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Re: OT: Narf has gone looney and wants to GM.
Yes it was. Even though we didn't get to do anything at the archmage tower. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: OT: Narf has gone looney and wants to GM.
I'm sorry; I just couldn't pass up that scene once you'd set it in motion....
Hmm... Jason goes up a level.... some nice utility spells.... yes.... Hah! Rope Trick! Dimension Door! Private Sanctum! Hmm.... what to put in the 3rd level slot.... Ah, Arcane Sight. Now he just needs a few feet of rope, and no surpising Jason while he's resting (Ah... invisible door on the Ethereal plane to an extradimensional space that you can't scry on....). |
Re: OT: Narf has gone looney and wants to GM.
You know, we should have the roleplaying vote at the beginning of the roleplaying session. You cast your votes secretly, and then you announce the results after everyone votes. Or by PM on the fourms beforehand. By the way... If two people vote for someone, and one person votes for someone else, is 3000 XP given out? 2000 to one person and 1000 to the other?
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Re: OT: Narf has gone looney and wants to GM.
Generally, I think I've been going with:
500 for the person with the most votes. 500 for each vote cast for a given person. So if one person gets one vote, there's 1000 xp handed out (500 for getting the most, 500 for getting a vote) If one person gets two votes, there's 1500 xp handed out to that person (500 for getting the most, 1000 for getting two votes If two people get votes (has this actually happened yet?), whichever gets more gets the 500 award (tie -> 500/number of people with highest vote count), and both get 500 per vote in their favor And so on. |
Re: OT: Narf has gone looney and wants to GM.
Ah, okay. That sounds good. Not really, as if one person gets the vote, they want to vote for everyone else.
I vote for... Jason. Jason, and his disrespect for the law. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: OT: Narf has gone looney and wants to GM.
Bit of a problem now...Eldon has no reason to stick around once the quest is done.
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Re: OT: Narf has gone looney and wants to GM.
For one, his service to the king is over. He can do whatever he wants to. And going along with us is a perfectly reasonable choice, as the rewards are great. I wonder though... Why doesn't anyone know of us yet? http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: OT: Narf has gone looney and wants to GM.
Quote:
Recently, though, a few events have been in the public eye - the semi-restoration of the pillow incident (although it's the smith that's been doing most the restorations.... many, of those who don't ask, will assume she figured it out....), and your trial. Hmm... yes ... people who have heard of you.... |
Re: OT: Narf has gone looney and wants to GM.
Now. Can you people please vote? I don't want that XP to go to waste.
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Re: OT: Narf has gone looney and wants to GM.
Quote:
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Re: OT: Narf has gone looney and wants to GM.
...The ghost possesion incident? That's not going to sit well with him.
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Re: OT: Narf has gone looney and wants to GM.
That's true. Hmm....
Edit: There's going to definately need to be an apology scene of some stripe.... perhaps something of Jason's thought process.... |
Re: OT: Narf has gone looney and wants to GM.
And being a Renasaunce Gentleman, he'd accept at least the first apology.
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Re: OT: Narf has gone looney and wants to GM.
Would it be possible for the server to be up for a bit Thursday so that I can see if openRPG will connect? Evening would be best, if possible.
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Re: OT: Narf has gone looney and wants to GM.
Sure. Shucks, I have it on right now.
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Re: OT: Narf has gone looney and wants to GM.
Oh, and I goofed earlier - it's 6774, not 6674....
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Re: OT: Narf has gone looney and wants to GM.
Excellent; I'll try that tonight. One thing though... my friend is sitting here, we're wondering if he should start at XL15 or XL16. Also, how should we handle augmented summoned creatures? Creatures with different stats than listed in the Monster Manual.
He'd also like to create a custom item. We got him registered, but the confirmation will have to be later, so we'll hopefully see a post tonight http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: OT: Narf has gone looney and wants to GM.
XP: That of the lowest currently existing PC: Kaylin, I think, at 15th.
Augmeted Summons: Quick reference cards. If you don't have the stats handy, you can't summon it. I don't want the game slowing to a crawl while I look up a feat and a class feature, then see how those change alter the base creature, to which I add a template. A little too much work for the middle of combat. Custom Items: DM approval for items within reason. No Continuous Rings of True Strike or Cure Minor Wounds and the like, but many things can be made to pass muster. |
Re: OT: Narf has gone looney and wants to GM.
