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-   -   RetLT Scenario issues (http://forum.shrapnelgames.com/showthread.php?t=52718)

RetLT December 22nd, 2022 10:47 PM

Re: RetLT Scenario issues
 
Scenario #454 The factory

The building at 27,11 blocks the road

RetLT December 24th, 2022 06:09 AM

Re: RetLT Scenario issues
 
Scenario #456 The battle for Makin atoll

Japanese LMG team H3 plays a rifle sound for its lmg.

I think it started off as a sniper team and got modified.

DRG December 25th, 2022 10:37 AM

Re: RetLT Scenario issues
 
Quote:

Originally Posted by RetLT (Post 853486)
Scenario #456 The battle for Makin atoll

Japanese LMG team H3 plays a rifle sound for its lmg.

I think it started off as a sniper team and got modified.

Yeah that is most likely the reason or a case of "brain fart/fumble finger" on my part..... sound entered was 231...( which IS what the normal "marksmen" uses.. but the sound for the LMG should be 123. Now fixed

RetLT January 1st, 2023 04:03 AM

Re: RetLT Scenario issues
 
Scenario #457 Iwo Jima

The three on board destroyers (GA 0/1, GF 0/1, GD 0/1) can only fire their 5 inch guns forward. They should be turreted.

Another option would be to point them towards the shore.

RetLT January 1st, 2023 04:10 AM

Re: RetLT Scenario issues
 
Scenario #458 To the Rhine

The #4 slot 4.5-inch rocket on the Calliopes will only fire forward. The ones in the #2 and #3 slot will fire in whatever direction the turret in facing.

Unsure if this is a scenario specific issue or a database issue.

DRG January 1st, 2023 08:20 AM

Re: RetLT Scenario issues
 
Interesting.......It appears BOTH of those require more than a "normal" adjustment

RetLT January 24th, 2023 02:12 AM

Re: RetLT Scenario issues
 
Scenario #468 Schoenfeld charge

The mines on the map are real and work but do not register if you hover the mouse over the hex. This makes it hard to tell if a unit has cleared them before moving off.

DRG January 24th, 2023 11:22 AM

Re: RetLT Scenario issues
 
Quote:

Originally Posted by RetLT (Post 853641)
Scenario #468 Schoenfeld charge

The mines on the map are real and work but do not register if you hover the mouse over the hex. This makes it hard to tell if a unit has cleared them before moving off.


........and it looks like that's the way it's going to stay. I have tried a few "tricks", none worked but the mines are shown and function so that's going to have to be "good enough"

RetLT January 26th, 2023 01:35 AM

Re: RetLT Scenario issues
 
It doesn't affect game play much but it was very odd.

RetLT January 29th, 2023 02:36 AM

Re: RetLT Scenario issues
 
1 Attachment(s)
Scenario #471 Uschilug

The Stugs try to swim the river (see screen shot) and the NKVD squads play an MP-40 sound for their PPSHs.


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