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Re: Are you tough enough to be the "King of the Hill"?
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I honestlty thought Gandalph was toying with me (in the nice sense) for much of the game. Everyturn I would open the game and pray that I had not lost a warp defence group. The other reason it went so long is in my inexperience - I didn't take advantage of openings that I can see in hindsight. |
Re: Are you tough enough to be the "King of the Hill"?
Joachim - The flaws I saw in your game plan, and you could have beat me much sooner, were primarily related to your ship strategies. There were several times, when on an offensive, that your ships merely hovered over my planet and I was able to get reinforcements there before you did damage. I recall one fleet battle we had where I was out manned 2 to 1 yet came away from the battle relatively unscathed because of the difference in strategies. It does require more management, but is an intregal part of the game and can decide the winner or loser of a battle. There is no set "ultimate" strategy, it is a dynamic that changes with any given situation, and you must be able to change it as well. The strategy you use on warp point defense will be different then the strategy you use in open space combat, or planetary assault.
You played quite well, despite your newbie status to KOTH, and I, again, Congratulate you on your victory. PS - I had the number of colonies only because I spent the research necessary to get all 3 colony techs. I had to do this because you had the greater share of the galaxy and it was my only hope of sustaining capable warships. It did cost me dearly in both resources and research. I also thought I would snooker you with my intelligence, but you had that blocked nicely. |
Re: Are you tough enough to be the "King of the Hill"?
Joachim: I sent you a email with some ideas for the koth game did you git it? Do you want this game to be in Slynky's rating system?
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Re: Are you tough enough to be the "King of the Hill"?
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Re: Are you tough enough to be the "King of the Hill"?
Turn 2404.7 Geoschmo versus Alneyan. The Astaralis Imperium (that's them) against the Arcadia League (that's us! *Cheers*)
Contact was made as early as 2401.2 in a remote system, which was to become the theater of the most ludicrous battle the Galaxy had ever watched. Indeed, a powerful fleet of nine warships came from the Arcadia League against the three ships protecting the only planet of the Imperium in this system. And, against all odds, the Imperium ships won the day without a single scratch. They were rumored to have bribed the Arcadian ship supposed to protect the invading fleet from seekers, but other darker rumors say the Arcadian gave wrong directives to their ships. (Actually, I did a "slight" mistake with Strategical Combat and the design of my ships, as I forgot to give my PDC ship a regular weapon. Thus, it fled the battle leaving my fleet exposed to seekers and hit and run attacks. Lesson number one, put a PDC on every single ship and put a weapon on every PDC ship) Afterwards, nothing happened on this front, as the League was too ashamed for thinking of going back to the offensive. There were nothing but skirmishes involving scouts of both sides for two years, until the cold war became slighty hotter with the beginning of a new front on the Western side of the galaxy. And as I am speaking, a fleet from the Arcadia League is threatening a system of the Imperium, hoping history will not repeat itself. http://forum.shrapnelgames.com/images/icons/icon7.gif We shall see who will be the victor of this war in a few months I guess. Geo, am I the only one who has the distinctive feeling this game is rather peculiar? http://forum.shrapnelgames.com/images/icons/icon7.gif (Incidentally, cheers to you for your impressive rate to play your turns, almost 50 turns in no more than two or three days. The game might be quite long, except if one of us has a secret weapon handy that is. http://forum.shrapnelgames.com/images/icons/icon12.gif ) [ September 22, 2003, 18:58: Message edited by: Alneyan ] |
Re: Are you tough enough to be the "King of the Hill"?
Geoschmo Vs Alneyan turn 2450.0
Unfortunatly for the Acadia league things have gone no better on the western front. Their attack fleet was wasted against our border colonies minefield. Either they forgot we had mines, or the fact that his minelayer had been able to visit the planet a couple months prior with no mishaps lulled them into thinking that colony had no mines. Of course my mines went up the in between visits, to the suprise of the six ships crews that lost their lives there. Peculiar? How so? In the number of turns? If that's what you men it's unusual, but not unheard of. I have seen faster, but they are rare. [ September 22, 2003, 19:58: Message edited by: geoschmo ] |
Re: Are you tough enough to be the "King of the Hill"?