Looks like the IP address trick didn't work; thanks anyways... we'll work something out. Don't want to miss yet another session http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: OT: Narf has gone looney and wants to GM.
You need to chat with the IT staff of wherever you happen to be, explain the situation, and get one of two things:
1) The number of a port that is open for use (prefferably more than one; it's possible my ISP is blocking a few, it's virtually certain my firewall is blocking a few; with multiple options, we can arrange for one that works) 2) Port 6774 opened for use for the session. "Port" is a technical term; it's used in routing data packets to programs from a network, and also in firewall filtering - some ports, such as 31337, are pretty much always blocked. In places where security is tight, all but selected ports are blocked, for the applications the IT staff decides are either reasonably safe or a necessary risk. |
Re: OT: Narf has gone looney and wants to GM.
Don't forget to vote! http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
sorry for taking so long getting here, iv been somewhat busy.
heres my character, you can look it over and veto it or something Level 15 Druid xp: 105000 male human str: 12 feats: spell focus cojuration dex: 14 augment summoning (+4 str and con) con: 16 spell penetration int: 14 greater spell penetration wis: 28 empower spell cha: 10 improved initiave improved critical scimitar ring of pro +4 quaterstaff +12/+7/+2 1d6+2 x2 periapt of wisdom +6 flame blade +12/+7/+2 amulet of health +4 1d8+7 15-20/x2 gloves of dex +4 AC: 23 touch 17 flat footed 20 lavender and green ioun stone initiative +7 +4 leather armor speed 30 ft bag of holding type I Fort 13 1500 gold Ref 8 boots of speed Will 18 quaterstaff (spellstaff finger of death) concentration +21 handle animal +18 knowledge nature +22 listen +27 spellcraft +20 spot +27 survival +29 spells 0th 2x detect magic, light, read magic, know direction, cure minor wounds 1st 3x cure light wounds, entangle, jump, 2x produce flame 2nd barkskin, cats grace, 2x flameblade, resist energy, spider climb, wood shape 3rd call lightning, 2x cure moderate, greater magic fang, meld into stone, 2x poison 4th air walk, cure serious, dispel magic, 2x flame strike, freedom of movement 5th baleful polymorph, 2x animal growth, call lightning storm, commune with nature, stoneskin 6th 2x greater dispel magic, transport via plants, wall of stone 7th control weather, changestaff, animate plants 8th finger of death, earthquake |
Re: OT: Narf has gone looney and wants to GM.
sorry for the odd format
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Re: OT: Narf has gone looney and wants to GM.
The format's mildly annoying, but what I'm concerned with is that I'm having some difficulty getting a few things to match up; for example, with a Dex of 14 (+2), and improved initiative(+4), your initiative roll should be running at +6, not +7.
Likewise, what route did you take to get your Wis 2 points over Kaylin's Int? 18 base + 3 level up (+1 at 4th, +1 at 8th, +1 at 12th) + 6 (Peripat)=27, not 28. If he's middle-aged or something, that could work, but something seems slightly off. Would you mind being explicit with your calculations for such things? |
Re: OT: Narf has gone looney and wants to GM.
sorry, should be 6 init, also should be 12 fort, got wisdom higher by being old (should have mentioned this, +2 mental stats -3 physical) and a +1 tome (16+3+6+2+1) all my stat bonuses are in there
all other numbers should be right, ask me if there other numbers you feel are off |
Re: OT: Narf has gone looney and wants to GM.
also AC should be 22 and touch 16, ref should be 7, it seems for some reason I was counting my dex as 16, sorry about that
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Re: OT: Narf has gone looney and wants to GM.
Those were examples, not exhaustive; a few more:
Peripat of Wisdom and Amulet of Health consume the same body slot, by default; I consider Wisdom as Discernment, Constitution as Protection for fungibility purposes; if you're a crafter, Constitution can also qualify as a Physical improvement... but only if you're crafting for yourself. I see neither a spell components pouch nor the Eschew materials feat; how do you plan on casting, say, Spider Climb? So... base stats were: str: 15 (8 points) dex: 13 (5 points) con: 15 (8 points) int: 11 (3 points) wis: 16 (10 points) cha: 8 (0 points) = 34 point buy? Needs 32. However, at 15th, you pick up timeless body.... Tell you what; you can ignore one step's worth of aging penalties (hit that critical birthday just after gaining 15th....) so you're down on Str/Dex/Con by one point each (as middle aged), but up by two points each on Int/Wis/Cha (as Old); it's a class ability, it's there to be used. Also, you do need to list consumed equipment (such as the Tome of Wisdom +1), as it's coming out of your wealth, and affecting your stats; it's a little tricky to divine that kind of thing when checking over the statistics block. It also helps to have the book market value of the equipment listed by the equipment, for (my) convinience when checking wealth levels. |
Re: OT: Narf has gone looney and wants to GM.
