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-   -   *** Star Trek Mod Discussion *** (http://forum.shrapnelgames.com/showthread.php?t=6130)

Magnum357 October 21st, 2002 01:34 AM

Re: *** Star Trek Mod Discussion ***
 
Well, I suppose we will never really know what the heck Quantum Torps really are. I was just bring it up because I hope Kwok doesn't try to introduce weapon systems that are too "God Like". Just seems lately (at least in Voyager) that the show introduced tech systems that seem to do "Majical things" even though in the 24th century, humans are still a pretty young race.

I just hope the Captain doesn't introduce heavely "God Like" weapons to races with out extensive research (and I mean EXTENSIVE!) in a Tech feild.

Shadow Master October 21st, 2002 02:04 AM

Re: *** Star Trek Mod Discussion ***
 
Sorry if I upset anyone about the quantum torps.
I was simply trying to point out that in a mod based on science fiction, an explanation need not be made or given. The effect is what is important; just as a computer engineer need not know how a specific diode works as long as they know what it does.

Captain Kwok October 21st, 2002 02:29 AM

Re: *** Star Trek Mod Discussion ***
 
Don't worry!

There will be no uber-weapons a la Voyager. The Borg will be tough - but high costs should help balance them out.

Timstone October 21st, 2002 11:41 AM

Re: *** Star Trek Mod Discussion ***
 
SM: No harm done. All is well. http://forum.shrapnelgames.com/images/icons/icon6.gif

Captain Kwok October 22nd, 2002 07:30 AM

Re: *** Star Trek Mod Discussion ***
 
Greetings!

I've made a minor update to the website. A couple of new pics for the Akira and Defiant and a minor change in re: to colonization.

I've been so busy the Last two weeks I haven't been able to do much at all. Hopefully I'll get a break for a few days to do some much needed work, eh?

That's all for now. Goodnight.

ZeroAdunn October 22nd, 2002 07:37 AM

Re: *** Star Trek Mod Discussion ***
 
Kwok: The new akira looks nice.

As for the rest of the mod: I like what you are doing with colonization.

Capt. Peter Longstreet October 22nd, 2002 07:40 AM

Re: *** Star Trek Mod Discussion ***
 
http://forum.shrapnelgames.com/images/icons/icon10.gif The new graphics look great. I've always been fond of the akira and the new graphics are great; a credit to the class. good point about colonization. gas giant research should be expensive...maybe even making the component more expensive than rock/ice or take longer since any ship that enters the atmosphere would have to be reinforced.

[ October 22, 2002, 06:43: Message edited by: Capt. Peter Longstreet ]

Captain Kwok October 22nd, 2002 05:55 PM

Re: *** Star Trek Mod Discussion ***
 
I'm also deciding what planets each race should call home. Despite the fact that all Star Trek races seem to breath oxygen - I though I might change that a bit.

O-Rock
Federation
Klingons
Romulans

H-Rock
Dominion

CO2-Rock
Cardassians
Ferengi

CH4-Rock
Borg

Of course, these are just some ideas. What do you think?

Timstone October 22nd, 2002 06:21 PM

Re: *** Star Trek Mod Discussion ***
 
I'm not much of a trekkie, but I think this looks great. Some variation in the atmosphere is good. Allows for a much greater spread of colonies. Like more than two races in one starsystem. I like it.

jimbob October 22nd, 2002 06:26 PM

Re: *** Star Trek Mod Discussion ***
 
The Dominion rulers (oh, it's been a while, what were they, the immortal ones?) had a planet that was entirely liquid - mind you it was them that were liquid - but perhaps they should colonize ice/liquid planets.

As to the atmosphere types, seems good to me. I like the fact that the borg have their own Category. Methane was it, I knew the borg stunk, but always thought it was because they never bathed.


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