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Re: Are you tough enough to be the "King of the Hill"?
K.O.T.H. Grazic vs Primitive - Turn 51
The EEEvil EEEmpire has surrendered to the Primative Hordes. We still have plenty of ships heading for the front line, but none of them trained and none in the numbers I need to counter the 3 Horde fleets. Primative used fighters in heavy numbers, but our PDC ships (mounted with 10 PDC each) countered them easily, unfortunetly this left us well under pair when dealing with his ships, while our boarder ships just couldn't get in range. http://forum.shrapnelgames.com/images/icons/icon9.gif Formation Question - Can you create your own formations, or use the Strategy mod formations, because my formations didn't work? http://forum.shrapnelgames.com/image...s/confused.gif Move Primative up and look out below........... |
Re: Are you tough enough to be the "King of the Hill"?
Thanks for a great game Baron, You had me worried there.
Good to see the old Fighter bluff still works; show a few of them early and watch your opponent waste valuable ship space on PDC http://forum.shrapnelgames.com/images/icons/icon12.gif Those ships I attacked with was everything I got (reserves are for wossies). Had my second wave of colonization (Ice) going, so my shipyards had built nothing but colonizers for a while. Good game Baron, see you in the Pairs game. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Are you tough enough to be the "King of the Hill"?
Geoschmo, what is peculiar is that we have yet to see an actual battle, when we have been neighbours for 40 turns or so. http://forum.shrapnelgames.com/images/icons/icon7.gif Sure, you do not have to attack my systems as I gladly send my fleets to destruction for the sake of entertaining your settlers.
Now I shall find a plan fast enough before I am slaughtered. And yet I am the first player according to the game Last time I checked, these figures are so false. http://forum.shrapnelgames.com/images/icons/icon7.gif (Or "entertaining value" and "silliness" are used in the calcuations for the ranks, your choice) Do not worry, I said I would put a PDC on every single ship, but I also mentioned ships dedicated to PDC. http://forum.shrapnelgames.com/images/icons/icon7.gif If you DO want valuable information, do not attack my fleets, I will find a way to destroy them without effort for you. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Are you tough enough to be the "King of the Hill"?
Oh, well in that respect this game is not peculier at all. It's quite common for games to have a few skirmishes while teh players build up big forces for the major battle. Once that starts the game usually ends fairly quickly thereafter. ALthough, your failed assault of my colony a while back was fairly large as skirmishes go.
I would have "visited" you a while ago, right after you lost those ships in fact. But you had mines on that warp point. Mines do an effective job of slowing the game down for a time. Yes, score is more for entertainment then anything else. http://forum.shrapnelgames.com/images/icons/icon12.gif I suspect we are quite close as we seem to be switching back and forth between 1st and 2nd place. [ September 23, 2003, 16:53: Message edited by: geoschmo ] |
Re: Are you tough enough to be the "King of the Hill"?
Yes, I expected you to do so, and that's why I only sent in my fleet *after* the warppoint was protected with such measures to prevent "unwanted" guests. http://forum.shrapnelgames.com/images/icons/icon7.gif
But as for now, who is going to launch the offensive first? That is the question, I am afraid I would lose yet another fleet if I was to engage your own ships without any actual fighting. Fifteen warships and five or so "civilian" ships lost to the Imperium since the beginning of the conflict. On the other hand, I only destroyed a mighty battlecruiser which threatened to destroy my homeworld. Erh, I mean, a scout which was supposed to see how defended was a warpoint. |
Re: Are you tough enough to be the "King of the Hill"?
