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-   -   320.2! 301.5, 311.3, 65.4 (http://forum.shrapnelgames.com/showthread.php?t=6940)

narf poit chez BOOM September 18th, 2003 10:06 PM

Re: 320.2! 301.5, 311.3, 65.4
 
Quote:

dihydrogenated mono-oxide
<font size="2" face="Verdana, Helvetica, sans-serif">of course, what was i thinking?

i was simply refering to not inserting the dried, modified bovine product into the agated dihydrogenated mono-oxide.

and what have i started here?

Kamog September 19th, 2003 08:34 AM

Re: 320.2! 301.5, 311.3, 65.4
 
Oh, no, I accidentally drank some dihydrogen monoxide! http://forum.shrapnelgames.com/images/icons/shock.gif

narf poit chez BOOM September 19th, 2003 08:42 AM

Re: 320.2! 301.5, 311.3, 65.4
 
OH NO! that's almost as bad as plasmic lycopersicon esculentum!

Kamog September 20th, 2003 06:18 PM

Re: 320.2! 301.5, 311.3, 65.4
 
Summer is just about over. Monday is the first day of autumn. The days are getting shorter and it's getting colder... the year is going by fast.

Jack Simth September 21st, 2003 07:03 PM

Re: 320.2! 301.5, 311.3, 65.4
 
Autumn is nice, but I prefer the fall season.

Kamog September 22nd, 2003 12:27 AM

Re: 320.2! 301.5, 311.3, 65.4
 
I wonder what kind of seasons we'd have if the sun were a binary star.

Jack Simth September 25th, 2003 04:08 PM

Re: 320.2! 301.5, 311.3, 65.4
 
Quote:

Originally posted by Kamog:
I wonder what kind of seasons we'd have if the sun were a binary star.
<font size="2" face="Verdana, Helvetica, sans-serif">Possibly something along the lines of Summer Fall Spring Summer2 Fall2 Spring2

narf poit chez BOOM September 25th, 2003 09:39 PM

Re: 320.2! 301.5, 311.3, 65.4
 
or something like spring summer fall winter spring summer fall winter spring summer fall scorched dead spring summer fall winter

Kamog September 29th, 2003 02:54 AM

Re: 320.2! 301.5, 311.3, 65.4
 
Easter break already? Time sure flies... http://forum.shrapnelgames.com/images/icons/icon12.gif

Taera September 29th, 2003 03:01 AM

Re: 320.2! 301.5, 311.3, 65.4
 
i wish...

Loser September 29th, 2003 03:27 AM

Re: 320.2! 301.5, 311.3, 65.4
 
Dutch

Kamog September 30th, 2003 06:50 AM

Re: 320.2! 301.5, 311.3, 65.4
 
Uh-oh. This thread is slipping behind. Now the Babylon 5 thread, the KOTH thread, and the Iraq war & politics thread are all ahead of this one. http://forum.shrapnelgames.com/images/icons/icon9.gif

And we used to be in first place before the mysterious disappearance of a couple of thousand Posts a while back. I guess nobody ever figured out what happened...

narf poit chez BOOM September 30th, 2003 07:19 AM

Re: 320.2! 301.5, 311.3, 65.4
 
it's a submarine?

Erax October 4th, 2003 07:26 PM

Re: 320.2! 301.5, 311.3, 65.4
 
Just an update... I know I promised a new War for the Stars post by Last Tuesday, but Shrapnel's server change threw me off (I planned to work on it during the weekend). So stay tuned, because it will be up by Monday, come what may.

Edit/Update : Yes, it will be up later today.

[ October 06, 2003, 16:57: Message edited by: Erax ]

narf poit chez BOOM October 6th, 2003 07:55 PM

Re: 320.2! 301.5, 311.3, 65.4
 
we all post in a yellow submarine, a yellow submarine, a yellow submarine.
we all post in a yellow submarine, a yellow submarine, a yellow submarine.

Loser October 6th, 2003 07:58 PM

Re: 320.2! 301.5, 311.3, 65.4
 
we all live in recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines, recursive subroutines ...

[ October 06, 2003, 18:58: Message edited by: Loser ]

Jack Simth October 8th, 2003 05:26 AM

Re: 320.2! 301.5, 311.3, 65.4
 
Now now now, all good recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive recursive have a termination condition subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines subroutines.

