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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities February 18th, 2004 10:55 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by DavidG:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
Thanks Fyron, I read that, but that would require a major ravamp of the mod, and that is something that I am not prepared to do at this time.

<font size="2" face="sans-serif, arial, verdana">Actually the Trek mod is already setup nicely to allow stealable tech (I've done it myself). The reason being that most racial weapons require a previous racial tech. Simply removing the racial requirement from say Fed Phasers makes them stealable from captured ships. Even if a race steals them they could not further research them because they do not have the required pre-requisite tech. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ok, I see what your saying. Hummmmmmm, this could be done, and it would really add a lot of flavor to the game. An excellent idea to be sure. Now who was it that recommended it..??? I get so many requests in a given day that I sometimes forget who made them. LOL, I will see what I can do with it. Thank you all.

DavidG February 19th, 2004 01:03 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Ok, I see what your saying. Hummmmmmm, this could be done, and it would really add a lot of flavor to the game. An excellent idea to be sure. Now who was it that recommended it..??? I get so many requests in a given day that I sometimes forget who made them. LOL, I will see what I can do with it. Thank you all.
<font size="2" face="sans-serif, arial, verdana">Hope what I said made sense. What I should have said was to change "Racial Area :=5" under Federation Weapons in the TechArea.txt file to "Racial Area:= 0". This will allow one to steal levels of the tech Federation Weapons and thus build Phasers

Atrocities February 19th, 2004 03:30 AM

Re: STM "Final v1.7.5" Discussion
 
CONGRADULATIONS to DavidG, he has POST 1701 http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities February 19th, 2004 03:32 AM

Re: STM "Final v1.7.5" Discussion
 
I could also just make a dummy tech area for each race with limited weapons that can be "aquired" by other races if they "steal" said technology.

Sabin February 19th, 2004 05:23 AM

Re: STM "Final v1.7.5" Discussion
 
I made the suggestion to add the ability to steal technology, but I was not the first to do so in the mod's history, I believe. During Captain Kwok's dominion over the mod, I believe the topic appeared at one point. I do not remember the results of that, but at least the idea lives on.


EDIT:

Is it okay to post game storys, including single-player ones, in this forum? I am interested in practicing my writing ability for these, but I wish to know more about this particular function of the forum.

[ February 19, 2004, 03:34: Message edited by: Sabin ]

Atrocities February 19th, 2004 06:02 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Sabin:
I made the suggestion to add the ability to steal technology, but I was not the first to do so in the mod's history, I believe. During Captain Kwok's dominion over the mod, I believe the topic appeared at one point. I do not remember the results of that, but at least the idea lives on.


EDIT:

Is it okay to post game storys, including single-player ones, in this forum? I am interested in practicing my writing ability for these, but I wish to know more about this particular function of the forum.

<font size="2" face="sans-serif, arial, verdana">Please do, I am sure people would enjoy reading them, I know I would. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron February 19th, 2004 06:02 AM

Re: STM "Final v1.7.5" Discussion
 
Yes it is ok to do so. Numerous people have done just that over the years. Make a new thread for the story though. http://forum.shrapnelgames.com/images/icons/icon7.gif

Paul1980au February 19th, 2004 06:50 AM

Re: STM "Final v1.7.5" Discussion
 
Stealing technology is one that is a little iffy her.

Captain Kwok February 19th, 2004 05:06 PM

Re: STM "Final v1.7.5" Discussion
 
In my original planning I had smaller, enhanced cloak-detecting scanners that became available after you captured a Romulan/Klingon cloaking device and analyzed it.

I'd recommend making a few of the race specific techs "stealable" but by no means all of them - or just corresponding "rewards" for capturing enemy ships and analyzing them.

Atrocities February 20th, 2004 12:51 PM

Re: STM "Final v1.7.5" Discussion
 
I just deleted my entire Space Empires folder! http://forum.shrapnelgames.com/images/icons/shock.gif

It is time to call it a night. Thank GOD for restore option.....