Geoschmo vs Alneyan, turn 2405.8
The great battle that the Arcadians wanted has come. Although I don't think the results will be to their liking. The Astralis Imperium came through the warp point in great strength and destroyed two dozen warships and innumerable fighters that were stationed there. Only a couple non-combat ships that scattered to opposite corners prevented it fmom being a complete rout. The Imperium forces took losses, as expected when attacking through a defended warp point. But they were less then anticipated and well within acceptable levels. Analysis of combat replay shows several Arcadia minesweeping vessels were destroyed and scans show that several more minesweepers were in system within a months travel to the warp point. We estimate the Acadia League was preparing for an assault of their own soon which means this may have been their primary battle force. The loss of which can not help but set back their plans for galactic domination. |
Re: Are you tough enough to be the "King of the Hill"?
*Oops* Where is my white flag... Joking aside, I was working when I read your message, and I had to check what happened. Poor fleet, but there had been at least a fight. http://forum.shrapnelgames.com/images/icons/icon7.gif
I made the mistake to forget about shields, which were used by the Imperium I believe. Of course, I was researching Shields, but too late. So. I should do my Last stand against you, but I don't expect to regain control of the situation. But nevertheless, I will try to strike back, nobody will says the Arcadia League are cowards. Well done Geo. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Are you tough enough to be the "King of the Hill"?
2406.2 (or so): Our second battlegroup has been completely destroyed in our attempt to strike at their remote worlds. Our warships fought well, but their technology was less than adequate in standing up to the Imperium. We still have a few warships on the western side, but we do not expect them to be able to engage the enemy.
On the eastern side of the war, the Imperium is still stationated on the warpnode our forces were guarding only a few months ago. Twenty Carriers and their complements of fighters had been nullified as you known. All our remaining forces had been ordered to hold down our core system in our desperate effort, hoping it will be enough to keep them at bay. If, or more likely, when this fleet is defeated, we will have no choice but surrendering to the Imperium. On a side note, our spies are struggling to disable some of their warships, but their efforts seem pitoyable compared to the strength of the enemy armada. But they tried to do everything possible. Let's hope at the very least, this war will be reminded as our finest hour by the generations to come. We all know we fought as best as we could, but we could not keep up with their technological advances. This was an official message from the Headquarters of the Arcadia League. (Don't ask me why I researched Intelligence instead of Phased Polaron Beams. Lacking Shields against an opponent and lacking speed didn't exactly helped. http://forum.shrapnelgames.com/images/icons/icon12.gif Quite amusingly, I was reported as being the first player by figures after the defeat of my first fleet, while it was obvious Geo won the day.) |
Re: Are you tough enough to be the "King of the Hill"?
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Re: Are you tough enough to be the "King of the Hill"?
Turn 2407.7: The Arcadia fleet guarding my homeworld has been nullified with little damage done to the enemy battlegroup. Now I see why ECM and combat sensors are useful. http://forum.shrapnelgames.com/images/icons/icon7.gif (I had more ships and I was defending a warpnode, so I had quite an edge, but this is useless when your weapons cannot hit.)
I surrender to the Imperium as there is no hope left. But our fleet shall not fall into enemy hands, we will send it to the Black Hole right behind our homeworld. http://forum.shrapnelgames.com/images/icons/icon7.gif Well done Geo! |
Re: Are you tough enough to be the "King of the Hill"?
Geoschmo vs Alneyan, turn 2407.8
The war draws near to a close as things go very badly for the Arcadian League. The Astralis fleet entered the Arcadian home system and utterly destroyed over 60 warships defending the warp point, suffering only minor damage to several ships and the loss of a single minesweeper. The loss of the minesweeper will delay the final assault on the Arcadian homeworld for a couple months. The Imperium has received preliminary communications about a possible surrender, so the delayed assault may in the end be uneccesary. Time will tell. Even if the Acardian government is unaware of the futility of continued struggle, their ships crews appear to have lost all hope of victory. Analysis of the massive battle at the Juprup warp node this month showed that despite a superiority in numbers of ships, and weapons damage potential, and despite having the advantage of a defensive posture on the warp node, the Arcadian ships were almost uniformly inaccurate in their fire. Interrogations of the few surviving captured crewmen indicates that the League has had to resort to mass conscription to fill their crew billets and have been forced to send ships to battle undermanned and almost completely untrained. Add to this the complete lack of any electronic warfare components and it is no suprise the disparity in damage inflicted between the two forces. The Arcadians do show a great level of courage and signs of clever strategy. The Imperium believes they were fortunate to have met the League in a state of unpreparedness, or the results would have been far different. EDIT: Oh, hey! http://forum.shrapnelgames.com/images/icons/icon10.gif I guess I spent too long typing that. http://forum.shrapnelgames.com/images/icons/icon12.gif Thanks. Good game to you too. Was in doubt for quite a while there. [ September 24, 2003, 14:26: Message edited by: geoschmo ] |
Re: Are you tough enough to be the "King of the Hill"?