[ October 08, 2003, 04:40: Message edited by: Jack Simth ]

narf poit chez BOOM October 8th, 2003 07:23 AM

Re: 320.2! 301.5, 311.3, 65.4
 
a little silly recursiveness and: trm tceeohgenot sloibc ot fie m o rr tet oio aei oclvv wfhditro o htsoohoumfod

Kamog October 8th, 2003 07:41 AM

Re: 320.2! 301.5, 311.3, 65.4
 
Oh, recursion... I remember factorial, fibonacci sequence, binary search trees, quick sort and Tower of Hanoi programs in computer science class... that was a long time ago.

Jack Simth October 10th, 2003 07:25 AM

Re: 320.2! 301.5, 311.3, 65.4
 
Quote:

Originally posted by Kamog:
Oh, recursion... I remember factorial, fibonacci sequence, binary search trees, quick sort and Tower of Hanoi programs in computer science class... that was a long time ago.
<font size="2" face="sans-serif, arial, verdana">Yeah - but some of the lowest time order sorting algorythms aren't recursive. The Radix sort, for example. Iteration's fun too.

Kamog October 10th, 2003 07:53 AM

Re: 320.2! 301.5, 311.3, 65.4
 
In school I wrote little programs to demonstrate bubble sort, insert sort, and quick sort, but I don't remember anything about radix sort. I do recall that quick sort was way faster than bubble sort.

Loser October 10th, 2003 02:47 PM

Re: 320.2! 301.5, 311.3, 65.4
 
The following link has been rated Sure, Why Not for mild content.

Loser October 10th, 2003 05:02 PM

Re: 320.2! 301.5, 311.3, 65.4
 
Gratuitous Double Post
major

Jack Simth October 10th, 2003 07:01 PM

Re: 320.2! 301.5, 311.3, 65.4
 
Quote:

Originally posted by Kamog:
In school I wrote little programs to demonstrate bubble sort, insert sort, and quick sort, but I don't remember anything about radix sort. I do recall that quick sort was way faster than bubble sort.
<font size="2" face="sans-serif, arial, verdana">Which sort is best depends on a lot of things; bubble sort is O(n^2) (n: number of data elements to be sorted) for its worst case - the element that is supposed to be first is in the Last position. Its best case, an already sorted list, allows it to have a trapdoor and do the "sort" in O(n). Insertion and selection sort are also O(n^2) in the worst case. Quicksort is, in the average case, O(n*lg(n)), but O(n^2) in its worst case. Mergesort is always O(n*lg(n)), as is Heapsort. All of the above sorts are based on comparisons.

Radix sort is a different beast entierly - it isn't based on comparisons, it is based on indexing. You need to know certain things about the data you are sorting to make it work (type, bit significance order, data length), but given those, it does the sort in O(k*n) (k is the maximum data element length). How it works: You make a set of stacks based on how many chunks you want to cut your sort key up into, and label them by the value that particular chunk represents (e.g., if you were sorting byte arrays, you might go with 256 stacks, numbered 0-255 - you may want an additional stack if your list elements aren't all the same length - a 'beyond bounds' stack). You then take each list element, and put it on the stack representing that list element's least significant chunk. When you are finished stacking the list, you put those stacks back into the list in a particular order, and stack them from the list again, using the next least significant chunk of your sort key. You continue this process until you have gone through the entire sort key, and gather them up; the list will then be sorted. It is a totally bizzare sorting algorythm, but it works.

Member 4148 October 14th, 2003 09:59 PM

Re: 320.2! 301.5, 311.3, 65.4
 
Wha?

Loser October 14th, 2003 11:30 PM

Re: 320.2! 301.5, 311.3, 65.4
 
that's not nonsense.

Quick, check these out.

http://www.washingtonpost.com/ac2/wp...nguage=printer

and then

http://www.darpa.mil/DARPATech2002/p...EISENSTADT.pdf

but before all this

http://www.wireheading.com/roborats/ratbot.html

mottlee October 14th, 2003 11:44 PM

Re: 320.2! 301.5, 311.3, 65.4
 
I see the "Name Changing Thread" is still alive! http://forum.shrapnelgames.com/images/icons/icon6.gif

Loser October 15th, 2003 12:52 AM

Re: 320.2! 301.5, 311.3, 65.4
 
Only barely.
It could use a name change, too.

narf poit chez BOOM October 15th, 2003 01:47 AM

Re: 320.2! 301.5, 311.3, 65.4
 
*pulls out a complete life-support system*

comon, people! this is a great thread!

Jack Simth October 15th, 2003 02:57 AM

Re: 320.2! 301.5, 311.3, 65.4
 
*quietly replaces the oxygen bottle from the life support system with one with a small amount of laughing gas mixed in*

narf poit chez BOOM October 15th, 2003 06:36 AM

Re: 320.2! 301.5, 311.3, 65.4
 
*quietly eats some cheese*

you know, i don't think i've ever eaten cheese in this forum.

or maybe i have.