With all the chat lately about technical crap I lost focus on the game. Can any one tell me if they are enjoying the mod currently and are having fun?

Any positive remarks that come to mind about the mod that you would like to share would be nice. http://forum.shrapnelgames.com/images/icons/icon7.gif

From all the Posts below I can tell that I have my work cut out for me. Really I think the only way to fix the mod at this point is to start over completely. Any one up for the job?

Imperial February 20th, 2004 04:50 PM

Re: STM "Final v1.7.5" Discussion
 
This is one of my favorite mods--it is played alot and enjoyed immensely. There have been alot of Posts--and I am sure you have recieve tons of emails--dont get discouraged-- just do the best you can. I personally dont expect perfection--or ultra Canon in this mod. SE-IV has its drawbacks/ limitations as well--. I do thank you for bringing this mod to the public--and its a winner. I really need to get into a PBW once my shedule is a bit more relaxed.

JAYRMARKS February 20th, 2004 06:44 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
I just deleted my entire Space Empires folder! http://forum.shrapnelgames.com/images/icons/shock.gif

It is time to call it a night. Thank GOD for restore option.....

With all the chat lately about technical crap I lost focus on the game. Can any one tell me if they are enjoying the mod currently and are having fun?

Any positive remarks that come to mind about the mod that you would like to share would be nice. http://forum.shrapnelgames.com/images/icons/icon7.gif

From all the Posts below I can tell that I have my work cut out for me. Really I think the only way to fix the mod at this point is to start over completely. Any one up for the job?

<font size="2" face="sans-serif, arial, verdana">Whoa Atrocities. Sounds as if you need a couple of days off. Just press the shut down option and STEP AWAY FROM THE COMPUTER.

Take a couple of days, or even a week, off. Leave this thing alone and try not to think about it.

You've done a marvelous job on this - so much so that if I spent any more time with it I swear my wife will divorce me. I actually go through withdrawals of a sort when I can't play.

This has become my all-time favorite game. Any improvements are welcome, but not at the expense of the guy doing the work on it!

Just think; Warm water, a sandy beach, palm trees, bikini clad nymphs bouncing about, palm trees, bikinis, sun tanned, shapely, bikini clad women ( did I mention bikini clad women here?). In other words; TAKE A VACATION MAN!!!

Come back to us when your head is clear. We'll be here.

JR

gregebowman February 20th, 2004 07:33 PM

Re: STM "Final v1.7.5" Discussion
 
Bikini clad women? Heck, go to France or almost anywhere else in Europe when it's a little warmer, and just watch the bikini bottomed women, since going topless isn't such a big thing over there. I wouldn't mind going myself, but I think the missus would object. http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM February 20th, 2004 09:03 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
I just deleted my entire Space Empires folder! http://forum.shrapnelgames.com/images/icons/shock.gif

It is time to call it a night. Thank GOD for restore option.....

With all the chat lately about technical crap I lost focus on the game. Can any one tell me if they are enjoying the mod currently and are having fun?

Any positive remarks that come to mind about the mod that you would like to share would be nice. http://forum.shrapnelgames.com/images/icons/icon7.gif

From all the Posts below I can tell that I have my work cut out for me. Really I think the only way to fix the mod at this point is to start over completely. Any one up for the job?

<font size="2" face="sans-serif, arial, verdana">when it comes to a mod of something, there'll always be nitpickers who don't think it's canon enough. there welcome to there opinions, but unless they volunteer to do some of the work, i'd feel free to ignore them if it sounded like to much work.

