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 Re: Babylon 5 Mod Have you changed the stats for the Great machine weapons platform?  Because if you haven't, trying to deploy the GM will be kinda hard... It is 20,600 kt http://forum.shrapnelgames.com/images/icons/shock.gif A huge planet (with homeword atmosphere) has 16,000 kt of cargo space. Adding in a HH and depot gives a total of 26,000 kt, leaving little room for anything else. Colony Hub plus Manufacturing colonies plus depot does the same. Frankly, I only ever built one, just to see it in action, and it crippled that planet for use as a staging area. I suppose you could just build several depots to allow it to be housed (or get a bit more slack if you have AST), but ... | 
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 Re: Babylon 5 Mod The whole point is to cripple the planet as a staging area.  http://forum.shrapnelgames.com/images/icons/icon12.gif | 
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 Re: Babylon 5 Mod yah, that's what I'm hoping for, cripple me up baby  http://forum.shrapnelgames.com/images/icons/icon7.gif | 
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 Re: Babylon 5 Mod Quote: 
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 Re: Babylon 5 Mod Just a couple of trees down. Minor water damage to the master bedroom and den due to some bad siding. | 
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 Re: Babylon 5 Mod Hmm... that doesn't sound too good if you ask me. Were you right in the path (excuse the pun) of Isabel? Damn, I thought I had the correct formulae for calculating the weight in relation to the damage of a weapon, but it prooved to be a misser... again. This is driving me mad, I'm busy figuring out the correct aproach for this problem for weeks now. This is really getting teadious. | 
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 Re: Babylon 5 Mod Timstone: yes, eye passed just to the west of us. I am a bit inland so the winds were only 40-45 mph. Trust me....at least the trees did not hit the house. Plenty of others had trees fall on their houses or similar calamities. | 
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 Re: Babylon 5 Mod Glad you made it out without too much damage. Question to all: Do you think it would gameplay greately if I change the whole weapon damage calculation (together with the weight stuff)? | 
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 Re: Babylon 5 Mod Here is a Version of the spread sheet Val made when he was making the weapons: B5 Weapons.zip It is not the Last Version he made, but it has all the formulae in it. http://forum.shrapnelgames.com/images/icons/icon12.gif | 
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 Re: Babylon 5 Mod Thanks IF!   http://forum.shrapnelgames.com/images/icons/icon6.gif   Too bad it doesn't have the formulae for calculating the weight of the weapons, it doesn't show the weight of the weapons at all. Ah well, better something than nothing, right? SJ: How about that armor thingie I asked you about some time ago? Do you have any cool ideas? | 
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