![]() |
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
CONGRADULATIONS to DavidG, he has POST 1701 http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: STM "Final v1.7.5" Discussion
I could also just make a dummy tech area for each race with limited weapons that can be "aquired" by other races if they "steal" said technology.
|
Re: STM "Final v1.7.5" Discussion
I made the suggestion to add the ability to steal technology, but I was not the first to do so in the mod's history, I believe. During Captain Kwok's dominion over the mod, I believe the topic appeared at one point. I do not remember the results of that, but at least the idea lives on.
EDIT: Is it okay to post game storys, including single-player ones, in this forum? I am interested in practicing my writing ability for these, but I wish to know more about this particular function of the forum. [ February 19, 2004, 03:34: Message edited by: Sabin ] |
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
Yes it is ok to do so. Numerous people have done just that over the years. Make a new thread for the story though. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: STM "Final v1.7.5" Discussion
Stealing technology is one that is a little iffy her.
|
Re: STM "Final v1.7.5" Discussion
In my original planning I had smaller, enhanced cloak-detecting scanners that became available after you captured a Romulan/Klingon cloaking device and analyzed it.
I'd recommend making a few of the race specific techs "stealable" but by no means all of them - or just corresponding "rewards" for capturing enemy ships and analyzing them. |
Re: STM "Final v1.7.5" Discussion
I just deleted my entire Space Empires folder! http://forum.shrapnelgames.com/images/icons/shock.gif
It is time to call it a night. Thank GOD for restore option..... With all the chat lately about technical crap I lost focus on the game. Can any one tell me if they are enjoying the mod currently and are having fun? Any positive remarks that come to mind about the mod that you would like to share would be nice. http://forum.shrapnelgames.com/images/icons/icon7.gif From all the Posts below I can tell that I have my work cut out for me. Really I think the only way to fix the mod at this point is to start over completely. Any one up for the job? |
Re: STM "Final v1.7.5" Discussion
This is one of my favorite mods--it is played alot and enjoyed immensely. There have been alot of Posts--and I am sure you have recieve tons of emails--dont get discouraged-- just do the best you can. I personally dont expect perfection--or ultra Canon in this mod. SE-IV has its drawbacks/ limitations as well--. I do thank you for bringing this mod to the public--and its a winner. I really need to get into a PBW once my shedule is a bit more relaxed.
|
Re: STM "Final v1.7.5" Discussion
Quote:
Take a couple of days, or even a week, off. Leave this thing alone and try not to think about it. You've done a marvelous job on this - so much so that if I spent any more time with it I swear my wife will divorce me. I actually go through withdrawals of a sort when I can't play. This has become my all-time favorite game. Any improvements are welcome, but not at the expense of the guy doing the work on it! Just think; Warm water, a sandy beach, palm trees, bikini clad nymphs bouncing about, palm trees, bikinis, sun tanned, shapely, bikini clad women ( did I mention bikini clad women here?). In other words; TAKE A VACATION MAN!!! Come back to us when your head is clear. We'll be here. JR |
Re: STM "Final v1.7.5" Discussion
Bikini clad women? Heck, go to France or almost anywhere else in Europe when it's a little warmer, and just watch the bikini bottomed women, since going topless isn't such a big thing over there. I wouldn't mind going myself, but I think the missus would object. http://forum.shrapnelgames.com/images/icons/icon10.gif
|
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
the 'enterprise' show should be bashed over the head with large rocks.
|
Re: STM "Final v1.7.5" Discussion
Due to my son not wanting to go to bed at 8:00, I keep missing the episodes, even the repeats on Saturday nights. This is one series I'm seriously thinking about buying when it comes out on dvd. May have to put it on layaway, but I'm so completely lost that when I do catch an episode, I have no idea what's going on.
|
Re: STM "Final v1.7.5" Discussion
I think you would be just as lost watching every episode... it is not a very good series.
|
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
it's not so much that the episode's are badly written, which there not, Last time i looked, which was a while ago, as that there is no respect for continueity.