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Re: Are you tough enough to be the "King of the Hill"?
"The situation did not go exactly as planned". These were the Last words of the current Arcadia League's governement before the surrender. But I believe I owe you explanations. The reason for the defeat in the Jubrup system was obviously the lack of technological advances on our side. The Imperium was not courageous enough to fight without any electronical device to assist them. And our crews of glad volunteers from all our worlds were not quite as brave as we would have expeted during our ultime effort.
According to intelligence, we had a slightly more efficient economy, leading in more ships equiped with deadlier weaponry. However, this edge was negated by our lack of efficiency. Our third battlegroup had been built in emergency, relying on less than skilled crews and poor command, as the officers were designated randomly. Worse, our scientists were not on par with the Imperium. All these factors explained our disaster during the battle of Jubrup, our homeworld. As for now, we have no choice but surrendering and hoping we will be able to negociate. Our ships are spread in all our systems and not in a position to fight. Our spies are killed or captured when they dare to try intelligence operations. We lost many a scientist when we had to abandon some of our worlds. And our main ressources will fall into the Imperium hands in no more than a few months, resulting in the collapse of our economy. Now the proud cities of Jubrup will be no more, and all the glory of our civilization will be destroyed by the fury and the might of these barbarians. We shall remain only a footnote in the history, perhaps renowned for our tactical knowledge, but laughted at for the weakness of our technology. I wish you well, all of you, fellow citizens of Jubrup, to face up the upcoming dark age for us. Geo, what were my mistakes except the really important problem of research? (I only had slightly more than 20,000 research points, not much) It also includes the lack of training, ECM and sensors, and poor weaponry. (Three PPB on a Light Carrier with a Heavy Mount would have helped, with proper training/devices) [ September 24, 2003, 14:58: Message edited by: Alneyan ] |
Re: Are you tough enough to be the "King of the Hill"?
As long as we are discussing training, I have a question:
When your fleet is trained, and it is set to break formation in battle, does it still retain its fleet training bonus (or does it "go away")? |
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Though not in the actual game Geo and Alneyan just finished, I feel the need to comment.
I salute Alneyan for his bravery! He jumped into the KOTH competition and joined the Rating system even though he appears to be somewhat of an unseasoned player. That takes guts! That takes someone who likes the game, likes the competition, and wants to learn. Finally, he did it all in stride with good sportsmanship. Bravo to you, sir! |
Re: Are you tough enough to be the "King of the Hill"?
Research in KOTH? For a standard 1-planet start, things are done a bit differently by the different players. For me, I use an benchmark of having my research points pretty close to my turn count by the time I get to turn 25 or 30. This is when the enemy isn't nearby. Certain aspects of each particular game my change that but as a target, when I get to turn 30, I worry if I have less than 30k research.
That's my take on research. Some people use 3-planet starts, so, of course, what I have said doesn't hold true. |
Re: Are you tough enough to be the "King of the Hill"?
I think the lack of ECM/Sesors/training was almost all of your problem. Other than that just the misfortune of losing the early battles over the disputed system. That was the choke point in the quadrant and whoever controlled it was going to have a big advantage in the game. If you had been able to push me back the next system was an asteroid system with two warp points leading to different parts of my empire. I would have been unable to simultaneously defend both and train my ships. You could have broken through either and I would have been on the defensive. I don't know how fast you expanded, perhaps sending your first colony ships a little farther out would have helped, but that's hard to say for sure. It's always a balancing act early on. Sometimes the smart move in one game will be a mistake in another.