DavidG February 20th, 2004 09:48 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by narf poit chez BOOM:
when it comes to a mod of something, there'll always be nitpickers who don't think it's canon enough.
<font size="2" face="sans-serif, arial, verdana">I find this particularly funny with Trek fans since so many Trek episodes are non-cannon. http://forum.shrapnelgames.com/images/icons/icon10.gif (you know like Archer meeting the Borg and Ferengi or all of a sudden Zefram didn't really invent the warp drive) (Trek nuts could argue how these things are 'cannon' and fit into the show but they'd be wrong)

narf poit chez BOOM February 20th, 2004 09:55 PM

Re: STM "Final v1.7.5" Discussion
 
the 'enterprise' show should be bashed over the head with large rocks.

gregebowman February 20th, 2004 10:30 PM

Re: STM "Final v1.7.5" Discussion
 
Due to my son not wanting to go to bed at 8:00, I keep missing the episodes, even the repeats on Saturday nights. This is one series I'm seriously thinking about buying when it comes out on dvd. May have to put it on layaway, but I'm so completely lost that when I do catch an episode, I have no idea what's going on.

Fyron February 20th, 2004 10:32 PM

Re: STM "Final v1.7.5" Discussion
 
I think you would be just as lost watching every episode... it is not a very good series.

gregebowman February 20th, 2004 10:56 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
I think you would be just as lost watching every episode... it is not a very good series.
<font size="2" face="sans-serif, arial, verdana">That's the impression I keep getting from the Posts I read. But I'd still like to see them for myself. There were a couple of good ones I've seen, but the episodes are too short. The TOS episodes were 51 minutes. I think Enterprise is somewhere between 35-40 minutes? I've forgotten. But it's enough to be noticed that there's not enough plot going on.

narf poit chez BOOM February 20th, 2004 11:25 PM

Re: STM "Final v1.7.5" Discussion
 
it's not so much that the episode's are badly written, which there not, Last time i looked, which was a while ago, as that there is no respect for continueity.

Atrocities February 20th, 2004 11:36 PM

Re: STM "Final v1.7.5" Discussion
 
http://forum.shrapnelgames.com/images/icons/shock.gif Oh man, crap, I forgot to put the smily at the end of my statement. Sorry guys, false alarm, I was too tired Last night and forgot this http://forum.shrapnelgames.com/images/icons/icon10.gif smily after the comment.

gregebowman February 20th, 2004 11:49 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by narf poit chez BOOM:
it's not so much that the episode's are badly written, which there not, Last time i looked, which was a while ago, as that there is no respect for continueity.
<font size="2" face="sans-serif, arial, verdana">Heck, all of the ST series do that, to one extent or another. I know Enterprise was probably originally intended to show the backstory before TOS, but from what I can infer from these Posts, it's gone astray. I just haven't seen too many since Season 1 to make a judgement.

DavidG February 21st, 2004 02:49 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
From all the Posts below I can tell that I have my work cut out for me. Really I think the only way to fix the mod at this point is to start over completely. Any one up for the job?
<font size="2" face="sans-serif, arial, verdana">Huh? The mod is in no way broken. most of the comments I've seen represent at best minor tweeaks which you could put or leave out and it would make little difference.

AMF February 21st, 2004 02:59 AM

Re: STM "Final v1.7.5" Discussion
 
I am in the current STM2 game and I can tell you I enjoy it immensely. It's fantastic how it really "feels" like Star Trek. I haven't downloaded the latest Version yet, but the one used in STM2 is just great.

thanks,

Alarik

Quote:

Originally posted by Atrocities:
I just deleted my entire Space Empires folder! http://forum.shrapnelgames.com/images/icons/shock.gif

It is time to call it a night. Thank GOD for restore option.....

With all the chat lately about technical crap I lost focus on the game. Can any one tell me if they are enjoying the mod currently and are having fun?

Any positive remarks that come to mind about the mod that you would like to share would be nice. http://forum.shrapnelgames.com/images/icons/icon7.gif

From all the Posts below I can tell that I have my work cut out for me. Really I think the only way to fix the mod at this point is to start over completely. Any one up for the job?

<font size="2" face="sans-serif, arial, verdana">

Atrocities February 21st, 2004 04:27 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by gregebowman:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by narf poit chez BOOM:
it's not so much that the episode's are badly written, which there not, Last time i looked, which was a while ago, as that there is no respect for continueity.