|
Re: STM "Final v1.7.5" Discussion
http://forum.shrapnelgames.com/images/icons/shock.gif Oh man, crap, I forgot to put the smily at the end of my statement. Sorry guys, false alarm, I was too tired Last night and forgot this http://forum.shrapnelgames.com/images/icons/icon10.gif smily after the comment.
|
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
I am in the current STM2 game and I can tell you I enjoy it immensely. It's fantastic how it really "feels" like Star Trek. I haven't downloaded the latest Version yet, but the one used in STM2 is just great.
thanks, Alarik Quote:
|
Re: STM "Final v1.7.5" Discussion
Quote:
Enterpise has grown into a very interesting series with some damn good episodes of late. |
Re: STM "Final v1.7.5" Discussion
I have only seen the first series of Enterprise. But my impression was that Archers mission was interrupted by the temperal cold war not caused by it, or are you saying the time line was broken before the events shown the first series.
The Enterprise series isn’t that bad, the first series any way. The problem with the series is that it is trying to fill in the back story of pre-TOS by taking the facts of pre-TOS and trying to make a more believable back story for TOS. An example of this is that the Romulans have warp ability and cloaking ability in the series, but this is a known contradiction of facts of the pre-TOS back story. If the facts of the pre-TOS back story are to be believed, without question, as some Star Trek fans do, the Romulans fought a war with the Vulcans, Andorians and Humans, all without warp ability? The fact that Romulans have cloaking ability in the The Enterprise series is not a big problem either because the Enterprise’s Sensors are really bad. Better Sensors would/may have seen the Romulan ship. This is only a my theory: I haven’t see the Romulan episode of The Enterprise series yet. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: STM "Final v1.7.5" Discussion
OK, so in the STM2 game, I just spent the Last however many turns building some 10 odd ships. Only to find that when finished none of them have any movement points.
OK, so, clearly I need to get a grip on the scaled movement points + bonus (warp) points = >0 movement. BUT, I am looking at the Cardassian Small Transport. It;s specs say it can have a MAX of 3 engines. BUT, with 3 engines, it has zero movement. How can I get around this? Am I just stupid, missing something basic? thanks, Alarik |
Re: STM "Final v1.7.5" Discussion
And, while I'm at it, can someone explain to me why Cardassians seem to all want to riot even though I am building troops up the wazoo all over the place? The situation just seems to get worse, even though pretty much every build queue I have is pumping out riot police like nobody's business...Just looking for some advice, not complaining...
thanks, Alarik |
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
Quote:
I am not in the game, so if you want, send me your PW and I can look into it. |
Re: STM "Final v1.7.5" Discussion
David G could you please upload your turn for the private STM game? Thanks.
http://www.astmod.com/games/stm/ |
Re: STM "Final v1.7.5" Discussion
Thanks Aiken for the excellent bug report you sent me. I shall put it too good use. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif
I am going to be away the rest of the weekend. You'all have fun now ya hear! http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: STM "Final v1.7.5" Discussion
Yep they do have warp cores...just checked again.
Quote:
|
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
WEll, we're "average" happiness (I don't recall changing that) and "aggressive" but that's about it...let me give it a few more turns of building riot police and bashing in heads and see if they keep rioting...
thanks! Alarik Quote:
I am not in the game, so if you want, send me your PW and I can look into it. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana"> |
Re: STM "Final v1.7.5" Discussion
I am not sure, but it seems like the fighters are quite strong, enough so that they can easily destroy a larger vehicle, 1v1. I may be wrong though, but that probably depends on the opinions of the other players.
Also, a problem related with fighters: When I successfully hit a group of fighters, the statistics screens for them are not reduced, for shields, damage, and supplies. I also have an idea about warping, but it is probably not workable... Basically, use a warp-point creator to let ships go to another system. However, once they enter the warp-point or cancel/leave the tile, the warp-point is canceled. The level of Warp-Core technology decides how many sectors can be bypassed, and the supply cost for each move. |
Re: STM "Final v1.7.5" Discussion
Quote:
PS: I'm using STM 1.5.1.1 |
Re: STM "Final v1.7.5" Discussion
A silly question, from a silly man!