The carriers with the heavy mount weapons can be a devastating early game weapon. Luckily for me by the time you got them into play I had started laying mines and had ecm on some of my ships. I was a little suprised you didn't have any fighters in them though. They can be effective by themselves, but a few fighters thrown in can help tip the scales. At least until the enemy gets the higher levels of PDC. EDIT: Also, I highly recomend considering the Advanced Storage Techniques racial trait next time. I use it for all Koth games, and most of my other games as well. For what you get compared to the cost I think it's the single best use of your racial points at game setup. Geoschmo [ September 24, 2003, 15:28: Message edited by: geoschmo ] |
Re: Are you tough enough to be the "King of the Hill"?
I had fighters, not many though, perhaps two hundred in the battle for the warp point and another hundred in my home system. Other fighters were built behind the lines, but they could not join in the battle. And finally, the Last problem was a certain lack of resources, Carriers are more powerful in the early game than other hulls, but they are also more expensive to build.
You're right, I forgot about ECM/sensors/training until too late. I also lacked research centers, as you were obviously researching at a much faster pace. As for the battle for this system, yes winning (it should have been the case) and harder, holding the system (I don't believe it would have been the case since your invading fleet would have engaged earlier while my mines were not deployed) could have helped quite a lot. (I did know about the strategic importance of the next system, as my scouts managed to... erh, scout some of your systems) I expanded rather fast, although I lost a colony ship because of a Black Hole. But my problem with expansion was the lack of new research centers after turn 20 or so. I was still rather far from the 30k points Slynky mentioned. Finally, I considered taking the Advanced Storage Techniques, but I decided to take +5 in Maintenance instead. A not really clever choice I would say as 5% upkeep doesn't help much compared to 10% maintenance. And this costs 1000 points. Next time, I will do a few changes to my Empire. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks to you Slynky for your comments! Yes indeed, I am not what you would call a seasoned player. But competitive games are the best way to learn, as the AI is heavily relying on bonuses to be a challenge. And of course, if you gave me a X3 bonus to research and resource production, I would win the game with Geoschmo. http://forum.shrapnelgames.com/images/icons/icon12.gif *Resumes his plot aiming at the removal of Deccan from the Last position in the rating system* [ September 24, 2003, 15:41: Message edited by: Alneyan ] |
Re: Are you tough enough to be the "King of the Hill"?
Asmala, the Tbontob vs Nodachi game can probably be killed. No turns run since June and both players have gone into the ether. If you need to declare a winner I looked at the stats and I'd say Tbontob has the clear advantage in planets and ships. And he was the Last to play a turn for what that is worth.
Geoschmo |
Re: Are you tough enough to be the "King of the Hill"?
The KOTH page is updated.
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Re: Are you tough enough to be the "King of the Hill"?
Hey, when did Master Bellisarius join the hill? http://forum.shrapnelgames.com/images/icons/icon10.gif
[ September 24, 2003, 17:06: Message edited by: geoschmo ] |
Re: Are you tough enough to be the "King of the Hill"?
