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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

pathfinder October 1st, 2003 12:23 AM

Re: Babylon 5 Mod
 
Grumbler: Thanks.

All: I may yet dive back in as recent play has reminded me of a coupla things that MAY help a couple of problems. No guarantees but I'll try. Still won't do much with the weapons as I honestly don't have a clue as to how to fix them. I do have a comment: I personally like the wide variety, especially the EA weapons. Mainly because the player is REQUIRED to THINK about strategizing research and getting most bang for the credit/time spent.

Swordsman October 1st, 2003 01:32 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by pathfinder:
Swordsman: Da Path is me. I worked on the MOD until maybe March. I feel that I do not have the required knowledge to do the fixes to some fexing problems that the B5 Version I was working on AND the weapons balancing most players wanted. *shrug* Not a programmer here nor much of a B5 fan either. Another factor was "canon" vs non-canon and which data was which.
<font size="2" face="sans-serif, arial, verdana">Aha, I am now enlightened!

I am a programmer, a B5 fan, and willing to help where I can, but I may have play and learn the game a lot more to become useful.

Swordsman October 1st, 2003 01:40 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Imperator Fyron:
Why delete those files? Just fix them yourself. All you need to do is copy some lines from the default AI files into those 2 files. The game tells you exactly what the lines are, even. Just open the default AI files from stock SE4 Gold and those from the Yolu (those missing lines) and copy over the lines missing. There are not many of them.
<font size="2" face="sans-serif, arial, verdana">Oh. Didn't think of that http://forum.shrapnelgames.com/image...s/rolleyes.gif

I thought it would be the same as the earlier AI problems I was having with the pre-gold Version, but apparently not.

Timstone October 1st, 2003 05:05 PM

Re: Babylon 5 Mod
 
Da Path is back!

*Croud cheers fanaticly*

Good to see you back. How´s life treating you?

pathfinder October 1st, 2003 11:37 PM

Re: Babylon 5 Mod
 
Timstone: Other than hurricane Isabel, things have been fine. You?

jimbob October 2nd, 2003 02:13 AM

Re: Babylon 5 Mod
 
Previously I posted:
Quote:

Edit: Oh, and my files are probably corrupted again. I'll need a day to delete and replace B5 mod. can we suspend the next turn by just one day (say Tuesday 6 pm) please? I promise I'll get on this quickly.
<font size="2" face="sans-serif, arial, verdana">Thanks IF! Everything's fine now. I appreciate everyone's patience.

Also, any response on that whole Great Machine connundrum?

Fyron October 2nd, 2003 05:17 AM

Re: Babylon 5 Mod
 
Doesn't seem to be any response, unless there was some on the PBW forum. http://forum.shrapnelgames.com/images/icons/icon12.gif But then, the players in this game are not very responsive...

jimbob October 2nd, 2003 04:25 PM

Re: Babylon 5 Mod
 
Alright then, I'll restate my position. I'd like everyone in the PBW game to go into their components file and use find to locate the Planetary Gun. The line:

Vehicle Type := Ship

needs to be changed to

Vehicle Type := WeapPlatform

That's it really, and it will make the Great Machine usable for those of us that found the ruins and have researched it and/or are purchasing said devices from those who have spent the research points on developing this device. We will all need to make the text file change simultaneously with PBW however, or we will start getting errors (I guess this is sort of obvious). When can we make the change?

jimbob October 2nd, 2003 04:42 PM

Re: Babylon 5 Mod
 
Okay, yup, lots of you are okay with the change (just checked the B5 PBW forum again). I guess we just need our illustrious leader (IF, that's you, as if there was any doubt http://forum.shrapnelgames.com/images/icons/icon12.gif ) to coordinate the PBW side of things and get back to us on the timing.

Edit: Hey punk, I'm doing all the work here, I want an additional discount on my machines!

[ October 02, 2003, 15:43: Message edited by: jimbob ]

Fyron October 2nd, 2003 05:14 PM

Re: Babylon 5 Mod
 
No time to check PBW... but if a majority of the players (at least half of them) have posted in support of this, send an email to Geoschmo about it, as he is the one that handles the mods on PBW. http://forum.shrapnelgames.com/images/icons/icon12.gif


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