so scrap the ioun stone (40000) get a +4 con item as a headband (8000 extra) and a belt of str +4 (16000) add a spell components pouch with materials for 2 stoneskin (around 500 not sure how much pouch costs) which should leave me with around 17000 gold (40000 + 1500 - 8000 - 16000 - 500)
point out anything else obvious, otherwise you can wait till I link the char sheet (spells are hellish) which should show most the calculations |
Re: OT: Narf has gone looney and wants to GM.
A spell components pouch is all of 5 gp (Link), and is assumed to contain any focus and material component that:
a) is not too big to fit in a pouch (focuses only) (so a divination counters for Find the Path are in there, but the staff for Spellstaff is not) b) does not have a specific cost (so spiders for Spider Climb are in there, but the diamond dust for Restoration is not) c) not a holy symbol (not really applicable to a Druid - the Holly and Mistletoe have an expense line of -, so you have it free of charge, but included for completeness) Expensive material components can be placed in your Spell Component Pouch (and are thus readily available), but must be purchased and tracked. |
Re: OT: Narf has gone looney and wants to GM.
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I am carrying the staff needed for spellstaff and changestaff, and as I mentioned previously I payed for 2 uses of stoneskin
thanks for the extra info my expenses stand at 200,000 - 32000 (ring) -36000 (periapt) -24000 (headband) -16010 (armor) -2500 (bag of holding) -12000 (boots) - 16000 (gloves) - 16000 (belt) - 505 (pouch + stoneskin stuff} - 27500 (tome) = 33,485, because I failed to keep accurate accounts during the creation process and Im lazy im leaving it a 17,000 errr, needed to fix some stuff, the file should be more or less correct now |
Re: OT: Narf has gone looney and wants to GM.
Skill points - 4 (druid)+2(Int)+1(human) = 7 skill points/level; skills at max ranks:
Survival Spot Spellcraft Listen Knowledge: Nature Handle Animal Concetration Animal Empathy =8? Ah; Animal Empathy = Wild Empathy? In that case, it should be 15 ranks, not 18; Druid Level + Charisma bonus, with a Charisma bonus of 0. |
Re: OT: Narf has gone looney and wants to GM.
Server online.
Today's Random: [100d20] -> [13,13,19,7,6,18,13,6,11,2,2,20,4,14,8,6, 4,17,8,16,11,4,9,19,16,4,18,12,16,10,2,11,18,4,13, 18,20,13,19,19,20, 9,6,1,4,18,8,6,10,11,10,13,1,9,10,20,6,6,10,5,5,18 ,11,20,8,20,11,4,6, 16,9,1,7,2,9,11,19,18,20,19,11,4,12,7,7,15,16,18,1 6,18,11,15,11,1,11, 2,1,11,13,5] = (1085) |
Re: OT: Narf has gone looney and wants to GM.
Sorry guys; my brother's been away all week and just now got on the computer - I'll be coming on later.
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Re: OT: Narf has gone looney and wants to GM.
Back from dinner, if anyone's online.
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Re: OT: Narf has gone looney and wants to GM.
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Server closed; two CR 10 traps defeated (at the cost of one rogue)
One CR 15 White Dragon Killed Three CR 13 Ice Devils defeated. One (failed) attempt at Planar Binding a Planetar. Let's see... for the dragon, 2 ECL 15's (Kaylin, Rilyrr): 900 xp each; three ECL 16's (Jason, Elorin, Kibin): 640 xp each. For the Ice Devils, two ECL 15's (Kaylin, Rilyrr): 1125 xp each; four ECL 16's (Jason, Elorin, Kibin, Eldon): 800 xp each. For the two CR 10 traps, two ECL 15's (Kaylin, Rilyrr): 250 xp each; four CL 16's (Jason, Elorin, Kibin, Eldon): 200 xp each. One vote cast, for Jason, so 1000 bonus XP to Jason. Net gains: Jason:1000+200+800+640=2640 Kaylin:900+1125+200=2225 Rilyrr:900+1125+200=2225 Elorin:200+800+640=1640 Kibin:200+800+640=1640 Eldon:1125+200=1325 So, who roleplayed best this week? Log attached. |
Re: OT: Narf has gone looney and wants to GM.
