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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

llamabeast April 5th, 2008 09:09 AM

Re: AP affliction bug?
 
When the LA Pythium Serpent Cataphract rider dies, the armour on the lizard changes from gold to silver.

thejeff April 5th, 2008 09:50 AM

Re: AP affliction bug?
 
The early Age Sidhe Lord has regular armor and weapons, not the bronze and Golden versions the other Sidhe and Tuatha use.

His description doesn't mention bronze armor, but the other Tir descriptions do talk about the Sidhe not using iron.

Lingchih April 6th, 2008 02:08 AM

voice of aspu bug
 
Voice of Aspu should not be able to be used to break down domes in Enemy provinces. This is a site searching spell, and should not be usable in enemy provinces.

Reay April 6th, 2008 03:09 AM

Re: Dominion bonuses
 
Why is Current HP for the pretender based on the dominion in the province they were in last turn?

Max HP, strength and MR dominion bonuses seems to be based on the dominion in the current province. So why isn't Current HP?

It can cause strange regeneration rates since they are based on Max HP. It can also cause more afflictions since the chances of getting one are based on the damage percentage of the Max HP.

It just seems unintuitive to me.

Endoperez April 6th, 2008 03:50 AM

Re: Dominion bonuses
 
Quote:

Reay said:
Why is Current HP for the pretender based on the dominion in the province they were in last turn?

Max HP, strength and MR dominion bonuses seems to be based on the dominion in the current province. So why isn't Current HP?

If you teleport/fly to a far-away province, you know how many hp your pretender will start with. If it was the other way around, if it happened to be dominion 8 province of your enemy, your pretender would just POOF! against the defenders.

Also, I'm not sure if current hp go all the way to max hp every turn, or if the change is more gradient. Having 2x hps and going into an enemy province (0.8xhp) might leave you at 1.3xhp or something.

Reay April 6th, 2008 04:36 AM

Re: Dominion bonuses
 
Yes, well I think it would be the risk you take for teleporting yourself into an unknown province. You are probably going to assume it has a reasonable amount of enemy dominion there.

It just seems very confusing for a newbie.

Kristoffer O April 6th, 2008 04:51 AM

Re: Dominion bonuses
 
Max HP is based on the current province, but current HP is based on the HP they had last turn. They gradually loose HP until it is at the level they should have in the province they enter. So it's more like you have some residual bonus HP hanging on even when you enter an enemy dominion.

This is to alleviate dramatic changes in HP if you go from one land and have like 100 HP and enter another and have 10 or 20. I think you loose half the excess HP each turn or something.

Reay April 6th, 2008 06:20 AM

Re: Dominion bonuses
 
Hmm.. I guess that sounds thematic.

Perhaps then, the Max HP should also do this?

Cor2 April 6th, 2008 01:55 PM

Re: Dominion bonuses
 
At first it was confusing, but I have grow to like the rule quite alot.

ano April 7th, 2008 10:42 AM

Re: voice of aspu bug
 
Quote:

Lingchih said:
Voice of Aspu should not be able to be used to break down domes in Enemy provinces. This is a site searching spell, and should not be usable in enemy provinces.

Why actually?
It is these "voices" specific feature that they are usable no matter who controls the target province. And the feature of Air dome is that it has a 20% chance to be dispelled.
Use more than one dome instead and better support Air dome with damaging ones - fire or water.

vfb April 7th, 2008 11:28 AM

Re: voice of aspu bug
 
Quote:

ano said:
Quote:

Lingchih said:
Voice of Aspu should not be able to be used to break down domes in Enemy provinces. This is a site searching spell, and should not be usable in enemy provinces.

Why actually?
It is these "voices" specific feature that they are usable no matter who controls the target province. And the feature of Air dome is that it has a 20% chance to be dispelled.
Use more than one dome instead and better support Air dome with damaging ones - fire or water.

KO's explanation is here:

http://www.shrapnelcommunity.com/thr...ev=#Post595147

coolnathan01 April 7th, 2008 05:57 PM

Re: Bug thread
 
ever since i patched my game it freezes and I have to shut it off. What should I do?