<font size="2" face="sans-serif, arial, verdana">Heck, all of the ST series do that, to one extent or another. I know Enterprise was probably originally intended to show the backstory before TOS, but from what I can infer from these Posts, it's gone astray. I just haven't seen too many since Season 1 to make a judgement. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Remember that Enterpise is the result of a TEMPERAL time war. Archers mission was started because of this, and altimately will never have happened as a result of this. "The Time Lime must be restored, your place in history is not as you are, but as you have not become."

Enterpise has grown into a very interesting series with some damn good episodes of late.

TNZ February 21st, 2004 05:53 AM

Re: STM "Final v1.7.5" Discussion
 
I have only seen the first series of Enterprise. But my impression was that Archers mission was interrupted by the temperal cold war not caused by it, or are you saying the time line was broken before the events shown the first series.

The Enterprise series isn’t that bad, the first series any way. The problem with the series is that it is trying to fill in the back story of pre-TOS by taking the facts of pre-TOS and trying to make a more believable back story for TOS. An example of this is that the Romulans have warp ability and cloaking ability in the series, but this is a known contradiction of facts of the pre-TOS back story. If the facts of the pre-TOS back story are to be believed, without question, as some Star Trek fans do, the Romulans fought a war with the Vulcans, Andorians and Humans, all without warp ability?

The fact that Romulans have cloaking ability in the The Enterprise series is not a big problem either because the Enterprise’s Sensors are really bad. Better Sensors would/may have seen the Romulan ship. This is only a my theory: I haven’t see the Romulan episode of The Enterprise series yet. http://forum.shrapnelgames.com/images/icons/icon12.gif

AMF February 21st, 2004 08:01 AM

Re: STM "Final v1.7.5" Discussion
 
OK, so in the STM2 game, I just spent the Last however many turns building some 10 odd ships. Only to find that when finished none of them have any movement points.

OK, so, clearly I need to get a grip on the scaled movement points + bonus (warp) points = >0 movement.

BUT, I am looking at the Cardassian Small Transport. It;s specs say it can have a MAX of 3 engines. BUT, with 3 engines, it has zero movement. How can I get around this? Am I just stupid, missing something basic?

thanks,

Alarik

AMF February 21st, 2004 08:04 AM

Re: STM "Final v1.7.5" Discussion
 
And, while I'm at it, can someone explain to me why Cardassians seem to all want to riot even though I am building troops up the wazoo all over the place? The situation just seems to get worse, even though pretty much every build queue I have is pumping out riot police like nobody's business...Just looking for some advice, not complaining...

thanks,

Alarik

Atrocities February 21st, 2004 08:20 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by alarikf:
OK, so in the STM2 game, I just spent the Last however many turns building some 10 odd ships. Only to find that when finished none of them have any movement points.

OK, so, clearly I need to get a grip on the scaled movement points + bonus (warp) points = >0 movement.

BUT, I am looking at the Cardassian Small Transport. It;s specs say it can have a MAX of 3 engines. BUT, with 3 engines, it has zero movement. How can I get around this? Am I just stupid, missing something basic?

thanks,

Alarik

<font size="2" face="sans-serif, arial, verdana">Did you add a warp drive?

Atrocities February 21st, 2004 08:22 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by alarikf:
And, while I'm at it, can someone explain to me why Cardassians seem to all want to riot even though I am building troops up the wazoo all over the place? The situation just seems to get worse, even though pretty much every build queue I have is pumping out riot police like nobody's business...Just looking for some advice, not complaining...

thanks,

Alarik

<font size="2" face="sans-serif, arial, verdana">Did you select Xenophobic race? Or lower your happiness points below 95%?

I am not in the game, so if you want, send me your PW and I can look into it.