Phoenix-D vs Grandpakim, turn 65:
After a series of attacks by me, destroying all but one of his colonies in the NW contact point, I got a nasty surprise. I had gotten overconfident and sent my biggest fleet farther north to attack. It found a target, but ran low on supply and had to return. Just as it hit its Last target, Grankpakim burst into the NW system with a force of 20+ ships, obliterating my picket force of 4 LCs and capturing one. I made several attempts to kill the captured LC to keep its secrets out of his hands, but to no avail. On SE side, my offensive stalled when the first warp point assult went sour. Three valuable LCs captured..they had APB, he had only used DUCs. Can we say "ka ching?" In the NW, I went into panic crash build mode. Weapons platforms were thrown up, shipyard unions were canceled and the workers put to overtime. He destroyed my colony in the NW contact point, then moved to the west, a heavily settled system he hadn't seen yet. Double panic mode! Said system has 9 colonies, 4 of those breathable and 2 of -those- huge. My hastily thrown together defense is smashed, damaging only a few ships. The colonists look to the sky in dread as his fleet, 19 strong, bears down on them. But its one sector too slow, and my ships gather above a world. The frigates, destroyers and light cruisers look like death itself, arrowed at the nearest defenseless colony.. ..and turn away, toward the northern warp point. Just as they make transit, my recalled attack fleet arrives on the other side. 39 strong, all light cruisers. He may be a Beskerer, he may have the racial attack/defense edge, but I have better ships and more of them. Still, its a pitched and bloody battle. By the time the gas cools, his fleet is gone, and I've lost 10 ships, with another so badly damaged it had to be destroyed. Only 18 ships from the original force are undamaged, thanks to my reliance on heavy armor rather than shields. [ September 25, 2003, 02:27: Message edited by: Phoenix-D ] |
Re: Are you tough enough to be the "King of the Hill"?
Now, Phoenix, THERE is some action! Nice read.
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Re: Are you tough enough to be the "King of the Hill"?
Ah, that foolish fleet. It too, was low on supplies and its task of drawing off your big fleet had been accomplished so it was returning to refuel.... BUT! Instead of returning the way it came, it took the alternate route, driving to certain death. The admiral will be drawn and quartered once his constituent atoms are reassembled.
Note: Quite interesting to read it from your point of view PD. http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Are you tough enough to be the "King of the Hill"?
Muwaaha. Wars hinging on the gas tank..I love it.
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Re: Are you tough enough to be the "King of the Hill"?
I surrender to Gecko. I am amazed that his racial choices worked. I sure hope he will not be able to say I had a bad starting position. Like most of my opponets have said about many of the KOTH games I have lost.
Good Work Gecko I really liked your shipset. |
Re: Are you tough enough to be the "King of the Hill"?
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Space Pirates! Arrrgggh! |
Re: Are you tough enough to be the "King of the Hill"?
-twitch-
Just ran a KOTH turn. Major attack in progress..and the AI decided it would be fun to move some of my ships and call all my ship designs obselete. EDIT: and just for fun, it tossed in about 7 colony ships, none of which I can use.. [ September 28, 2003, 05:02: Message edited by: Phoenix-D ] |
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Re: Are you tough enough to be the "King of the Hill"?
It didn't play the turn. Just parts of it..
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Re: Are you tough enough to be the "King of the Hill"?
If you'll get rid of those annoying satelites, sure. http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Are you tough enough to be the "King of the Hill"?
Not sure about what all it DOES do but I always turn off the "AI take charge" button the starting turn.
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Re: Are you tough enough to be the "King of the Hill"?
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Geoschmo |
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Geoschmo</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">All my ships with orders went exactly where I told them to. Now, I can see the AI doing that with one set, but all of them? It was only the ones without current orders that got moved. |
Re: Are you tough enough to be the "King of the Hill"?
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Geoschmo</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">All my ships with orders went exactly where I told them to. Now, I can see the AI doing that with one set, but all of them? It was only the ones without current orders that got moved.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I don't know. All I can tell you is what I know, and from what I know about how the game works it's not possible for the AI to take partial control of your turn, unless you have turned on the AI minister for those things. It's entirely possible the AI decided to send the ships to the same places you did. Did these ships have orders left form the turn before maybe? In that case they would have simply continued doing what you told them too. It's possible there is something going on I am not aware of. If you'd like me to look at the game I'd be happy to. You could send me an email if you don't want to announce in game details. |
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Now I remember that I did mess up by uploading the same turn twice in my KOTH game. No big deal. The AI obsoleted all my designs and designed a bunch of new ones with generic names, retrofitted some ships that were just hanging around and issued movement orders to refuel stationery ships that were running low on supplies. It didn't do a thing to ships that already had specific orders to do something. |
Re: Are you tough enough to be the "King of the Hill"?
Not much feedback on the "Hill" game. I sure do miss Stone!
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