I'm trying to change the Federation ship pictures. I go into Pictures/Races. I have no problem importing ships in from the TMP sets, but I have problems renaming some of the original ships IE I change the Nebula to J as a placeholder. I then try to make the Akira a heavy cruiser, but the Nebula appears in its place when I hit enter. I now have 2 Nebulas in the shipset, but no Akira! How can I avoid this? |
Re: STM "Final v1.7.5" Discussion
Oh yeah, I should mention I enjoy the mod, just downloaded 1.51 and getting ready to add to 1.35.
Out of interest which Computer controlled races usually do the best. I recently played in a large spiral galaxy and most of the Computer players did really badly. Up to 2445ish 2 Systems or less Klingons (Died out no contact with aliens) 8472 Dominion 3-7 Systems Orions Gorn Beating Me UCP Plenty of minors as well In such a sparsely populated galaxy I'd have expected a lot of colonization, however I am the only player to have made contact with another race (The Ullians) I smy experience typical. |
Re: STM "Final v1.7.5" Discussion
It seems to me that the races are quite healthy in my game at medium difficulty. They have expanded greatly across the universe, especially Starfleet Command. For the other races, I would say that the Klingons and the Borg are well off.
They also seem to have a fair amount of fighting and pact making. However, they may be performing well since it is the Star Trek star-chart map I am using. Also, a question: In what order should a person select races in the set-up screen, so that they are all in the appropriate parts of the map? |
Re: STM "Final v1.7.5" Discussion
Artocities,
I notice some type-o's in some of the AI Messages/responses I get in 1.50 STM, were these mistakes/errors corrected or do I need to note them for you? Lighthorse http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: STM "Final v1.7.5" Discussion
Quote:
BTW Enterprise is the best thing to happen to Trek since TOS. I can't understand why anyone would not like it. TNG and DS9 on the other hand make me hurl. |
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
atrocities needs to add a read -me for the ST map set up--it is as follows
1-Federation 2-Klingon 3-Romulan 4-Cardassian 5-Ferengi 6-Tholian 7-Breen 8-Dominion 9-Borg 10-8472 11-extra [ February 22, 2004, 00:57: Message edited by: Imperial ] |
Re: STM "Final v1.7.5" Discussion
Thank you Imperial. I will make use of this set-up in the next game I start with the map.
|
Re: STM "Final v1.7.5" Discussion
Go to the mod’s data folder and find the VehicleSize text file. In the file find the Federation ships. Note the entries for the Primary Bitmap Name and Alternate Bitmap Name. The Primary Bitmap is used first. If the Primary Bitmap is not found, then the Alternate Bitmap is used. http://forum.shrapnelgames.com/images/icons/icon7.gif
Bitmap Name: This is a bitmap name for the picture which represents this vehicle. This is usually the same as the name but with no spaces. This name is used as the very Last section of the full bitmap name. A Vehicle Bitmap is normally named [Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp The Empire Name is your empire name. Portrait or Mini is the type of the picture. Portrait are 128x128 and in an isometric view. Mini are the top-down 36x36 tiles used in space. |
Re: STM "Final v1.7.5" Discussion
I have found a incorrectly spelled word: reproduction, in this message.
Message from the Romulan Star Empire: "Reporduction is not about infestation! Perhaps your race should consider birth control?" |
Re: STM "Final v1.7.5" Discussion
well, I'll go back and look at what I did again. I thought I did exactly that, but it certainly wouldn;t be the first time I did something stupid and forget something basic. I'll check.
thanslk, Alarik Quote:
PS: I'm using STM 1.5.1.1 </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana"> |
Re: STM "Final v1.7.5" Discussion
Found another spelling error. Off should be offer.
Message from the Fluidic Imperium: "We off(offer) a treaty of Military Alliance." |
Re: STM "Final v1.7.5" Discussion
Quote:
Found the Primary/alternate bitmap lines, all I see is.. Name := Frigate Short Name := Frigate Description := Code := FG Primary Bitmap Name := Frigate Alternate Bitmap Name := Frigate Vehicle Type := Ship It's the mini's I'm having trouble with. Maybe it has something to do with Paintshop. |
All times are GMT -4. The time now is 12:05 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.