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Re: Babylon 5 Mod
Grumbler: Thanks.
All: I may yet dive back in as recent play has reminded me of a coupla things that MAY help a couple of problems. No guarantees but I'll try. Still won't do much with the weapons as I honestly don't have a clue as to how to fix them. I do have a comment: I personally like the wide variety, especially the EA weapons. Mainly because the player is REQUIRED to THINK about strategizing research and getting most bang for the credit/time spent. |
Re: Babylon 5 Mod
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I am a programmer, a B5 fan, and willing to help where I can, but I may have play and learn the game a lot more to become useful. |
Re: Babylon 5 Mod
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I thought it would be the same as the earlier AI problems I was having with the pre-gold Version, but apparently not. |
Re: Babylon 5 Mod
Da Path is back!
*Croud cheers fanaticly* Good to see you back. How´s life treating you? |
Re: Babylon 5 Mod
Timstone: Other than hurricane Isabel, things have been fine. You?
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Re: Babylon 5 Mod
Previously I posted:
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Also, any response on that whole Great Machine connundrum? |
Re: Babylon 5 Mod
Doesn't seem to be any response, unless there was some on the PBW forum. http://forum.shrapnelgames.com/images/icons/icon12.gif But then, the players in this game are not very responsive...
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Re: Babylon 5 Mod
Alright then, I'll restate my position. I'd like everyone in the PBW game to go into their components file and use find to locate the Planetary Gun. The line:
Vehicle Type := Ship needs to be changed to Vehicle Type := WeapPlatform That's it really, and it will make the Great Machine usable for those of us that found the ruins and have researched it and/or are purchasing said devices from those who have spent the research points on developing this device. We will all need to make the text file change simultaneously with PBW however, or we will start getting errors (I guess this is sort of obvious). When can we make the change? |
Re: Babylon 5 Mod
Okay, yup, lots of you are okay with the change (just checked the B5 PBW forum again). I guess we just need our illustrious leader (IF, that's you, as if there was any doubt http://forum.shrapnelgames.com/images/icons/icon12.gif ) to coordinate the PBW side of things and get back to us on the timing.
Edit: Hey punk, I'm doing all the work here, I want an additional discount on my machines! [ October 02, 2003, 15:43: Message edited by: jimbob ] |
Re: Babylon 5 Mod
No time to check PBW... but if a majority of the players (at least half of them) have posted in support of this, send an email to Geoschmo about it, as he is the one that handles the mods on PBW. http://forum.shrapnelgames.com/images/icons/icon12.gif
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