Atrocities February 21st, 2004 08:25 AM

Re: STM "Final v1.7.5" Discussion
 
David G could you please upload your turn for the private STM game? Thanks.

http://www.astmod.com/games/stm/

Atrocities February 21st, 2004 08:35 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks Aiken for the excellent bug report you sent me. I shall put it too good use. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

I am going to be away the rest of the weekend. You'all have fun now ya hear! http://forum.shrapnelgames.com/images/icons/icon6.gif

AMF February 21st, 2004 08:36 AM

Re: STM "Final v1.7.5" Discussion
 
Yep they do have warp cores...just checked again.


Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by alarikf:
OK, so in the STM2 game, I just spent the Last however many turns building some 10 odd ships. Only to find that when finished none of them have any movement points.

OK, so, clearly I need to get a grip on the scaled movement points + bonus (warp) points = >0 movement.

BUT, I am looking at the Cardassian Small Transport. It;s specs say it can have a MAX of 3 engines. BUT, with 3 engines, it has zero movement. How can I get around this? Am I just stupid, missing something basic?

thanks,

Alarik

<font size="2" face="sans-serif, arial, verdana">Did you add a warp drive? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">

Atrocities February 21st, 2004 08:38 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by TNZ:
I have only seen the first series of Enterprise. But my impression was that Archers mission was interrupted by the temperal cold war not caused by it, or are you saying the time line was broken before the events shown the first series.

The Enterprise series isn’t that bad, the first series any way. The problem with the series is that it is trying to fill in the back story of pre-TOS by taking the facts of pre-TOS and trying to make a more believable back story for TOS. An example of this is that the Romulans have warp ability and cloaking ability in the series, but this is a known contradiction of facts of the pre-TOS back story. If the facts of the pre-TOS back story are to be believed, without question, as some Star Trek fans do, the Romulans fought a war with the Vulcans, Andorians and Humans, all without warp ability?

The fact that Romulans have cloaking ability in the The Enterprise series is not a big problem either because the Enterprise’s Sensors are really bad. Better Sensors would/may have seen the Romulan ship. This is only a my theory: I haven’t see the Romulan episode of The Enterprise series yet. http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">You know the writers could have fixed this problem really easy by simply making them recognize the Romulans as Romulans, and having the War a part of there History as well. But NOoooooooooooooooooo, Brandon Braga and his band of *** kissers decided to write as if there was no TOS, and that is why so many people are so peaved about the series. They are challenging the ICON that is the Original series.

AMF February 21st, 2004 08:38 AM

Re: STM "Final v1.7.5" Discussion
 
WEll, we're "average" happiness (I don't recall changing that) and "aggressive" but that's about it...let me give it a few more turns of building riot police and bashing in heads and see if they keep rioting...

thanks!

Alarik

Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by alarikf:
And, while I'm at it, can someone explain to me why Cardassians seem to all want to riot even though I am building troops up the wazoo all over the place? The situation just seems to get worse, even though pretty much every build queue I have is pumping out riot police like nobody's business...Just looking for some advice, not complaining...

thanks,

Alarik

<font size="2" face="sans-serif, arial, verdana">Did you select Xenophobic race? Or lower your happiness points below 95%?

I am not in the game, so if you want, send me your PW and I can look into it.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">

Sabin February 21st, 2004 10:07 AM

Re: STM "Final v1.7.5" Discussion
 
I am not sure, but it seems like the fighters are quite strong, enough so that they can easily destroy a larger vehicle, 1v1. I may be wrong though, but that probably depends on the opinions of the other players.

Also, a problem related with fighters: When I successfully hit a group of fighters, the statistics screens for them are not reduced, for shields, damage, and supplies.

I also have an idea about warping, but it is probably not workable...

Basically, use a warp-point creator to let ships go to another system. However, once they enter the warp-point or cancel/leave the tile, the warp-point is canceled. The level of Warp-Core technology decides how many sectors can be bypassed, and the supply cost for each move.

Aiken February 21st, 2004 05:09 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by alarikf:
Yep they do have warp cores...just checked again.


</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by alarikf:
OK, so in the STM2 game, I just spent the Last however many turns building some 10 odd ships. Only to find that when finished none of them have any movement points.