[ October 15, 2003, 05:43: Message edited by: narf poit chez BOOM ]

Kamog October 17th, 2003 08:25 AM

Re: 320.2! 301.5, 311.3, 65.4
 
I heard that the Moon is made of cheese.

narf poit chez BOOM October 17th, 2003 08:34 AM

Re: 320.2! 301.5, 311.3, 65.4
 
OH NO! HE KNOWS ABOUT THE CHEESE GENERATER!

*starts wacking Kamog*

Kamog October 21st, 2003 06:27 AM

Re: 320.2! 301.5, 311.3, 65.4
 
Quote:

Originally posted by Ruatha:
Yep, it seems it will be easter break forever!
<font size="2" face="sans-serif, arial, verdana">No more name changes? http://forum.shrapnelgames.com/images/icons/icon9.gif

Ragnarok October 21st, 2003 04:15 PM

Re: 320.2! 301.5, 311.3, 65.4
 
Quote:

Originally posted by Kamog:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Ruatha:
Yep, it seems it will be easter break forever!

<font size="2" face="sans-serif, arial, verdana">No more name changes? http://forum.shrapnelgames.com/images/icons/icon9.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!

That could lead to the end of this thread. Well, I doubt it but still. http://forum.shrapnelgames.com/images/icons/tongue.gif

narf poit chez BOOM October 21st, 2003 11:01 PM

Re: 320.2! 301.5, 311.3, 65.4
 
WHAT DO WE WANT?

NAME CHANGE!

WHEN DO WE WANT IT?

NOW!

comon, people!

Jack Simth October 23rd, 2003 12:37 AM

Re: 320.2! 301.5, 311.3, 65.4
 
What's wrong with the name as it stands now? Just because it's getting old doesn't mean it's bad.

Oh, I get it - Rutha can't change it anymore, due to the time limits the new software has for going back and editing things.

[ October 22, 2003, 23:39: Message edited by: Jack Simth ]

narf poit chez BOOM October 24th, 2003 02:56 AM

Re: 320.2! 301.5, 311.3, 65.4
 
MOUSY!

Jack Simth October 24th, 2003 08:15 PM

Re: 320.2! 301.5, 311.3, 65.4
 
Hey - the name changed! http://forum.shrapnelgames.com/images/icons/icon6.gif

narf poit chez BOOM October 24th, 2003 08:42 PM

Re: 320.2! 301.5, 311.3, 65.4
 
YAAY!

mottlee October 25th, 2003 12:44 AM

Re: 320.2! 301.5, 311.3, 65.4
 
Boy do we need help!!!!! http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM October 25th, 2003 01:04 AM

Re: 320.2! 301.5, 311.3, 65.4
 
why? we're getting to crazy just fine.

Ed Kolis October 25th, 2003 01:07 AM

Re: 320.2! 301.5, 311.3, 65.4
 
Oh no! The admins are coming in and secretly changing the name of the thread at night! http://forum.shrapnelgames.com/images/icons/icon10.gif

(You know, that actually sounds kind of plausible, given the thread's most recent title...)

Jack Simth October 25th, 2003 01:28 AM

Re: 320.2! 301.5, 311.3, 65.4
 
The first post does say "Edited by Suicide Junky" - perhaps at the request of Rutha. Nice to know there are ways around the limits - ask a moderator!

narf poit chez BOOM October 25th, 2003 03:59 AM

Re: 320.2! 301.5, 311.3, 65.4
 
this is the thread that never dies,
yes it's a undead thread,
and your gonna get caught,
in it's evil hypnotic web,
and this thread will just go on cause,

Kamog October 25th, 2003 05:17 AM

Re: 320.2! 301.5, 311.3, 65.4
 
Yipee! The name changed!! Hurray! Yes!!! http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif The name changing thead will go on!

Loser October 26th, 2003 04:17 PM

Re: 320.2! 301.5, 311.3, 65.4
 
Another world
Another time
In the age of wonder

Another world
Another time
In the age of wonder
This land was green and good
Utill the crystal cracked

Once more they would replinish themselves...

narf poit chez BOOM October 27th, 2003 11:15 PM

Re: 320.2! 301.5, 311.3, 65.4
 
what's that from?

Kamog October 28th, 2003 02:33 AM

Re: 320.2! 301.5, 311.3, 65.4
 
It's from "The Dark Crystal".
....That was a looonnng time ago that I saw that movie...

narf poit chez BOOM October 28th, 2003 02:43 AM

Re: 320.2! 301.5, 311.3, 65.4
 
we've got that movie.


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