Cor2 April 7th, 2008 08:41 PM

Re: Bug thread
 
I have been noticing a similar bug to the one i reported earlier about the global enchant icon showing up on normal units. This time its a ritual of returning showing up on units. I have seen this several times now. Here is a pic:

http://i198.photobucket.com/albums/a...freturnbug.gif

Seems to me to have started since the new patch (.15). Still not a major bug. I don't care if its ever fixed. Just wanted to let you know its happening.

lch April 8th, 2008 04:00 AM

Re: Bug thread
 
Quote:

Cor2 said:
Seems to me to have started since the new patch (.15). Still not a major bug. I don't care if its ever fixed. Just wanted to let you know its happening.

You probably have only noticed that recently since only recently there have been icons added for that stuff.

Dedas April 8th, 2008 04:07 AM

Re: Bug thread
 
Quote:

coolnathan01 said:
ever since i patched my game it freezes and I have to shut it off. What should I do?

http://www.shrapnelcommunity.com/thr...;Number=557734

http://www.shrapnelcommunity.com/thr...;Number=555274

If this fits on you you should sail off and buy the game.

If not, contact Shrapnel Support.

Cor2 April 8th, 2008 05:03 AM

Re: Bug thread
 
Quote:

lch said:
You probably have only noticed that recently since only recently there have been icons added for that stuff.

hasn't there always been a icon for ritual of returning?

Cor2 April 8th, 2008 05:10 AM

Re: Bug thread
 
1 Attachment(s)
Here is another. This one is really wierd.

Assassination attempt (3rd one down) the assassin has a living water bottle. Ice elemental kills all 4 body guards. Defender is a mage: casts Pheonix Pyre then smacks the Ice elemental with a magma bolt, the elemental survives. I get a message that my forces have routed. First question why? Then the elemental kills the mage, which explodes, CREATING TWO identical mages? http://forum.shrapnelgames.com/image...s/confused.gif WTF?


save game attached. You need the map "wraith bunny" to view

Cor2 April 9th, 2008 12:02 AM

Re: Bug thread
 
1 Attachment(s)
Okay, this ritual of returning bug is becoming serious. It actually works. Random units and commanders are popping up with rituals of returning and when they get hit they end up in my capitol.

Attached is a file. Notice the commander who found woundflame. He appears in my capitol after battle despite being 3-4 provinces away.

You need wraith bunny map to use this file.

vfb April 9th, 2008 12:30 AM

Re: Bug thread
 
Quote:

Cor2 said:
Here is another. This one is really wierd.

Assassination attempt (3rd one down) the assassin has a living water bottle. Ice elemental kills all 4 body guards. Defender is a mage: casts Pheonix Pyre then smacks the Ice elemental with a magma bolt, the elemental survives. I get a message that my forces have routed. First question why? Then the elemental kills the mage, which explodes, CREATING TWO identical mages? http://forum.shrapnelgames.com/image...s/confused.gif WTF?


save game attached. You need the map "wraith bunny" to view

I know why you routed. Your forces started with a total of 10+45 = 55HP. You will auto-route when you go below a total of 55/4 = 13HP. Your Ice Elemental has multiple forms, but at morale check time, its current form had 1HP. Probably the morale check code should add up the HP remaining in all forms of all creatures in the battle, not just the current form's HP.

The combat bug is very weird, with the defending mage appearing to be in two places. Just before it dies, it has 9 HP in both locations. The elemental squishes just one of the image, but both go down to 8 HP. Weird! It's the same unit, it's just in two places at once. You've discovered the particle-wave duality of Shugenjas!

Cor2 April 9th, 2008 01:08 AM

Re: Bug thread
 
Quote:

vfb said:
You've discovered the particle-wave duality of Shugenjas!

LOL!
I love quantum physics, I used to always make jokes like these. Was alway met with blank stares. http://forum.shrapnelgames.com/images/smilies/frown.gif

I have never understood the more complicated routing mechanics. I should study up.

Cor2 April 9th, 2008 05:44 AM

Re: Bug thread
 
I think the ritual of returning bug is linked to the Armor of Virtue. I have only seen it appearing in the same province.

Amhazair April 9th, 2008 07:40 AM

Re: Bug thread
 
Units retreating from a combat started by autospawning maenads in your province (spawned by stealthing Pans) seem to disappear after the combat, instead of actually retreating to any adjacent province.
( http://www.shrapnelcommunity.com/thr...o=&fpart=1 )

I can attach the gamefiles if they're needed, but someone will have to explain how to go about it. (sorry, I'm no good at computer stuff - except gaming of course) The bug is very easy to reproduce though. Just have a Pan stealth around anywhere, and have an opposing force with retreat orders lounging in that province, et voilą.