OK, so, clearly I need to get a grip on the scaled movement points + bonus (warp) points = >0 movement.

BUT, I am looking at the Cardassian Small Transport. It;s specs say it can have a MAX of 3 engines. BUT, with 3 engines, it has zero movement. How can I get around this? Am I just stupid, missing something basic?

thanks,

Alarik

<font size="2" face="sans-serif, arial, verdana">Did you add a warp drive? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana"></font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Strange. I've just built a Cardassian small transport with warp core I and 3 Impulse engines I and it has 8 MP. Can you post exact design of your transport?

PS: I'm using STM 1.5.1.1

Nostalgia For Infinity February 21st, 2004 07:25 PM

Re: STM "Final v1.7.5" Discussion
 
A silly question, from a silly man!

I'm trying to change the Federation ship pictures. I go into Pictures/Races. I have no problem importing ships in from the TMP sets, but I have problems renaming some of the original ships

IE

I change the Nebula to J as a placeholder. I then try to make the Akira a heavy cruiser, but the Nebula appears in its place when I hit enter. I now have 2 Nebulas in the shipset, but no Akira!

How can I avoid this?

Nostalgia For Infinity February 21st, 2004 07:34 PM

Re: STM "Final v1.7.5" Discussion
 
Oh yeah, I should mention I enjoy the mod, just downloaded 1.51 and getting ready to add to 1.35.

Out of interest which Computer controlled races usually do the best. I recently played in a large spiral galaxy and most of the Computer players did really badly.

Up to 2445ish

2 Systems or less

Klingons (Died out no contact with aliens)
8472
Dominion

3-7 Systems
Orions
Gorn

Beating Me
UCP

Plenty of minors as well

In such a sparsely populated galaxy I'd have expected a lot of colonization, however I am the only player to have made contact with another race (The Ullians)

I smy experience typical.

Sabin February 21st, 2004 10:41 PM

Re: STM "Final v1.7.5" Discussion
 
It seems to me that the races are quite healthy in my game at medium difficulty. They have expanded greatly across the universe, especially Starfleet Command. For the other races, I would say that the Klingons and the Borg are well off.

They also seem to have a fair amount of fighting and pact making. However, they may be performing well since it is the Star Trek star-chart map I am using.

Also, a question: In what order should a person select races in the set-up screen, so that they are all in the appropriate parts of the map?

Lighthorse February 22nd, 2004 01:41 AM

Re: STM "Final v1.7.5" Discussion
 
Artocities,

I notice some type-o's in some of the AI Messages/responses I get in 1.50 STM, were these mistakes/errors corrected or do I need to note them for you?

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

DavidG February 22nd, 2004 02:03 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
David G could you please upload your turn for the private STM game? Thanks.

http://www.astmod.com/games/stm/

<font size="2" face="sans-serif, arial, verdana">Ooops Sorry didn't know you were waiting for me.

BTW Enterprise is the best thing to happen to Trek since TOS. I can't understand why anyone would not like it. TNG and DS9 on the other hand make me hurl.

DavidG February 22nd, 2004 02:18 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Sabin:

I also have an idea about warping, but it is probably not workable...

Basically, use a warp-point creator to let ships go to another system. However, once they enter the warp-point or cancel/leave the tile, the warp-point is canceled. The level of Warp-Core technology decides how many sectors can be bypassed, and the supply cost for each move.

<font size="2" face="sans-serif, arial, verdana">An excellent idea that a few have mentioned before. unfortunately it is not doable in SE4. There is no way to make the warp disappear.

Imperial February 22nd, 2004 02:55 AM

Re: STM "Final v1.7.5" Discussion
 
atrocities needs to add a read -me for the ST map set up--it is as follows

1-Federation
2-Klingon
3-Romulan
4-Cardassian
5-Ferengi
6-Tholian
7-Breen
8-Dominion
9-Borg
10-8472
11-extra

[ February 22, 2004, 00:57: Message edited by: Imperial ]

Sabin February 22nd, 2004 03:33 AM

Re: STM "Final v1.7.5" Discussion
 
Thank you Imperial. I will make use of this set-up in the next game I start with the map.