Ouch... 1000 GP was a bit low... next time we do that, can I borrow Elorin's cloak of charisma? Oh well. NPC her for next week, hopefully I'll even be able to play whichever day the first Saturday of February is.
I cast my vote to Eldon Quickfoot. |
Re: OT: Narf has gone looney and wants to GM.
It also rolled 8 vs. 29. You would have needed an extra +22 on that roll from somewhere for that deal to have gone through. I was quietly giving you a +4 for having the requested service being raising someone. You still needed +18 from somewhere. As written, bribes + aligned service can get you up to +6. Regardless of cash spent, with those rolls, you would have needed at least an extra +16 from somewhere.
This is probably a good time to tell you to go look up Moment of Prescience (Sor/Wiz 8, as I recall) and note that making a deal with a Bound creature is an opposed charisma check (which is an opposed ability check) |
Re: OT: Narf has gone looney and wants to GM.
You may wish to look at the xp numbers again, a few appear to be off. 900+1125+250=2275 and 1125+200=1325 unless there is something I am not taking into account such as the planetar
I thought that it was pretty good in general and will probably continue playing when I can My vote goes to Kibin |
Re: OT: Narf has gone looney and wants to GM.
Ah, my bad; should be fixed now.
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Re: OT: Narf has gone looney and wants to GM.
Opposed ability checks don't take into account enhancement bonuses to stats? Or I suppose you mean that Moment of Prescience would help that... yeah.
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Re: OT: Narf has gone looney and wants to GM.
I vote for new druid.
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Re: OT: Narf has gone looney and wants to GM.
Ahh, the votes (and the XP!) are just flying around this week.
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Re: narf has gone looney and wants to GM
Server online.
Today's Random: [100d20] -> [9,6,16,3,9,9,6,17,16,1,12,17,9,19,9,2,4,1, 20,10,17,17,17,8,18,8,16,18,12,14,9,9,7,1,10,12,20 ,2,17,20,5,11,11,2,13, 17,20,5,20,13,3,19,7,5,20,10,11,10,17,2,17,11,8,9, 12,8,13,19,1,10,6,15, 10,5,15,6,15,6,19,2,2,5,16,12,3,11,10,11,5,16,12,1 6,2,13,14,5,5,6,6,18] = (1063) |
Re: OT: Narf has gone looney and wants to GM.
I know it's a bit late, but I'll throw in my vote for Rilyrr for last week's RP award.
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Re: OT: Narf has gone looney and wants to GM.
1 Attachment(s)
Vote tallies:
Eldon: 1 Kibin: 1 Rilyrr: 2 Rilyrr wins! 1000 xp; 500 each for Eldon and Kibin. Whew, for a moment there, I was worried there would be a three way tie... Server closed; 1 CR 17 Frost Giant slain (shouldn't have mentioned that you killed his drinking buddy.... oh well); Let's see... Kibin, Elorin, Jason, and Eldon at ECL 16, so 1200 xp each; Kaylin and Rilyrr at ECL 15, so 1500 xp each. Plan to lay ghost to rest formulated, set in motion: 2000 xp each to players present at the time - Jason, Eldon, Kibin, Elorin, Rilyrr Net gains: Rilyrr:1000+1500+2000=4500 xp Eldon: 500+1200+2000=3700 xp Kibin: 500+1200+2000=3700 xp Elorin: 1200+2000=3200 xp Jason: 1200+2000=3200 xp Kaylin: 1500 = 1500 xp Log attached. Oh, and who roleplayed best this time around? Edit - fixed a transcription error on Kaylin's net XP. |
Re: OT: Narf has gone looney and wants to GM.
See, that is why you should let rogues do the talking. We're more subtle than fighter types.
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Re: OT: Narf has gone looney and wants to GM.
my vote goes to Jason if it can
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Re: OT: Narf has gone looney and wants to GM.
He's as valid as any other character.
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Re: OT: Narf has gone looney and wants to GM.
...I think I'll vote for Jason. Because he has been played well the whole game.
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