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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

grumbler October 2nd, 2003 11:30 PM

Re: Babylon 5 Mod
 
Have you changed the stats for the Great machine weapons platform? Because if you haven't, trying to deploy the GM will be kinda hard...

It is 20,600 kt http://forum.shrapnelgames.com/images/icons/shock.gif A huge planet (with homeword atmosphere) has 16,000 kt of cargo space. Adding in a HH and depot gives a total of 26,000 kt, leaving little room for anything else. Colony Hub plus Manufacturing colonies plus depot does the same. Frankly, I only ever built one, just to see it in action, and it crippled that planet for use as a staging area. I suppose you could just build several depots to allow it to be housed (or get a bit more slack if you have AST), but ...

Fyron October 2nd, 2003 11:51 PM

Re: Babylon 5 Mod
 
The whole point is to cripple the planet as a staging area. http://forum.shrapnelgames.com/images/icons/icon12.gif

jimbob October 3rd, 2003 04:34 PM

Re: Babylon 5 Mod
 
yah, that's what I'm hoping for, cripple me up baby http://forum.shrapnelgames.com/images/icons/icon7.gif

Timstone October 6th, 2003 08:43 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by pathfinder:
Timstone: Other than hurricane Isabel, things have been fine. You?
<font size="2" face="sans-serif, arial, verdana">Whoeps, sorry for the not so speedy reply. But I'm fine, a bit busy, but fine. Work on 2.0 continues during my spare time (I haven't got the chance anymore to work on it during working hours (yes, I'm evil!)). Any damage due to Isabel?

pathfinder October 8th, 2003 02:54 AM

Re: Babylon 5 Mod
 
Just a couple of trees down. Minor water damage to the master bedroom and den due to some bad siding.

Timstone October 9th, 2003 07:29 AM

Re: Babylon 5 Mod
 
Hmm... that doesn't sound too good if you ask me. Were you right in the path (excuse the pun) of Isabel?

Damn, I thought I had the correct formulae for calculating the weight in relation to the damage of a weapon, but it prooved to be a misser... again. This is driving me mad, I'm busy figuring out the correct aproach for this problem for weeks now. This is really getting teadious.

pathfinder October 9th, 2003 11:17 AM

Re: Babylon 5 Mod
 
Timstone: yes, eye passed just to the west of us. I am a bit inland so the winds were only 40-45 mph. Trust me....at least the trees did not hit the house. Plenty of others had trees fall on their houses or similar calamities.

Timstone October 9th, 2003 07:16 PM

Re: Babylon 5 Mod
 
Glad you made it out without too much damage.

Question to all: Do you think it would gameplay greately if I change the whole weapon damage calculation (together with the weight stuff)?

Fyron October 9th, 2003 10:53 PM

Re: Babylon 5 Mod
 
Here is a Version of the spread sheet Val made when he was making the weapons:

B5 Weapons.zip

It is not the Last Version he made, but it has all the formulae in it. http://forum.shrapnelgames.com/images/icons/icon12.gif

Timstone October 10th, 2003 02:12 PM

Re: Babylon 5 Mod
 
Thanks IF! http://forum.shrapnelgames.com/images/icons/icon6.gif
Too bad it doesn't have the formulae for calculating the weight of the weapons, it doesn't show the weight of the weapons at all. Ah well, better something than nothing, right?

SJ: How about that armor thingie I asked you about some time ago? Do you have any cool ideas?


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