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Re: AI Campaign => For a Challenging AI opponent
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Other then this, I am not sure why JLS has this programmed in this way.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">What you posted GLV sounds good, but more to shorten the length of time it took to complete the first turn, in a LAN game. Players would design all options that a Small Transport would give…......... Cargo Ship LR Cargo Ship Sat layer LR Sat layer Mineral Miner Rad Miner Supply Ship Tanker Etc. They may never even build that design, that every one else waited, while it was designed and then again when they Researched Propulsion or Cargo etc. True, some would do this in the next turn, if they started with Ship Construction Research. However, most would not or just forget, and then made the design when it was needed http://forum.shrapnelgames.com/images/icons/icon12.gif It did speed up LAN play, a little http://forum.shrapnelgames.com/images/icons/icon7.gif [ June 15, 2003, 19:55: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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Tectonic Engineering removed as an option http://forum.shrapnelgames.com/images/icons/icon6.gif I never did like Systems Destroyers in the game http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI Campaign => For a Challenging AI opponent
JLS
In 3.1 med start, I do not have any resorce facilitys (ie no min, org or rad farms) I do have in the tech tree the next is min scanners....confused...is this the way it should be? I have re-started a new game with the same results http://forum.shrapnelgames.com/image...s/confused.gif |
Re: AI Campaign => For a Challenging AI opponent
research Construction http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: AI Campaign => For a Challenging AI opponent
Duh....(red faced) I did and found it, tech tree is different http://forum.shrapnelgames.com/images/icons/icon7.gif must learn "Grass Hopper!"
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Re: AI Campaign => For a Challenging AI opponent
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Medium and Large Troops (Vehicles) and some Heavy troop Weapons. However, Troops are still being knocked around, so the Final AIC Version may result in something all together different. [ June 16, 2003, 17:31: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Satellite Armor 1 has the size 10 and the damage resistance 6. A bit light, I say !
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Re: AI Campaign => For a Challenging AI opponent
Agreed.
Good observation, Oleg http://forum.shrapnelgames.com/images/icons/icon12.gif We can lower the Size to 5kt and look at the values and restrictions for the next Version. |
Re: AI Campaign => For a Challenging AI opponent
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AI CAMPAIGN V3.02 Update =================== Conceptual: The AI now starts with the ability to build a Planet Engineering type Facility ~Oleg and PTF The Engineering Culture to a greater degree then the Science Culture AI Players will exploit Planet Utilization sooner then all other AI Races ~Compromise It takes much longer for the AI to replace lost Ships, in all AI bonus games. Reduced the effects as much as 50% for AI Players individual Ship Mine Sweeping Abilities. Facilities: Revised Planet Utilization, now easier and faster to Convert an Atmosphere for the Human Players. Vehicles: Further improved the smaller War Ship Maneuverability modifiers for the Human Player. Scout, escort, frigate, and possibly the destroyer may have a creditable To Hit value; without an early Combat Sensor. Components: Satellite Armor Reduced to 5kt with an increase in resistance ~Oleg Random Events: Included some additional redundant events, to offset the Percentages. Intel Projects: Revised AI and Human Player Intel Projects less PreReqs For the Human Player ~GLV and QB Fix one of the AI Projects ~SunDevil Revised some descriptions for Intel Projects ~GLV Quadrant Maps: Revised some Images and added some more abilities for your Centurion System ~Oleg Added a few special items for the systems. Interface: Reorganized Traits Menu Option 1 is back to best Planet. (v3.02 Complete Only) Strategic Fighters are now found with the Multiplayer Trait options. (v3.02 Complete Only) Notes: AI players Atmospheric Converters are in Beta AI Troops vs. Human Troops are in Beta AI Psychic Intel File is in Beta ---------------- DOWNLOADS Please download AI Campaign v3.02 Complete if you never received your copy of – AIC. ------------------------- LINK > AIC v3.02 < ------------------------- AIC Version 3.02 Update files only. Updates AIC 3.00 Versions, Only . AIC v3.02 update, will NOT break existing v3.xx saved games) ~~~~~~ In simultaneous games: After Updating or Patching, it is recommended that you log into the Host and then end your turn. The game will start you right were you left off. Please check your designs and if they are fine, you are good to go! ~~~~~~ [ June 19, 2003, 21:11: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Gee http://forum.shrapnelgames.com/images/icons/icon10.gif I get into a good one then a new update....I need to play slower (or Faster)
Keep it up http://forum.shrapnelgames.com/images/icons/icon10.gif |
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