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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

gregebowman October 31st, 2003 03:03 PM

Re: Babylon 5 Mod
 
Pathfinder,

I now got the B5 Mod Gold and B5 AI files. how do I combine the two files? Where exactly do the AI files go?

pathfinder October 31st, 2003 11:53 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by gregebowman:
Pathfinder,

I now got the B5 Mod Gold and B5 AI files. how do I combine the two files? Where exactly do the AI files go?

<font size="2" face="sans-serif, arial, verdana">The hard way. Unzip to a stand-alone folder and the go in and copy/cut each races AI folder from there and place in the B5 MOD/Pictures/Races (or Neutral Race) folder. Pain but I do not have the Version of winzip that has a self-extracting capability.

gregebowman November 3rd, 2003 11:23 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by pathfinder:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by gregebowman:
Pathfinder,

I now got the B5 Mod Gold and B5 AI files. how do I combine the two files? Where exactly do the AI files go?

<font size="2" face="sans-serif, arial, verdana">The hard way. Unzip to a stand-alone folder and the go in and copy/cut each races AI folder from there and place in the B5 MOD/Pictures/Races (or Neutral Race) folder. Pain but I do not have the Version of winzip that has a self-extracting capability. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ok, thanks for the info. Whenever I have the time, I'll do that.

Timstone November 5th, 2003 02:14 AM

Re: Babylon 5 Mod
 
Okay peeps, the main file (to make the weapons) is almost done. But unfortunately I had to drop a very cool idea. Because I'm not that skilled with programming I chose to use Excel to make file which could help creating every weapon in The Mod. I wanted to implement a lot of things I had floating around in my mind. One of the ideas was to give each race a different resource useage for creating weapons. So each race uses different resources (different quantities) to create the same weapon. I was almost done implemnting it when I discovered I had to make 2640 different sections to accomodate it all in an ordely fashion. So I had to drop it.

I do have a small question about excel. I use Excel XP and I want to make a "listbox". How do I do that?! Please help me with this. Maybe I'll be able to implement the race specific resource useage then.

jimbob November 6th, 2003 04:16 PM

Re: Babylon 5 Mod
 
hey, don't look at me, I'm happy when I can use it for standard deviation.

pathfinder November 6th, 2003 10:26 PM

Re: Babylon 5 Mod
 
Don't know much about excel.

Timstone November 7th, 2003 02:05 AM

Re: Babylon 5 Mod
 
So nobody has a good idea about my question regarding Excel?!

XenoTheMorph November 8th, 2003 02:28 AM

Re: Babylon 5 Mod
 
Well I've never used a list_box in my life http://forum.shrapnelgames.com/images/icons/icon9.gif
But after extensive http://forum.shrapnelgames.com/images/icons/tongue.gif testing (Excel 2000 only)-

1. Open the View menu and goto Toolbars > Forms.

2. On the Now visible Forms Menu choose the 4th icon down on the Left (at least in Excel 2000), place/size the listbox

3. Now Right-Click (you can assign a macro at this stage, for when the listbox is selected) to get the properties.

4. In properties you can of course cahnge the size of the box, also on the Control Tab You can assign the cells to get the list from (directly or by an assigned name), and the cell/s to write to.

O.K. thats the basics and I still don't know how to use them properly (for similar stuff I normally use the Data Validation List option). I have only been able to get them to output the number of the option on the list to the written to cell, and only with the Single selection option.

Best of luck
http://forum.shrapnelgames.com/images/icons/icon10.gif

Timstone November 8th, 2003 02:36 AM

Re: Babylon 5 Mod
 
Oh yeah! Now this rocks! Thanks for the info mate!

Okay, as soon as I have internet back at home (currently I'm posting from my work), I'll post the main creation file (the excel stuff. Then you all can give critisism, advise, demands and so on.

Till soon dudes!

Fyron November 15th, 2003 03:39 AM

Re: Babylon 5 Mod
 
SJ and I have come accross a possible mix-up and do not agree on it... go into your B5 Mod\Pictures\Events folder and look at these two images:
IntelEspionageByUs.bmp
IntelSabotageByUs.bmp

Do these look like they should be switched? The espionage is a guy with a PPG and the sabotage is a guy using high-powered binoculars.

[ November 15, 2003, 03:36: Message edited by: Imperator Fyron ]


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