Aezeal April 10th, 2008 11:07 AM

Re: Bug thread
 
KO if you read this there is a bug in the game, this turn (currently played) I just put my turn on save and exit, the game explicity says that i need to finish the game via end turn if I want it to be send (which is good, I didn't want it send yet) but when I look at the status page it's send none the less.

3 turns ago this got me into war with dr P. it's not good.

llamabeast April 10th, 2008 11:12 AM

Re: Bug thread
 
I can confirm Aezeal's bug there, I think it's well known.

Zeldor April 12th, 2008 03:26 PM

Re: Bug thread
 
1. Undead can be affected by Decay, gets 5 years per batttle turn then starts to get old age sympton and new affliction from that [lots of them].

2. With a big number of affliction you may lose some after battle or one can change into a different one.

3. Elixir of Life works on lifeless beings.

4. Maelstrom castable on land.

Agrajag April 12th, 2008 04:42 PM

Re: Bug thread
 
1 makes sense for some undead (mainly the corporeal none-immortals)
EDIT: Thematically, that is.

Gregstrom April 12th, 2008 06:44 PM

Re: Bug thread
 
This is probably a known issue, but...

It appears to me that if you have an Air Dome and an Astral Dome on a province and a spell breaks the Air Dome, all spells cast after that automatically penetrate the Astral dome.

[edit] Cancel that. The Astral Dome did work - once. More like a 5% than a 50% stop rate, but it was still having an effect.

chrispedersen April 13th, 2008 02:23 AM

Re: Bug thread
 
As if Oni didn't have enough problems.

I have 25+ times now, attempted to have two generals with appropriate gems, and mage levels cast End of Weakness and End of Culture national spells.

I could *never* get the spells cast. The AI apparently found better things to do .. ALL the time.

Case in question: Cast with the armies with only flame throwing demons.....

vfb April 13th, 2008 05:38 AM

Re: Bug thread
 
Don't worry, you're not missing out. I should put my "End of Culture" cast in the Hall of Doh thread.

Step one: Recruit large quantities of Hannya, I think I was going to blast Banefire or something on my foes. Prepare to rain some smack down with Aka and Kuro Onis, before charging into battle.

Step two: Cast "End of Culture" because it sounds cool.

Step three: Watch in horror as my Onis stop throwing flames, and my Hannya ignore their spells and charge into battle. Doh!

Are you sure your mages are carrying the gems needed for the casts? And do your really want to do this to your poor flame throwing Aki Onis?

Zeldor April 13th, 2008 06:11 AM

Re: Bug thread
 
Gregstorm:

Didn't you cast the astral dome the same turn when attacking spell were cast? I think you didn't have astral one turn before. So if you cast it then it gets randomly added to the line, with enemy spells. Your air dome seemed to fall down on first spells, then there was nothing. So probably your new astral dome got a far roll and got cast just before few last enemy spells.

ryo_akashi April 14th, 2008 10:02 PM

Re: Bug thread
 
Monster Boar (M1910) and Brigand Leader (M1912) do not have their stealth updated with the recent change to scout updates. Should their stealth be increased?

Edi April 15th, 2008 01:33 AM

Re: Bug thread
 
Monster boar, perhaps, but I wouldn't bet on it. For brigand leader, no. Commander stealth affects all stealth units under his leadership if I've understood some dev comments correctly, so non-scouts don't too easily get given a stealth bonus.

Endoperez April 15th, 2008 03:42 AM

Re: Bug thread
 
Quote:

Edi said:
Monster boar, perhaps, but I wouldn't bet on it. For brigand leader, no. Commander stealth affects all stealth units under his leadership if I've understood some dev comments correctly, so non-scouts don't too easily get given a stealth bonus.

I thought Brigand Leader is only used in the monster boar-type event.

Edi April 15th, 2008 04:38 AM

Re: Bug thread
 
He is.

Edi April 15th, 2008 07:50 AM

Re: Bug thread
 
Added to shortlist:

- Sidhe Lord statfix
- Abysian death scales
- Mossbody explosion damage not poison as it should be
- Gift of Flight being cast on enemies when it shouldn't
- Stacking domes of same type
- Voice of Apsu castable on hostile provinces as conditional dependent on stackable domes

lch April 15th, 2008 09:51 AM

Re: Bug thread
 
There's some issue with the Hydra heads again it seems, a small mod was made by DrP to fix it. More info in the PPP game thread.