TNZ February 22nd, 2004 03:34 AM

Re: STM "Final v1.7.5" Discussion
 
Go to the mod’s data folder and find the VehicleSize text file. In the file find the Federation ships. Note the entries for the Primary Bitmap Name and Alternate Bitmap Name. The Primary Bitmap is used first. If the Primary Bitmap is not found, then the Alternate Bitmap is used. http://forum.shrapnelgames.com/images/icons/icon7.gif

Bitmap Name:
This is a bitmap name for the picture which represents this vehicle.
This is usually the same as the name but with no spaces. This name
is used as the very Last section of the full bitmap name.
A Vehicle Bitmap is normally named
[Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
The Empire Name is your empire name.
Portrait or Mini is the type of the picture. Portrait are 128x128 and
in an isometric view. Mini are the top-down 36x36 tiles used in space.

Sabin February 22nd, 2004 04:00 AM

Re: STM "Final v1.7.5" Discussion
 
I have found a incorrectly spelled word: reproduction, in this message.

Message from the Romulan Star Empire:
"Reporduction is not about infestation! Perhaps your race should consider birth control?"

AMF February 22nd, 2004 05:03 AM

Re: STM "Final v1.7.5" Discussion
 
well, I'll go back and look at what I did again. I thought I did exactly that, but it certainly wouldn;t be the first time I did something stupid and forget something basic. I'll check.

thanslk,

Alarik

Quote:

Originally posted by aiken:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by alarikf:
Yep they do have warp cores...just checked again.


</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by alarikf:
OK, so in the STM2 game, I just spent the Last however many turns building some 10 odd ships. Only to find that when finished none of them have any movement points.

OK, so, clearly I need to get a grip on the scaled movement points + bonus (warp) points = >0 movement.

BUT, I am looking at the Cardassian Small Transport. It;s specs say it can have a MAX of 3 engines. BUT, with 3 engines, it has zero movement. How can I get around this? Am I just stupid, missing something basic?

thanks,

Alarik

<font size="2" face="sans-serif, arial, verdana">Did you add a warp drive? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana"></font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Strange. I've just built a Cardassian small transport with warp core I and 3 Impulse engines I and it has 8 MP. Can you post exact design of your transport?

PS: I'm using STM 1.5.1.1
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">

Sabin February 22nd, 2004 12:58 PM

Re: STM "Final v1.7.5" Discussion
 
Found another spelling error. Off should be offer.

Message from the Fluidic Imperium:
"We off(offer) a treaty of Military Alliance."

Nostalgia For Infinity February 22nd, 2004 01:42 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by TNZ:
Go to the mod’s data folder and find the VehicleSize text file. In the file find the Federation ships. Note the entries for the Primary Bitmap Name and Alternate Bitmap Name. The Primary Bitmap is used first. If the Primary Bitmap is not found, then the Alternate Bitmap is used. http://forum.shrapnelgames.com/images/icons/icon7.gif

Bitmap Name:
This is a bitmap name for the picture which represents this vehicle.
This is usually the same as the name but with no spaces. This name
is used as the very Last section of the full bitmap name.
A Vehicle Bitmap is normally named
[Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
The Empire Name is your empire name.
Portrait or Mini is the type of the picture. Portrait are 128x128 and
in an isometric view. Mini are the top-down 36x36 tiles used in space.

<font size="2" face="sans-serif, arial, verdana">Tried it but the images are still being replaced.

Found the Primary/alternate bitmap lines, all I see is..

Name := Frigate
Short Name := Frigate
Description :=
Code := FG
Primary Bitmap Name := Frigate
Alternate Bitmap Name := Frigate
Vehicle Type := Ship

It's the mini's I'm having trouble with. Maybe it has something to do with Paintshop.


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