
The #4 slot 4.5-inch rocket on the Calliopes will only fire forward. The ones in the #2 and #3 slot will fire in whatever direction the turret in facing. Unsure if this is a scenario specific issue or a database issue. |
Re: RetLT Scenario issues
Interesting.......It appears BOTH of those require more than a "normal" adjustment
|
Re: RetLT Scenario issues
Scenario #468 Schoenfeld charge
The mines on the map are real and work but do not register if you hover the mouse over the hex. This makes it hard to tell if a unit has cleared them before moving off. |
Re: RetLT Scenario issues
Quote:
........and it looks like that's the way it's going to stay. I have tried a few "tricks", none worked but the mines are shown and function so that's going to have to be "good enough" |
Re: RetLT Scenario issues
It doesn't affect game play much but it was very odd.
|
Re: RetLT Scenario issues
1 Attachment(s)
Scenario #471 Uschilug
The Stugs try to swim the river (see screen shot) and the NKVD squads play an MP-40 sound for their PPSHs. |
All times are GMT -4. The time now is 04:57 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.