Edi April 15th, 2008 10:40 AM

Re: Bug thread
 
Yes, form 1856 has firstshape 1856 instead of 1850. Been on the list for over a month. Can someone run a test for me and tell me which regular hydra has the same problem?

capnq April 15th, 2008 05:56 PM

Re: Bug thread
 
If a bug listed on the shortlist is in black rather than color-coded, does that mean its severity hasn't been determined yet?

Edi April 15th, 2008 06:53 PM

Re: Bug thread
 
Yes, it means indeterminate/average classification. I should probably change the notation, since purple has come to denote something that is a bit more important than a completely regular thing while red is still major stuff.

Wick April 15th, 2008 10:28 PM

Re: Bug thread
 
Hydra 1837 also is it's own firstshape. Edi, thanks for all you work in the buglist and DB and...

Edi April 16th, 2008 08:38 AM

Re: Bug thread
 
Thanks.

I updated the hydra entries to include 1837. I also corrected the mistake I'd made in the entry text where I had confused firstshapes and secondshapes. Should be correct on all counts now.

Also upadted the classification section so that purple is now a significant bug (wrt other bugs in same category without an assigned priority), while red is reserved for the big bastards.

Cor2 April 16th, 2008 02:24 PM

Re: Bug thread
 
Am I the only one experinceing the ritual of returning bug (about two pages back)? Seems to be linked to armor of virtue.

Loren April 16th, 2008 03:03 PM

Re: Bug thread
 
Am I the only one running into the battlefield overload bug? I've posted multiple games that will crash due to it. It was killed some time ago but it came back.

Edi April 16th, 2008 06:09 PM

Re: Bug thread
 
Cor, I've never heard that report from anyone else. It looks much like the persistent global enchantments bug. I bet that if people used Dragon Mastery, that would show up exactly the same way and so would Inner Sun and Twiceborn but only if those units died due to dominion killing a nation or retreating from battle with all avenues of escape cut off.

Loren, no, I have not heard additional reports on that one either. Nor have I had time to look at the games you posted.

Cor2 April 16th, 2008 06:15 PM

Re: Bug thread
 
Thanks Edi. With the regularity that it pops up for me, I imagine we will be getting more reports. Not the worst bug out there for sure.

Edi April 16th, 2008 06:34 PM

Re: Bug thread
 
IS that only n late game large games when it appears?

Cor2 April 16th, 2008 06:56 PM

Re: Bug thread
 
I guess it depends where you place late game. I my opionion it started mid-game, but cerrtainly seemed to get worse with late game.

BUT there seems to be a problem with the thoery of recycled unit numbers in that commanders I have had for many rounds (sometimes with 3-4 stars of xp) pop up with ROR. It is not isolated to new commanders.

BTW, I am not casting ROR at all, but that is most likely moot as the AI is.

ano April 16th, 2008 07:20 PM

Re: Bug thread
 
When insane, commanders can perform actions that are impossible at all (I don't mean many prophets as it seems a feature, not a bug).
For example, during the siege of enemy castle my priest performed a site search and found several sites that benefited the besieged nation.

Edi April 17th, 2008 02:26 AM

Re: Bug thread
 
Quote:

Cor2 said:
I guess it depends where you place late game. I my opionion it started mid-game, but cerrtainly seemed to get worse with late game.

BUT there seems to be a problem with the thoery of recycled unit numbers in that commanders I have had for many rounds (sometimes with 3-4 stars of xp) pop up with ROR. It is not isolated to new commanders.

BTW, I am not casting ROR at all, but that is most likely moot as the AI is.

Then that's just you for some reason. I have not heard this report from others.


Quote:

ano said:
When insane, commanders can perform actions that are impossible at all (I don't mean many prophets as it seems a feature, not a bug).
For example, during the siege of enemy castle my priest performed a site search and found several sites that benefited the besieged nation.

WAD. Insane commanders do what they will when not lucid. Other possible commands are "Ftaghn" and "That is not a star" and other equally strange one.

thejeff April 17th, 2008 08:52 AM

Re: Bug thread
 
Not a bug, but a request: I really wish the weird insanity commands were one-turn actions.
I can deal with commanders disobeying orders and ftaghning for a turn, but it's really annoying that they continue doing it once they've returned to sanity. If they went back to defend, I could find them with 'n'. As it is you have to manually check every province.


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